Difference between revisions of "Recover the Containers"
(Created page with "name=Recover the Containers, Level 5 __NOTOC__{{survival copy}} Faction: Caldari<br> Mission type: Encounter<br> Space type: Deadspace<br> Web/Scramble: Stasis Towers, All Fr...") |
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__NOTOC__{{survival copy}} | __NOTOC__{{survival copy}} | ||
− | + | <div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff; margin-right:100px; margin-left:100px">Please do final edit and remove Survival Headers tag</div> | |
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− | + | ==Recover the Containers== | |
+ | |||
+ | {{Template:Missiondetails | ||
+ | |Level= 5 | ||
+ | |Type= Encounter | ||
+ | |Objective= Sealed Containers | ||
+ | |Faction= Caldari | ||
+ | |DamageToDeal= {{Damagetype|Th|Kin}} | ||
+ | |DamageToResist= {{Damagetype|Th|Kin}} | ||
+ | |WebPoint= Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble | ||
+ | |EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jamming | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling. | ||
+ | |Rewards= | ||
+ | |Extra= Deadspace | ||
+ | }} | ||
+ | {{NPCTableCSS}} | ||
+ | |||
+ | <div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff; margin-right:100px; margin-left:100px">Mission requires the player to be able to use a Codebreaker module for hacking.</div> | ||
Direct warp into Deadspace. No initial gate. | Direct warp into Deadspace. No initial gate. | ||
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===Warp-In Pocket 1=== | ===Warp-In Pocket 1=== | ||
− | + | [http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and time released Spawns] | |
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− | 2 | ||
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− | + | {{NPCTableHead|Initial Group}} | |
− | + | {{NPCTableRow| Tower Sentry Caldari IIIs|2|}} | |
+ | {{NPCTableRow| Caldari Cruise Missile Batteries|4 |}} | ||
+ | {{NPCTableRow| Caldari Stasis Towers '''Trigger'''|7|}} | ||
+ | |} | ||
+ | Full Room Aggro begins 5 seconds after warp-in. | ||
− | + | {{NPCTableHead|Spawn 1}} | |
+ | {{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs|4| }} | ||
+ | |} | ||
+ | Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed. | ||
===Pocket 2=== | ===Pocket 2=== | ||
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− | + | {{NPCTableHead|Initial Group}} | |
− | + | {{NPCTableRow| Cruiser |2 |Taibu State Samurai }} | |
+ | {{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo }} | ||
+ | {{NPCTableRow| Battleship |5 |State Shukuro Shogun }} | ||
+ | {{NPCTableRow| Tower Sentry Caldari IIIs|2| }} | ||
+ | {{NPCTableRow| Caldari Cruise Missile Batteries|6 |}} | ||
+ | |} | ||
+ | Full Room Aggro at warp-in (Spawns appear to be timed). | ||
− | + | {{NPCTableHead|Spawn 1}} | |
− | 2 | + | {{NPCTableRow| Frigate |2 |Taibu State Katana/Wakizashi|point=yes }} |
− | 3 | + | {{NPCTableRow| Battlecruiser |3 |State Oni/Kanpaku }} |
+ | {{NPCTableRow| Battleship |2 |State Zen }} | ||
+ | |} | ||
+ | 3 minutes after warp-in, there spawns in the Debris Field. | ||
− | + | {{NPCTableHead|Spawn 2}} | |
− | + | {{NPCTableRow| Frigate |7 |Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi|point=tes|ewar=ECM }} | |
+ | {{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai }} | ||
+ | {{NPCTableRow| Battleship |3 |State Shukuro Daijo }} | ||
+ | |} | ||
+ | More ships spawn later in the same Debris Field. | ||
− | 2 | + | {{NPCTableHead|Hacking Spawns}} |
+ | {{NPCTableRow| Frigate |2 |Taibu State Wakizashi/Nagasa|point=yes }} | ||
+ | |} | ||
+ | Most of the Databanks, upon hacking, will create a spawn. | ||
===Pocket 3=== | ===Pocket 3=== | ||
+ | Full Room Aggro at warp-in: | ||
− | Initial Group | + | {{NPCTableHead|Initial Group}} |
− | + | {{NPCTableRow| Battlecruiser |4 |State Shukuro Bajo }} | |
− | + | {{NPCTableRow| Battleship |5 |State Shukuro Bishamon/Daijo/Tenno/State Oshiro }} | |
− | 4 | + | {{NPCTableRow| Tower Sentry Caldari IIIs|3 |}} |
− | 5 | + | {{NPCTableRow| Caldari Cruise Missile Batteries|2|trigger=Trigger |}} |
− | + | {{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |2|trigger=Trigger |}} | |
− | + | |} | |
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− | + | {{NPCTableHead|Spawn 1}} | |
− | + | {{NPCTableRow| Tower Sentry Caldari IIIs|3 |}} | |
+ | |} | ||
+ | Cruise Missile Batteries and a Neutralizer, when destroyed, spawn these. | ||
− | 4 | + | {{NPCTableHead|Hacking Spawn}} |
− | 5 | + | {{NPCTableRow| Frigate |4 |Taibu State Wakizashi/Nagasa/Shinai|point=yes }} |
+ | {{NPCTableRow| Cruiser |5 |Taibu State Bajo/Samurai }} | ||
+ | |} | ||
+ | Hacking the correct Databank spawns these. | ||
===Pocket 4=== | ===Pocket 4=== | ||
− | + | [http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In] | |
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− | + | Full Room Aggro at warp-in. | |
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− | 3 | + | {{NPCTableHead|Initial Group}} |
− | + | {{NPCTableRow| Frigate |3 |Taibu State Tachi|trigger=Trigger|point=yes|ewar=ECM }} | |
+ | {{NPCTableRow| Cruiser |3 |Taibu State Kanpaku/Oni|trigger=Trigger }} | ||
+ | {{NPCTableRow| Battlecruiser |1 |State Shukuro Bajo|trigger=Trigger }} | ||
+ | {{NPCTableRow| Battleship |6 |State Shukuro Bishamon/Daijo/Shogun|trigger=Trigger }} | ||
+ | {{NPCTableRow| Caldari Cruise Missile Batteries|4|trigger=Trigger |}} | ||
+ | {{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |4| }} | ||
+ | |} | ||
− | Spawn | + | {{NPCTableHead|Spawn 1}} |
− | Upon destroying the | + | {{NPCTableRow| Frigate |3 |Taibu State Nagasa/Shinai |point=yes}} |
+ | |} | ||
+ | Upon destroying the frigates, these spawn. | ||
− | 3 | + | {{NPCTableHead|Spawn 2}} |
+ | {{NPCTableRow| Cruiser |3 |Taibu State Bajo/Samurai }} | ||
+ | |} | ||
+ | Upon destroying the Taibu State Kanpaku these spawn. | ||
− | Spawn | + | {{NPCTableHead|Spawn 3}} |
− | Upon destroying the | + | {{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo/Samurai }} |
+ | {{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai }} | ||
+ | |} | ||
+ | Upon destroying the State Shukuro Bajo these spawn. | ||
− | 4 | + | {{NPCTableHead|Spawn 4}} |
+ | {{NPCTableRow| Battleship |3 |State Shukuro Shogun }} | ||
+ | |} | ||
+ | Upon destroying the final State Shukuro Bishamon these spawn. | ||
− | Spawn | + | {{NPCTableHead|Spawn 5}} |
− | + | {{NPCTableRow| Cruiser |4 |State Shukuro Bajo/Samurai }} | |
+ | |} | ||
+ | Upon destroying the final State Shukuro Daijo these spawn | ||
− | + | {{NPCTableHead|Spawn 6}} | |
+ | {{NPCTableRow| Caldari Cruise Missile Batteries|4|}} | ||
+ | |} | ||
+ | As each original Cruise Missile Battery is destroyed, it spawns one replacement. | ||
− | + | ===Notes=== | |
− | + | *Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers. | |
− | + | *Spawns more often than not will aggro secondary teammates and drones; and often split aggro. | |
− | + | *Each room’s Databanks contain 1 of the 3 Sealed Containers . | |
− | + | *{{co|#ff7100|Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt.}} Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns. | |
− | + | *Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%) | |
− | |||
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 23:42, 16 November 2017
name=Recover the Containers, Level 5 Template:Survival copy
Recover the Containers
Direct warp into Deadspace. No initial gate.
Warp-In Pocket 1
Initial Group and time released Spawns
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Tower Sentry Caldari IIIs | ||||
4 x Caldari Cruise Missile Batteries | ||||
7 x Caldari Stasis Towers Trigger |
Full Room Aggro begins 5 seconds after warp-in.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Caldari Energy Neutralizer Sentry IIIs |
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed.
Pocket 2
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser Taibu State Samurai | ||||
3 x Battlecruiser State Shukuro Bajo | ||||
5 x Battleship State Shukuro Shogun | ||||
2 x Tower Sentry Caldari IIIs | ||||
6 x Caldari Cruise Missile Batteries |
Full Room Aggro at warp-in (Spawns appear to be timed).
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Taibu State Katana/Wakizashi | ||||
3 x Battlecruiser State Oni/Kanpaku | ||||
2 x Battleship State Zen |
3 minutes after warp-in, there spawns in the Debris Field.
WD | EWAR | L
| ||
---|---|---|---|---|
7 x Frigate Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi | ||||
2 x Cruiser Taibu State Bajo/Samurai | ||||
3 x Battleship State Shukuro Daijo |
More ships spawn later in the same Debris Field.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Taibu State Wakizashi/Nagasa |
Most of the Databanks, upon hacking, will create a spawn.
Pocket 3
Full Room Aggro at warp-in:
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Tower Sentry Caldari IIIs |
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn these.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Taibu State Wakizashi/Nagasa/Shinai | ||||
5 x Cruiser Taibu State Bajo/Samurai |
Hacking the correct Databank spawns these.
Pocket 4
Full Room Aggro at warp-in.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Taibu State Nagasa/Shinai |
Upon destroying the frigates, these spawn.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Cruiser Taibu State Bajo/Samurai |
Upon destroying the Taibu State Kanpaku these spawn.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser State Shukuro Bajo/Samurai | ||||
2 x Cruiser Taibu State Bajo/Samurai |
Upon destroying the State Shukuro Bajo these spawn.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battleship State Shukuro Shogun |
Upon destroying the final State Shukuro Bishamon these spawn.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Cruiser State Shukuro Bajo/Samurai |
Upon destroying the final State Shukuro Daijo these spawn
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Caldari Cruise Missile Batteries |
As each original Cruise Missile Battery is destroyed, it spawns one replacement.
Notes
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers.
- Spawns more often than not will aggro secondary teammates and drones; and often split aggro.
- Each room’s Databanks contain 1 of the 3 Sealed Containers .
- Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt. Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns.
- Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)