More actions
Formatting changes. Removed colored text. Game mechanics category. |
Added see also section with one entry: Capacitor warfare |
||
| Line 410: | Line 410: | ||
* Spread out! If there is more than one EWAR pilot in your fleet, try not to stay together. It will be much harder for your opponents to target all of the EWAR in your fleet if you are far away from each other. | * Spread out! If there is more than one EWAR pilot in your fleet, try not to stay together. It will be much harder for your opponents to target all of the EWAR in your fleet if you are far away from each other. | ||
* Create bookmarks as you fly. If you aren't overwhelmed by all of this, create bookmarks at the edge of combat. You can use these bookmarks as different warp-ins when you return to the battle. Just make sure not to warp back to the same place you warped out of—that interceptor you were running away from might still be there. | * Create bookmarks as you fly. If you aren't overwhelmed by all of this, create bookmarks at the edge of combat. You can use these bookmarks as different warp-ins when you return to the battle. Just make sure not to warp back to the same place you warped out of—that interceptor you were running away from might still be there. | ||
== See also == | |||
* [[Capacitor warfare]] | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Fitting]] | [[Category:Fitting]] | ||