Difference between revisions of "Recover the Containers"

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(Created page with "name=Recover the Containers, Level 5 __NOTOC__{{survival copy}} Faction: Caldari<br> Mission type: Encounter<br> Space type: Deadspace<br> Web/Scramble: Stasis Towers, All Fr...")
 
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__NOTOC__{{survival copy}}
 
__NOTOC__{{survival copy}}
  
Faction: Caldari<br>
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<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Please do final edit and remove Survival Headers tag</div>
Mission type: Encounter<br>
 
Space type: Deadspace<br>
 
Web/Scramble: Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble<br>
 
Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming<br>
 
Damage dealt: Kinetic 81% / Therm 19%<br>
 
Recommended damage dealing: Kin/Th <br>
 
Recommended ships: Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.<br>
 
  
**Mission requires the player to be able to use a Codebreaker module for hacking**
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==Recover the Containers==
 +
 
 +
{{Template:Missiondetails
 +
|Level= 5
 +
|Type= Encounter
 +
|Objective= Sealed Containers
 +
|Faction=  Caldari
 +
|DamageToDeal= {{Damagetype|Th|Kin}}
 +
|DamageToResist= {{Damagetype|Th|Kin}}
 +
|WebPoint= Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
 +
|EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
 +
|ShipSizeLimit=
 +
|ShipSuggestion= Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.
 +
|Rewards=
 +
|Extra= Deadspace
 +
}}
 +
{{NPCTableCSS}}
 +
 
 +
<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Mission requires the player to be able to use a Codebreaker module for hacking.</div>
  
 
Direct warp into Deadspace. No initial gate.
 
Direct warp into Deadspace. No initial gate.
Line 17: Line 28:
 
===Warp-In Pocket 1===
 
===Warp-In Pocket 1===
  
Initial Group:<br>
+
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and time released Spawns]
Full Room Aggro begins 5 seconds after warp-in:<br>
 
 
 
2 x Tower Sentry Caldari IIIs
 
4 x Caldari Cruise Missile Batteries
 
7 x Caldari Stasis Towers '''Trigger'''
 
  
Spawn 1:<br>
+
{{NPCTableHead|Initial Group}}
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed:<br>
+
{{NPCTableRow| Tower Sentry Caldari IIIs|2|}}
 +
{{NPCTableRow| Caldari Cruise Missile Batteries|4 |}}
 +
{{NPCTableRow| Caldari Stasis Towers '''Trigger'''|7|}}
 +
|}
 +
Full Room Aggro begins 5 seconds after warp-in.
  
4 x Caldari Energy Neutralizer Sentry IIIs
+
{{NPCTableHead|Spawn 1}}
 +
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs|4| }}
 +
|}
 +
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed.
  
 
===Pocket 2===
 
===Pocket 2===
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg" title="Initial Group and time released Spawns" alt="Initial Group and time released Spawns"}}<br>
 
 
Initial Group:<br>
 
Full Room Aggro at warp-in (Spawns appear to be timed):<br>
 
 
2 x Cruisers (Taibu State Samurai)
 
3 x Battlecruisers (State Shukuro Bajo)
 
5 x Battleships (State Shukuro Shogun)
 
2 x Tower Sentry Caldari IIIs
 
6 x Caldari Cruise Missile Batteries
 
 
Spawn 1:<br>
 
3 minutes after warp-in, there spawns in the Debris Field:<br>
 
 
2 x Frigates (Taibu State Katana/Wakizashi) '''Web/Scramble'''
 
3 x Battlecruisers (State Oni/Kanpaku)
 
2 x Battleships (State Zen)
 
  
Spawn 2:<br>
+
{{NPCTableHead|Initial Group}}
More ships spawn later in the same Debris Field:<br>
+
{{NPCTableRow| Cruiser |2 |Taibu State Samurai }}
 +
{{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo }}
 +
{{NPCTableRow| Battleship |5 |State Shukuro Shogun }}
 +
{{NPCTableRow| Tower Sentry Caldari IIIs|2| }}
 +
{{NPCTableRow| Caldari Cruise Missile Batteries|6 |}}
 +
|}
 +
Full Room Aggro at warp-in (Spawns appear to be timed).
  
7 x Frigates (Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi*) '''Web/Scramble, *ECM Jamming'''
+
{{NPCTableHead|Spawn 1}}
2 x Cruisers (Taibu State Bajo/Samurai )
+
{{NPCTableRow| Frigate |2 |Taibu State Katana/Wakizashi|point=yes }}
3 x Battleships (State Shukuro Daijo)
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{{NPCTableRow| Battlecruiser |3 |State Oni/Kanpaku }}
 +
{{NPCTableRow| Battleship |2 |State Zen }}
 +
|}
 +
3 minutes after warp-in, there spawns in the Debris Field.
  
Hacking Spawns:<br>
+
{{NPCTableHead|Spawn 2}}
Most of the Databanks, upon hacking, will create a spawn of:<br>
+
{{NPCTableRow| Frigate |7 |Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi|point=tes|ewar=ECM }}
 +
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai  }}
 +
{{NPCTableRow| Battleship |3 |State Shukuro Daijo }}
 +
|}
 +
More ships spawn later in the same Debris Field.
  
2 x Frigates (Taibu State Wakizashi/Nagasa) '''Web/Scramble'''
+
{{NPCTableHead|Hacking Spawns}}
 +
{{NPCTableRow| Frigate |2 |Taibu State Wakizashi/Nagasa|point=yes }}
 +
|}
 +
Most of the Databanks, upon hacking, will create a spawn.
  
 
===Pocket 3===
 
===Pocket 3===
 +
Full Room Aggro at warp-in:
  
Initial Group:<br>
+
{{NPCTableHead|Initial Group}}
Full Room Aggro at warp-in:<br>
+
{{NPCTableRow| Battlecruiser |4 |State Shukuro Bajo }}
 
+
{{NPCTableRow| Battleship |5 |State Shukuro Bishamon/Daijo/Tenno/State Oshiro }}
4 x Battlecruisers (State Shukuro Bajo)
+
{{NPCTableRow| Tower Sentry Caldari IIIs|3 |}}
5 x Battleships (State Shukuro Bishamon/Daijo/Tenno/State Oshiro)
+
{{NPCTableRow| Caldari Cruise Missile Batteries|2|trigger=Trigger |}}
3 x Tower Sentry Caldari IIIs
+
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |2|trigger=Trigger |}}
2 x Caldari Cruise Missile Batteries '''Trigger'''
+
|}
2 x Caldari Energy Neutralizer Sentry IIIs '''Trigger'''
 
 
 
Spawn 1:<br>
 
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn a total of:<br>
 
 
 
3 x Tower Sentry Caldari IIIs
 
  
Hacking Spawn:<br>
+
{{NPCTableHead|Spawn 1}}
Upon Hacking the correct Databank, there spawns:<br>
+
{{NPCTableRow| Tower Sentry Caldari IIIs|3 |}}
 +
|}
 +
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn these.
  
4 x Frigates (Taibu State Wakizashi/Nagasa/Shinai) '''Web/Scramble'''
+
{{NPCTableHead|Hacking Spawn}}
5 x Cruisers (Taibu State Bajo/Samurai )
+
{{NPCTableRow| Frigate |4 |Taibu State Wakizashi/Nagasa/Shinai|point=yes }}
 +
{{NPCTableRow| Cruiser |5 |Taibu State Bajo/Samurai }}
 +
|}
 +
Hacking the correct Databank spawns these.
  
 
===Pocket 4===
 
===Pocket 4===
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg" title="Initial Group at Warp-In" alt="Initial Group at Warp-In"}}<br>
+
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]
 
 
Initial Group:<br>
 
Full Room Aggro at warp-in:<br>
 
 
 
3 x Frigates (Taibu State Tachi*) '''Trigger 1, Web/Scramble, *ECM Jamming'''
 
3 x Cruisers (Taibu State Kanpaku) '''Trigger 2'''
 
(Taibu State Oni)
 
1 x Battlecruiser (State Shukuro Bajo) '''Trigger 3'''
 
6 x Battleships (State Shukuro Bishamon) '''Trigger 4'''
 
(State Shukuro Daijo) '''Trigger 5'''
 
(State Shukuro Shogun)
 
4 x Caldari Cruise Missile Batteries '''Trigger 6'''
 
4 x Caldari Energy Neutralizer Sentry IIIs
 
 
 
Spawn 1:<br>
 
Upon destroying the frigates, there spawns:<br>
 
 
 
3 x Frigates (Taibu State Nagasa/Shinai) '''Web/Scramble'''
 
 
 
Spawn 2:<br>
 
Upon destroying the Taibu State Kanpaku there spawns:<br>
 
 
 
3 x Cruisers (Taibu State Bajo/Samurai)
 
  
Spawn 3:<br>
+
Full Room Aggro at warp-in.
Upon destroying the State Shukuro Bajo there spawns:<br>
 
  
3 x Battlecruisers (State Shukuro Bajo/Samurai)
+
{{NPCTableHead|Initial Group}}
2 x Cruisers (Taibu State Bajo/Samurai)
+
{{NPCTableRow| Frigate |3 |Taibu State Tachi|trigger=Trigger|point=yes|ewar=ECM }}
 +
{{NPCTableRow| Cruiser |3 |Taibu State Kanpaku/Oni|trigger=Trigger }}
 +
{{NPCTableRow| Battlecruiser |1 |State Shukuro Bajo|trigger=Trigger }}
 +
{{NPCTableRow| Battleship |6 |State Shukuro Bishamon/Daijo/Shogun|trigger=Trigger }}
 +
{{NPCTableRow| Caldari Cruise Missile Batteries|4|trigger=Trigger |}}
 +
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |4| }}
 +
|}
  
Spawn 4:<br>
+
{{NPCTableHead|Spawn 1}}
Upon destroying the final State Shukuro Bishamon there spawns:<br>
+
{{NPCTableRow| Frigate |3 |Taibu State Nagasa/Shinai |point=yes}}
 +
|}
 +
Upon destroying the frigates, these spawn.
  
3 x Battleships (State Shukuro Shogun)
+
{{NPCTableHead|Spawn 2}}
 +
{{NPCTableRow| Cruiser |3 |Taibu State Bajo/Samurai }}
 +
|}
 +
Upon destroying the Taibu State Kanpaku these spawn.
  
Spawn 5:<br>
+
{{NPCTableHead|Spawn 3}}
Upon destroying the final State Shukuro Daijo there spawns:<br>
+
{{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo/Samurai }}
 +
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai }}
 +
|}
 +
Upon destroying the State Shukuro Bajo these spawn.
  
4 x Cruisers (State Shukuro Bajo/Samurai)
+
{{NPCTableHead|Spawn 4}}
 +
{{NPCTableRow| Battleship |3 |State Shukuro Shogun }}
 +
|}
 +
Upon destroying the final State Shukuro Bishamon these spawn.
  
Spawn 6:<br>
+
{{NPCTableHead|Spawn 5}}
As each original Cruise Missile Battery is destroyed, it spawns one replacement
+
{{NPCTableRow| Cruiser |4 |State Shukuro Bajo/Samurai }}
 +
|}
 +
Upon destroying the final State Shukuro Daijo these spawn
  
4 x Caldari Cruise Missile Batteries
+
{{NPCTableHead|Spawn 6}}
 +
{{NPCTableRow| Caldari Cruise Missile Batteries|4|}}
 +
|}
 +
As each original Cruise Missile Battery is destroyed, it spawns one replacement.
  
'''Tips:'''<br>
+
===Notes===
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers<br>
+
*Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers.
- Spawns more often than not will aggro secondary teammates and drones; and often split aggro<br>
+
*Spawns more often than not will aggro secondary teammates and drones; and often split aggro.
- Each room’s Databanks contain 1 of the 3 Sealed Containers ''(objectives)''<br>
+
*Each room’s Databanks contain 1 of the 3 Sealed Containers .
- Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt<br>
+
*{{co|#ff7100|Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt.}} Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns.
- Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns<br>
+
*Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)
- Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)<br><br>
 
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 23:42, 16 November 2017

name=Recover the Containers, Level 5 Template:Survival copy

Please do final edit and remove Survival Headers tag

Recover the Containers

Level 5
Type Encounter
Objective Sealed Containers
Faction Caldari
Best damage to deal Thermal damage ThKinetic damage Kin
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
EWAR Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
Ship suggestion Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.
Extra Deadspace


Mission requires the player to be able to use a Codebreaker module for hacking.

Direct warp into Deadspace. No initial gate.

Warp-In Pocket 1

Initial Group and time released Spawns


Initial Group
WD EWAR L


2 x Tower Sentry Caldari IIIs
4 x Caldari Cruise Missile Batteries
7 x Caldari Stasis Towers Trigger

Full Room Aggro begins 5 seconds after warp-in.


Spawn 1
WD EWAR L


4 x Caldari Energy Neutralizer Sentry IIIs

Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed.

Pocket 2

Initial Group
WD EWAR L


Cruiser 2 x Cruiser Taibu State Samurai
Battlecruiser 3 x Battlecruiser State Shukuro Bajo
Battleship 5 x Battleship State Shukuro Shogun
2 x Tower Sentry Caldari IIIs
6 x Caldari Cruise Missile Batteries

Full Room Aggro at warp-in (Spawns appear to be timed).


Spawn 1
WD EWAR L


Frigate 2 x Frigate Taibu State Katana/Wakizashi Warp Disruptor
Battlecruiser 3 x Battlecruiser State Oni/Kanpaku
Battleship 2 x Battleship State Zen

3 minutes after warp-in, there spawns in the Debris Field.


Spawn 2
WD EWAR L


Frigate 7 x Frigate Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi Target Jammer
Cruiser 2 x Cruiser Taibu State Bajo/Samurai
Battleship 3 x Battleship State Shukuro Daijo

More ships spawn later in the same Debris Field.


Hacking Spawns
WD EWAR L


Frigate 2 x Frigate Taibu State Wakizashi/Nagasa Warp Disruptor

Most of the Databanks, upon hacking, will create a spawn.

Pocket 3

Full Room Aggro at warp-in:


Initial Group
WD EWAR L


Battlecruiser 4 x Battlecruiser State Shukuro Bajo
Battleship 5 x Battleship State Shukuro Bishamon/Daijo/Tenno/State Oshiro
3 x Tower Sentry Caldari IIIs
2 x Caldari Cruise Missile Batteries Trigger
2 x Caldari Energy Neutralizer Sentry IIIs Trigger


Spawn 1
WD EWAR L


3 x Tower Sentry Caldari IIIs

Cruise Missile Batteries and a Neutralizer, when destroyed, spawn these.


Hacking Spawn
WD EWAR L


Frigate 4 x Frigate Taibu State Wakizashi/Nagasa/Shinai Warp Disruptor
Cruiser 5 x Cruiser Taibu State Bajo/Samurai

Hacking the correct Databank spawns these.

Pocket 4

Initial Group at Warp-In

Full Room Aggro at warp-in.


Initial Group
WD EWAR L


Frigate 3 x Frigate Taibu State Tachi Trigger Warp Disruptor Target Jammer
Cruiser 3 x Cruiser Taibu State Kanpaku/Oni Trigger
Battlecruiser 1 x Battlecruiser State Shukuro Bajo Trigger
Battleship 6 x Battleship State Shukuro Bishamon/Daijo/Shogun Trigger
4 x Caldari Cruise Missile Batteries Trigger
4 x Caldari Energy Neutralizer Sentry IIIs


Spawn 1
WD EWAR L


Frigate 3 x Frigate Taibu State Nagasa/Shinai Warp Disruptor

Upon destroying the frigates, these spawn.


Spawn 2
WD EWAR L


Cruiser 3 x Cruiser Taibu State Bajo/Samurai

Upon destroying the Taibu State Kanpaku these spawn.


Spawn 3
WD EWAR L


Battlecruiser 3 x Battlecruiser State Shukuro Bajo/Samurai
Cruiser 2 x Cruiser Taibu State Bajo/Samurai

Upon destroying the State Shukuro Bajo these spawn.


Spawn 4
WD EWAR L


Battleship 3 x Battleship State Shukuro Shogun

Upon destroying the final State Shukuro Bishamon these spawn.


Spawn 5
WD EWAR L


Cruiser 4 x Cruiser State Shukuro Bajo/Samurai

Upon destroying the final State Shukuro Daijo these spawn


Spawn 6
WD EWAR L


4 x Caldari Cruise Missile Batteries

As each original Cruise Missile Battery is destroyed, it spawns one replacement.

Notes

  • Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers.
  • Spawns more often than not will aggro secondary teammates and drones; and often split aggro.
  • Each room’s Databanks contain 1 of the 3 Sealed Containers .
  • Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt. Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns.
  • Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)