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User:Breeze one/sandbox: Difference between revisions

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Breeze one (talk | contribs)
Breeze one (talk | contribs)
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Your primary scouts and tackle remain Interceptors as always. In Null Sec you will also, of course want an Interdictor or two for bubbles.  
Your primary scouts and tackle remain Interceptors as always. In Null Sec you will also, of course want an Interdictor or two for bubbles.  
As with most Cruiser doctrines, Command Destroyers make very effective support ships.  The MJFG helps with fleet repositioning, and the command bursts add a few benefits. Shield tank boosts are universally useful, but the most useful command burst for the Rupture is information, which lets you boost lock range – very useful for a long range doctrine where your maximum range with good skills actually slightly exceeds your lock range. Command Burst assistance can therefore be very useful for fighting at extreme ranges. Given the use of Information Bursts, the Stork is your best option
As with most Cruiser doctrines, Command Destroyers make very effective support ships.  The MJFG helps with fleet repositioning, and the command bursts add a few benefits. Shield tank boosts are universally useful, but the most useful command burst for the Rupture is information, which lets you boost lock range – very useful for a long range doctrine where your maximum range with good skills actually slightly exceeds your lock range. Command Burst assistance can therefore be very useful for fighting at extreme ranges. Given the use of Information Bursts, the Stork is your best option
 
{{ShipFitting
| ship=Stork
| shipTypeID=37482
| fitName=*Breeze One's Stork 2
| fitID=*Breeze-One's-Stork-2
| low1name=Damage Control II
| low1typeID=2048
| low2name=Co-Processor II
| low2typeID=3888
| mid1name=5MN Y-T8 Compact Microwarpdrive
| mid1typeID=5973
| mid2name=Micro Jump Field Generator
| mid2typeID=37479
| mid3name=Adaptive Invulnerability Field II
| mid3typeID=2281
| mid4name=Republic Fleet Medium Shield Extender
| mid4typeID=31928
| mid5name=Republic Fleet Medium Shield Extender
| mid5typeID=31928
| mid6name=Initiated Compact Warp Scrambler
| mid6typeID=5445
| high1name=Shield Command Burst II
| high1typeID=43555
| high2name='Arbalest' Rocket Launcher I
| high2typeID=16527
| high3name=Information Command Burst II
| high3typeID=43554
| rig1name=Small Command Processor I
| rig1typeID=43894
| rig2name=Small Anti-EM Screen Reinforcer II
| rig2typeID=31722
| charge1name=Cap Booster 75 x20
| charge1typeID=3552
| charge2name=Caldari Navy Mjolnir Rocket x1051
| charge2typeID=27321
| charge3name=Caldari Navy Scourge Rocket x645
| charge3typeID=27333
| charge4name=Shield Harmonizing Charge x300
| charge4typeID=42695
| charge5name=Shield Extension Charge x300
| charge5typeID=42696
| charge6name=Sensor Optimization Charge x3004
| charge6typeID=42835
| high4name=open
| high5name=open
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| skills=
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| notes=
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| difficulty=0
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| fleetup=
| alphacanuse=N
}}
Finally, given Artillery has terrible tracking, support ships which help you maximize your alpha strike are essential. The Bellicose is a great ship for this, offering a good shield tank, excellent damage maximization at long range with Target Painters, as well as offering some nice additional DPS via its light missiles
Finally, given Artillery has terrible tracking, support ships which help you maximize your alpha strike are essential. The Bellicose is a great ship for this, offering a good shield tank, excellent damage maximization at long range with Target Painters, as well as offering some nice additional DPS via its light missiles
 
{{ShipFitting
| ship=Bellicose
| shipTypeID=630
| fitName=Support Belli
| fitID=Support-Belli
| low1name=IFFA Compact Damage Control
| low1typeID=5839
| low2name=Crosslink Compact Ballistic Control System
| low2typeID=16457
| low3name=Crosslink Compact Ballistic Control System
| low3typeID=16457
| low4name=Crosslink Compact Ballistic Control System
| low4typeID=16457
| mid1name=Large Azeotropic Restrained Shield Extender
| mid1typeID=8419
| mid2name=Large Azeotropic Restrained Shield Extender
| mid2typeID=8419
| mid3name=50MN Cold-Gas Enduring Microwarpdrive
| mid3typeID=5975
| mid4name=Parallel Enduring Target Painter
| mid4typeID=19812
| mid5name=Parallel Enduring Target Painter
| mid5typeID=19812
| high1name=Prototype 'Arbalest' Rapid Light Missile Launcher
| high1typeID=8027
| high2name=Prototype 'Arbalest' Rapid Light Missile Launcher
| high2typeID=8027
| high3name=Prototype 'Arbalest' Rapid Light Missile Launcher
| high3typeID=8027
| high4name=Prototype 'Arbalest' Rapid Light Missile Launcher
| high4typeID=8027
| rig1name=Medium Anti-EM Screen Reinforcer I
| rig1typeID=31718
| rig2name=Medium Core Defense Field Extender I
| rig2typeID=31790
| rig3name=Medium Core Defense Field Extender I
| rig3typeID=31790
| drone1name=Valkyrie I x4
| drone1typeID=15510
| charge1name=Caldari Navy Scourge Light Missile x304
| charge1typeID=27361
| charge2name=Caldari Navy Inferno Light Missile x304
| charge2typeID=27371
| charge3name=Caldari Navy Nova Light Missile x304
| charge3typeID=27381
| charge4name=Caldari Navy Mjolnir Light Missile x304
| charge4typeID=27387
| charge5name=open
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| drone3name=open
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| fleetup=
| alphacanuse=N
}}
Long webs such as the Hyena are always useful for pinning down smaller ships for alpha strikes as well, although it should be noted that very often you will be fighting outside of the Hyena’s 30km web range, and so, depending on preference, a Hyena pilot may be more usefully deployed elsewhere in the fleet
Long webs such as the Hyena are always useful for pinning down smaller ships for alpha strikes as well, although it should be noted that very often you will be fighting outside of the Hyena’s 30km web range, and so, depending on preference, a Hyena pilot may be more usefully deployed elsewhere in the fleet