Difference between revisions of "User:Eadrom Vintarus/alpha vni"
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− | Total time with no implants: | + | Total time with no implants (alpha | omega): 0d 0h 0m 0s (-0d 0h 0m 0s w/ remap) | 18d 3h 10m 38s (-1d 17h 10m 35s w/ remap) |
Revision as of 01:12, 28 November 2017
Introduction
This is a skill plan and setup guide for creating a free-to-play Alpha Clone alt character for the express purpose of getting it into a sovnull corp/alliance and AFK/semi-AFK ratting Havens (a type of combat site that VNI's make the most ISK in).
The skill plan is split into two sections. The 'Core' skill plan is the bare minimum skills needed to sit inside of either of two alpha-fit VNI's, as well as fit a <2 second align time travel frigate. The 'Supplemental' skill plan is focused on increasing your damage output and reducing your incoming damage. I would be very careful when flying a VNI with only the Core skills trained as you will be missing out on a large measure of DPS and damage mitigation. The Supplemental skill plan focuses on skills with large impacts first and then moves on to skills that have smaller effects. At some point while working on the Supplemental plan, your capsuleer will become capable enough to be effective at AFK ratting.
Feel free to adjust the skill plans as needed. If you are killing rats at a fast enough pace but are having to constantly warp off to repair, prioritize skills that will increase your damage mitigation. If your drones are getting killed a lot, focus on drone navigation and durability skills. The order in which you train these skills is only my suggestion. Adjust, remove, and add to them as your needs require.
Getting Started
- Create a new account. I personally like to use the social media referral link (found in your main accounts Refer A Friend page) so that my alt gets a free 250k SP and my main and new alt are automatically added as contacts to each other.
- Create your character. Prior to the December 5th 'Arms Race' patch, you will need to create a Gallente character. After December 5th, 2017, any race of character can train into any race's ships and so racial choice will no longer matter after that patch lands.
- Work on the new player tutorial until you get the 25,000 SP mini skill injector. You should only need to complete the initial set of tasks to escape from the drifters and dock back up at the NPC station in your starter system. Shortly after docking up and following a few more tasks (in station, don't need to undock), you will receive a free 25k skill injector. At this point, feel free to end the tutorial, inject the skill points, apply the free SP to your skill queue or save them, trash everything else you've gotten so far and buy a shuttle. As for the 250k SP skill injector, you can use it now to speed up your alt's training or you can save it for when it hits 5 million SP and won't be able to passively generate SP any longer.
- Log off your new alt and log onto your main account. Send your new alt 30-40 million ISK for skill books and implants. If you are going to forego implants, you only need to send over 4 million ISK. Log off your main character and log back onto your new alt.
- Look at skill books on market window and find the closest NPC station selling skill books. You can tell NPC sell orders from player sell orders by the duration of the sell order being over 90 days. Players can only create sell orders for a maximum of 90 days, so if you ever see an item being sold that has a time to expire of more than 90 days, that item is being sold by an NPC. Once you've identified a station selling the skill books you need, set a course and fly there and dock up.
- Buy the skill books noted below for both the Core and Supplemental skill plans. Once you have all of them purchased, open your inventory, right click, select all, right click on any one book, and inject all of the skills. You want the 'inject' option, not the 'train to level 1 now' option.
- Follow the skill plans below. Once you've completed the Core plan, you can sit in either of the two fits described below and use all the modules.
- Get your character into a sovnull group (Soli's unofficial Grindstone initiative, KarmaFleet, Pandemic Horde, Brave Newbies, a Providence corp, etc). I would recommend being honest that this is an alt of yours and that your main character is in E-UNI. This can be a good way to get a taste of other groups' culture and see if you would be a fit for their community without needing to move your main from E-UNI. Arrange for a VNI or three to be shipped or purchased on location, and travel to your new home. Start ratting while you work on the Supplemental skill plan. Enjoy your new ISK faucet and watch out for roaming hostiles!
Skill Book Shopping List
Core Plan Books to buy:
- Anchoring - 75,000
- Drone Sharpshooting - 150,000
- Gallente Frigate - 40,000
- Gallente Destroyer - 100,000
- Gallente Cruiser - 500,000
- Heavy Drone Operation - 380,000
- Infomorph Psychology - 1,000,000
- Light Drone Operation - 50,000
- Medium Drone Operation - 100,000
- Repair Systems - 30,000
Total: 2,425,000
Supplemental Plan Books to buy:
- Acceleration Control - 40,000
- Drone Durability - 50,000
- Drone Interfacing - 500,000
- Drone Navigation - 100,000
- EM Armor Compensation - 120,000
- Explosive Armor Compensation - 120,000
- Kinetic Armor Compensation - 120,000
- Thermal Armor Compensation - 120,000
- Jury Rigging - 60,000
- Shield Operation - 35,000
- Shield Rigging - 100,000
Total: 1,365,000
Grand Total: 3,790,000
Implants and Attribute Remapping
Implants will increase your skill training speed by roughly 4% per point attribute added. For example, plugging in a set of +2 implants will reduce the time needed to train skills by roughly 8%. You can typically buy a set of +2's for between 30-40 million ISK.
Speaking of remaps, your new alt comes with two. We're going to use one of them to shave about 10% of the time needed off the training time of both parts of the combined skill plan. Values are with a +2 set of implants. Adjust your numbers accordingly.
- Intelligence: 19
- Memory: 29
- Perception: 22
- Willpower: 19
- Charisma: 20
Core Skill Plan
Core VNI Ratting Skills
All the basic skills needed to sit in a ratting VNI and use all the modules and be cap stable.
Expand this box to view a Skill queue to use in-game
Infomorph Psychology 1 Repair Systems 1 Gallente Frigate 1 Anchoring 1 Drone Avionics 2 Drones 2 Repair Systems 2 Gallente Frigate 2 Shield Upgrades 2 Energy Grid Upgrades 2 Evasive Maneuvering 2 Drones 3 Light Drone Operation 1 Medium Drone Operation 1 Drone Avionics 3 Repair Systems 3 Evasive Maneuvering 3 Gallente Frigate 3 Gallente Destroyer 1 Gallente Destroyer 2 Gallente Destroyer 3 Gallente Cruiser 1 Gallente Cruiser 2 Shield Upgrades 3 Weapon Upgrades 3 Energy Grid Upgrades 3 Drones 4 Mechanics 4 Repair Systems 4 Shield Upgrades 4 Weapon Upgrades 4 Energy Grid Upgrades 4 Capacitor Management 4 Drones 5 Drone Sharpshooting 1 Heavy Drone Operation 1
Total time with no implants (alpha | omega): 0d 0h 0m 0s (-0d 0h 0m 0s w/ remap) | 18d 3h 10m 38s (-1d 17h 10m 35s w/ remap)
Supplemental Skill Plan
Supplemental VNI Ratting Skills
Increases the DPS and damage mitigation of the ratting VNI.
Expand this box to view a Skill queue to use in-game
Gallente Cruiser 3 Gallente Cruiser 4 Long Range Targeting 2 Long Range Targeting 3 Drone Interfacing 1 Drone Interfacing 2 Drone Interfacing 3 Shield Management 2 Shield Management 3 Shield Operation 1 Shield Operation 2 Shield Operation 3 Shield Operation 4 Tactical Shield Manipulation 2 Tactical Shield Manipulation 3 Heavy Drone Operation 2 Heavy Drone Operation 3 Heavy Drone Operation 4 Acceleration Control 1 Acceleration Control 2 Acceleration Control 3 Navigation 4 Hull Upgrades 4 EM Armor Compensation 1 Explosive Armor Compensation 1 Kinetic Armor Compensation 1 Thermal Armor Compensation 1 Drone Avionics 4 Drone Navigation 1 Drone Navigation 2 Drone Navigation 3 Drone Navigation 4 Drone Sharpshooting 2 Drone Sharpshooting 3 Drone Sharpshooting 4 Jury Rigging 1 Jury Rigging 2 Jury Rigging 3 Shield Rigging 1 Shield Rigging 2 Target Management 3 Target Management 4 Light Drone Operation 2 Light Drone Operation 3 Light Drone Operation 4 Light Drone Operation 5 Medium Drone Operation 2 Medium Drone Operation 3 Medium Drone Operation 4 Medium Drone Operation 5 Thermodynamics 2 Thermodynamics 3 Thermodynamics 4
Total time with no implants: Coming Soon (tm)
Drone Link Augmentor I
Auto Targeting System I
100MN Y-S8 Compact Afterburner
Cap Recharger II
Large Compact Pb-Acid Cap Battery
Cap Recharger II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Armor Repairer II
'Refuge' Adaptive Nano Plating I
Medium Ancillary Current Router I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Imperial Navy Praetor x5
- This armor fit tanks more damage than the shield fit VNI against rats that shoot any mixture of EM, Kinetic, and Thermal damage. For rats that shoot Explosive damage, check out the shield fit VNI.
Drone Link Augmentor I
Auto Targeting System I
100MN Monopropellant Enduring Afterburner
Large Shield Extender II
Large Shield Extender II
Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Capacitor Power Relay II
Capacitor Power Relay II
Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Capacitor Control Circuit II
Caldari Navy Wasp x5
Tracking Speed Script x1
- While this shield fit tanks less than its armor tanked cousin, it applies its drone damage a little better and is the preferred fit when fighting rats that shoot a high amount of Explosive damage at you.