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Turrets: Difference between revisions

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m Frequency crystals: Tweaked IN to Imperial Navy for better understanding
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==Gunnery Skills==
Besides the skills which let you use guns themselves (Small Energy Turret, Medium Projectile Turret, Large Hybrid Turret &c &c -- these skills also give you 5% more damage per level with their related turrets) Eve has a panoply of skills which make your guns more effective. These support skills taken together make a big difference to your DPS, range, tracking and so on; anyone serious about using guns should plan to train most of them to at least level IV, and some of them to level V.
* [[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]]: Reduces capacitor needs of hybrids and lasers by 5%/level. Vital, unless you only use projectile turrets -- in which case, it's useless.
* [[Skills:Gunnery#Gunnery|Gunnery]]: Lets you fire your guns 2% faster per level (and -2% to cycle time is better than +2% to firepower ). Gunnery V is also a prerequisite for T2 gun skills and T2 tracking computers.
* [[Skills:Gunnery#Motion_Prediction|Motion Prediction]]: 5% faster gun tracking speed per level.
* [[Skills:Gunnery#Rapid_Firing|Rapid Firing]]: 4% faster firing per level. This is '''important''' because -4% to firing cycle is a 5% increase to DPS. (But also a higher cap demand for hybrids and lasers.)
* [[Skills:Gunnery#Sharpshooter|Sharpshooter]]: 5% to optimal range per level. Important for everyone, but especially snipers.
* [[Skills:Gunnery#Surgical_Strike|Surgical Strike]]: Adds 3% to turret damage/level. This is a rank 4 skill, taking longer to train, so focus on other skills first.
* [[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]]: Requires Gunnery IV. Improves falloff of your guns, 5%/level. Important for everyone, but especially snipers and Minmatar pilots. (And especially especially Minmatar snipers!).
* [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]: 5% less CPU required to fit turrets and launchers per level. Vital fitting skill.
* [[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]]: Requires Weapon Upgrades V. Decreases turret and launcher powergrid requirements by 2%/level. Also a vital fitting skill.
Skills which, while not filed under Gunnery on the character sheet, are particularly significant include:
* The other [[Fitting Guidelines#Train Fitting Skills|fitting skills]] besides Weapon Upgrades and Advanced Weapon Upgrades.
* Capacitor skills -- [[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation]] (faster cap regeneration) and [[Skills:Engineering#Capacitor_Management|Management]] (more cap) -- important for everyone, vital for hybrid users and ultra-ultra-ultra vital (!) for laser users.
* Targeting skills. [[Skills:Targeting#Signature_Analysis|Signature Analysis]] lets you lock the enemy faster and is important for any combat pilot. [[Skills:Targeting|Targeting]] lets you queue more targets. [[Skills:Targeting#Long Range_Targeting|Long Range Targeting]] lets you target at longer ranges.


== Related modules summary  ==
== Related modules summary  ==