Difference between revisions of "Break Their Will (Serpentis) (Level 3)"

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Revision as of 20:17, 9 November 2017

name= Break Their Will, level 3 Template:Survival copy

Faction: Serpentis, Mercenary
Mission type: Encounter
Damage dealt: Kin, Therm, Explosive
Extra: damp
Recommended damage: Kin, Therm
Recommended ships: Drake

Tip:
Mission objective requires you to destroy a Repair Station.** Destroy the Aux Power Generators to make sure that the Repair Station doesn't auto heal, then destroy the Repair Station to disable its function to repair the hostile's ships.**

Single Pocket

At warp in there are only structures, when the Repair Station (35km) is attacked, the following wave will spawn. Attacking the Auxiliary Power Arrays (42km) will not cause any spawn.

First Reinforcement Wave (53- 63km):
Arrives when you attack the Repair Station. 1x Stasis Tower (long range)
3x Heavy Missile Battery (does explosive damage with Havoc Heavy Missiles)
6x Destroyers (Corelior Artillery/ Cannoneer/ Infantry/ Soldier/ Trooper)
4x Cruisers (Corelum Chief Patroller/ Guard/ Safeguard/ Scout/ Spy/ Watchman) May damp

Second Reinforcement Wave (34- 81km):
Arrives when you destroy the Repair Station. 1x Frigate (Mercenary Fighter)
1x Cruiser (Mercenary Commander/ Corporal)

Blitz:
Destroy the Repair Station, mission complete, warp out

Structures:
Batteries may drop missiles. Other structures do not drop any loot.

Asteroids:
Scordite - 21 asteroids. Veldspar - 40 asteroids.

Loot and Bounty:
Loot + salvage: ~2 mil (http://evepraisal.com/e/16028197)
Bounty: ~867K