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The Blockade (Serpentis) (Level 4): Difference between revisions

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Mal kard (talk | contribs)
Created page with "name= The Blockade, level 4 __NOTOC__{{survival copy}} Faction: Serpentis<br> Mission type: Encounter<br> Space type: Normal space<br> Damage dealt: Thermal/ Kinetic<br> Web..."
 
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name= The Blockade, level 4
{{NPCTableCSS}}__NOTOC__
__NOTOC__{{survival copy}}


Faction: Serpentis<br>
{{Missiondetails
Mission type: Encounter<br>
|Name=
Space type: Normal space<br>
|Level=
Damage dealt: Thermal/ Kinetic<br>
|Type= Encounter
Web/ Scramble: Stasis Tower, Guardian Frigates<br>
|Objective=
Extra: Dampening<br>
|Faction1= Serpentis
Recommended damage dealing: Kinetic/ Thermal<br>
|DamageToResist=
Recommended ships: Tengu (HML), Cerberus, Dominix, Ishtar<br>
|WebPoint= Elite frigates
|EWAR= Strong dampening, web
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}


May [Fleet] warp at preferred distance.
Fitting an [extra] Sensor Booster or Signal Amplifier is recommended to counteract the dampening.
**Spawns and triggers vary**, usually the odd-one-out Battleship is the trigger but not always (below are some examples).
Auto and Drone aggro from initial group and all spawns.


===Single pocket===.
Large number of damping elite cruisers. Fitting an [extra] Sensor Booster or Signal Amplifier is recommended to counteract the dampening. Avoid triggering additional spawns before previous elite cruisers are dealt with.


Initial Group (28- 31km):<br>
'''Spawns and triggers vary''', usually the odd-one-out Battleship is the trigger but not always (below are some examples). Auto and Drone aggro from initial group and all spawns.
1x Stasis Tower<br>
3- 4x Destroyer (Corelior Sentinel/ Cannoneer)<br>
4- 5x Battleship (Core Admiral/ Vice Admiral/ Rear Admiral/ Port Admiral) '''Trigger, Dampening'''<br>


1st Spawn (45- 85km):<br>
'''Blitz:''' Mission is completed when the Core Lord Admiral is killed. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming damage and dampening.
3x Destroyer (Corelior Trooper/ Cannoneer)<br>
9- 10x Cruiser (Corelium Guardian Chief/ Watchman/ Sentinel/ Infantry) '''Dampening'''<br>
3x Battlecruiser (Corelatis Platoon Leader/ Captain)<br>
5x Battleship (Core Admiral/ Vice Admiral/ Port Admiral/Rear Admiral) '''Trigger''' <br>


2nd Spawn (50- 90km):<br>
''' Tip:''' F.O.F missiles and drones work even when you are not able to target anything.
2x Frigate (Coreli Guardian Patroller)<br>
1x Destroyer (Corelior Sentinel)<br>
3- 5x Battleship (Core Admiral/ Vice Admiral/ Rear Admiral/ Port Admiral) '''Trigger''' <br>


3rd Spawn (70- 90km):<br>
'''Additional Info:''' Although rare, there could be a Shadow Serpentis Battleship along with the final spawn, with the usual chance for faction items drop and higher bounty.
2x Frigate (Coreli Guardian Patroller)<br>
2x Destroyer (Corelior Sentinel)<br>
4- 5x Battleship (Core Admiral/ Rear Admiral/ Port Admiral) '''Trigger''' <br>


4th Spawn (70- 90km):<br>
Single ungated pocket. you can (Fleet) warp at preferred distance.
2x Frigate (Coreli Guardian Watchman/ Patroller) '''Dampening''' <br>
2x Cruiser (Corelum Guardian Chief Sentinel/ Guard) '''Dampening'''<br>
5x Battleship (Core Rear Admiral/ High Admiral/ Admiral) '''Trigger'''<br>


5th Spawn:<br>
{{NPCTableHead|Initial defenders (28-30 km)}}
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent) '''Web/ Scramble'''<br>
{{NPCTableRow|Destroyer|3-4|Corelior Sentinel/Cannoneer}}
4x Battleship (Core Admiral /High Admiral/ Lord Admiral)<br>
{{NPCTableRow|Battleship|4-5|Core Admiral/...|trigger=triggers wave 1|ewar = Damp}}
{{NPCTableRow|Sentry|1|Stasis Tower|ewar = Web}}
|}


'''Blitz:'''<br>
{{NPCTableHead|Wave 1 (45-85 km)}}
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming damage.
{{NPCTableRow|Destroyer|3|Corelior Trooper/Cannoneer}}
{{NPCTableRow|Elite Cruiser|9-10|Core Corelium Guardian Chief/...|ewar = Damp}}
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon Leader/Captain}}
{{NPCTableRow|Battleship|5|Core Admiral/...|trigger=triggers wave 2|ewar = Damp}}
|}


''' Tip:'''<br>
{{NPCTableHead|Wave 2 (50-90 km)}}
For Missile Folks a good supply of F.O.F may work well while dampened.  
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Patroller}}
{{NPCTableRow|Destroyer|1|Corelior Sentinel}}
{{NPCTableRow|Battleship|3-5|Core Admiral/...|trigger=triggers wave 3}}
|}


''' Structures:'''<br>
No Loot from Structures.


''' Loot and Bounty:'''<br>
{{NPCTableHead|Wave 3 (70-90 km)}}
Loot + Salvage: [[http://evepraisal.com/e/15868918 ~16.5 mil]]<br>
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Patroller}}
Bounty: ~18- 22.5 mil<br>
{{NPCTableRow|Destroyer|2|Corelior Sentinel}}
{{NPCTableRow|Battleship|4-5|Core Admiral/...|trigger=triggers wave 4}}
|}


'''Additional Info:'''<br>
{{NPCTableHead|Wave 4 (70-90 km)}}
Although rare, there could be a Shadow Serpentis Battleship along with the final spawn, with the usual chance for faction items drop and higher bounty.
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Patroller|ewar = Damp}}
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Sentinel/Guard|ewar = Damp}}
{{NPCTableRow|Battleship|5|Core Rear/High Admiral|trigger=triggers wave 5}}
|}
 
{{NPCTableHead|Wave 5 (70-90 km)}}
{{NPCTableRow|Elite Frigate|2-4|Coreli Guardian Watchman/...|ewar = Web|point=yes}}
{{NPCTableRow|Battleship|4|Core Lord Admiral/...|trigger=triggers wave 5}}
|}


[[Category:Mission reports]]
[[Category:Mission reports]]