Difference between revisions of "User:Breeze one/sandbox"
Breeze one (talk | contribs) |
Breeze one (talk | contribs) |
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Revision as of 19:42, 19 November 2017
Template:FCC Links Template:FCC Doctrine Links
Golden Horde
The Golden Horde are Blaster MWD Punishers. They are effectively the Armor version of the Magic Merlins, aiming to brawl up close and personal against larger opponents. Like the Merlins they take advantage of the ships natural resist bonus, while also using the huge amount of low slots to fit a frankly ridiculous armor tank. A well skilled Punisher has by far the highest EHP of any T1 frigate, and is on a par with most T2 frigates (for around a fifth of the cost). Due to the high resists, they also catch reps exceptionally well.
As the Punisher has no damage bonus to a particular weapons type (only a capacitor bonus for lasers) it can be fitted effectively with any weapons system. This doctrine uses Neutron Blasters for the highest possible close range DPS of any weapons system. Four turret slots mean the overall DPS of a Blaster Punisher exceeds even Magic Merlins. Alternative close range weapons systems, like Autocannons, or Pulse Lasers can be used depending on pilot skills, however the Blaster version is preferable due to the high DPS |
Implementation
Your basic strategy is to use the MWD to close range fast, then once scrams/webs are applied to your opponent, orbit at 500m, deactivate the MWD (to reduce signature radius) and deploy short range Void or Antimatter ammunition into the face of your prey
Your strengths are your huge tank, low sig radius, and great resist profile meaning you catch Logi reps very well. A couple of Logi ships in a Punisher fleet can render you almost unkillable except by high alpha damage. In addition, with Neutron Blasters, you have a huge 200+ DPS per ship to deploy at close range
The Punisher’s main weakness however is its speed. With the Microwarpdrive it can catch almost anything Battlecruiser and above, but it is slower than the Magic Merlins, and most fast nano-kiting Cruisers and smaller will still be able to pull range if not scrammed immediately. Watch your opponent’s speed and disengage if he’s kiting you.
The second weakness is that it only has two mid-slots. One is always used for the MWD, while the second can hold either a Warp Scrambler, or a Web. Your fleet needs both, so make sure you have your fleet swap modules around to ensure a good spread of both. This requires a little more micromanagement for an FC, and neglecting this can create issues later on in the fleet
In terms of targets, this remains a gank doctrine primarily aiming for fighting small numbers of large, slow ships (Battleships etc). It is also capable of fighting well against similar brawling fleets such as Magic Merlins, or T2 Assault Frigate fleets, however anything which has a range and speed advantage is a concern (Jackdaw fleets, Cormorants etc)
As a close range brawling frigate doctrine, the natural home of the Golden Horde is in Faction Warfare Low Sec, where small ship fleets can thrive, and where plex mechanics allow better control over engagement ranges in the event of a fleet vs fleet fights
Fleet Composition
The primary DD fits are as below, however as noted, the strong preference is for the Blaster variant
Primary (Blaster) DD Fit
Warp Disruptor II
Medium Shield Extender II
5MN Y-T8 Compact Microwarpdrive
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I
Acolyte II x5
Warrior II x3
Initiated Compact Warp Disruptor
Medium Shield Extender II
5MN Y-T8 Compact Microwarpdrive
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I
Warrior I x5
Acolyte I x3
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
5MN Cold-Gas Enduring Microwarpdrive
Medium Azeotropic Restrained Shield Extender
J5 Enduring Warp Disruptor
Parallel Enduring Target Painter
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Small Warhead Calefaction Catalyst I
Small Warhead Calefaction Catalyst I
Caldari Navy Scourge Light Missile x500
Caldari Navy Inferno Light Missile x500
Nova Fury Light Missile x500
Inferno Fury Light Missile x500
Caldari Navy Nova Light Missile x500
Caldari Navy Mjolnir Light Missile x500
Mjolnir Fury Light Missile x500
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
50MN Y-T8 Compact Microwarpdrive
Initiated Compact Warp Scrambler
Small Electrochemical Capacitor Booster I
Damage Control II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I
Infiltrator II x3
Acolyte II x2
Scorch M x5
Imperial Navy Multifrequency M x5
Imperial Navy Standard M x5
Imperial Navy Radio M x5
Navy Cap Booster 400 x20
Focused Modulated Pulse Energy Beam I
Focused Modulated Pulse Energy Beam I
Focused Modulated Pulse Energy Beam I
Focused Modulated Pulse Energy Beam I
Focused Modulated Pulse Energy Beam I
50MN Y-T8 Compact Microwarpdrive
Initiated Compact Warp Scrambler
Small Electrochemical Capacitor Booster I
IFFA Compact Damage Control
1600mm Rolled Tungsten Compact Plates
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Extruded Compact Heat Sink
Extruded Compact Heat Sink
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I
Acolyte I x2
Infiltrator I x3
Imperial Navy Multifrequency M x5
Imperial Navy Standard M x5
Imperial Navy Microwave M x5
Navy Cap Booster 400 x20