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FCC Hurricanes: Difference between revisions

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Breeze one (talk | contribs)
New doctrine page
 
Breeze one (talk | contribs)
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==Fleet Composition and Fits==
==Fleet Composition and Fits==
====Primary DD Fit====
====Primary DD Fit====
The primary focus is on maximizing your volley damage at range. 2 Gyrostabilizers provide a substantial damage boost, while the tracking enhancers help maximise application. The Hurricanes are fast, but aren’t cap stable, and fitting a cap booster reduces your already sub-par tank, so careful module management is necessary from the FC to maintain range without perma-running the MWD. Orders such as “prop mods on, 2 cycles” are a common feature of Hurricane fleets
The primary focus is on maximizing your volley damage at range. 3 Gyrostabilizers maximize damage, while the tracking enhancer helps maximise application. The Hurricanes are fast, but aren’t cap stable, and fitting a cap booster reduces your already sub-par tank, so careful module management is necessary from the FC to maintain range without perma-running the MWD. Orders such as “prop mods on, 2 cycles” are a common feature of Hurricane fleets


Given the need to maximize your volley damage, fitting command bursts onto some of the Hurricanes themselves rather than placing a pilot into a dedicated command destroyer, which while useful, doesn't add much to your damage output. You will struggle to fit the Command Burst alongside a full rack of T2 guns, however T1 guns are generally perfectly adequate for this fleet, given the slight extra range is rarely used. Your priority is information boosts for lock range, with Skirmish boosts secondary for speed and reduced signature radius, with shield tanking boosts as a final priority
Given the need to maximize your volley damage, fitting command bursts onto some of the Hurricanes themselves rather than placing a pilot into a dedicated command destroyer, which while useful, doesn't add much to your damage output. You will struggle to fit the Command Burst alongside a full rack of T2 guns, however T1 guns are generally perfectly adequate for this fleet, given the slight extra range is rarely used. Your priority is information boosts for lock range, with Skirmish boosts secondary for speed and reduced signature radius, with shield tanking boosts as a final priority
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| low4name=Reactor Control Unit II
| low4name=Reactor Control Unit II
| low4typeID=1355
| low4typeID=1355
| low5name=Tracking Enhancer II
| low5name=Gyrostabilizer II
| low5typeID=1999
| low5typeID=1999
| low6name=Tracking Enhancer II
| low6name=Tracking Enhancer II
Line 120: Line 120:
| low4name=Mark I Compact Reactor Control Unit
| low4name=Mark I Compact Reactor Control Unit
| low4typeID=8263
| low4typeID=8263
| low5name=Tracking Enhancer II
| low5name=Gyrostabilizer II
| low5typeID=1999
| low5typeID=1999
| low6name=Tracking Enhancer II
| low6name=Tracking Enhancer II
Line 201: Line 201:
| low4name=Reactor Control Unit II
| low4name=Reactor Control Unit II
| low4typeID=1355
| low4typeID=1355
| low5name=Tracking Enhancer II
| low5name=Gyrostabilizer II
| low5typeID=1999
| low5typeID=1999
| low6name=Tracking Enhancer II
| low6name=Tracking Enhancer II