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User:Breeze one/sandbox: Difference between revisions

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Breeze one (talk | contribs)
Breeze one (talk | contribs)
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So, while a Hull Brutix may be a solid ship, with no logistics support you can expect to die fairly soon after you get primaried correct? Well, yes, but perhaps not. The Brutix benefits from a substantial number of mid slots. While two are dedicated to the standard MWD and Cap Booster, the others are flexible. One of these can be dedicated to a Micro Jump Drive module, which will propel your ship 100km in the direction you face – unless you are scrammed. As close range scram tackle is relatively rare in long range Null combat (and should be quickly killed if its being used), a Brutix which is primaried can simply MJD out of range (and out of bubbles), then warp back to the fleet to rejoin the attack once the opponent has switched attention to someone else
So, while a Hull Brutix may be a solid ship, with no logistics support you can expect to die fairly soon after you get primaried correct? Well, yes, but perhaps not. The Brutix benefits from a substantial number of mid slots. While two are dedicated to the standard MWD and Cap Booster, the others are flexible. One of these can be dedicated to a Micro Jump Drive module, which will propel your ship 100km in the direction you face – unless you are scrammed. As close range scram tackle is relatively rare in long range Null combat (and should be quickly killed if its being used), a Brutix which is primaried can simply MJD out of range (and out of bubbles), then warp back to the fleet to rejoin the attack once the opponent has switched attention to someone else


Well piloted and skilled, a Hull Brutix carries a high damage output out to fairly long-range (90km), combined with very high speed for a Battlecruiser (1.4km/s), a substantial 70k+ EHP tank with no resist holes, and is able to disengage and re-engage at will when primaried. This makes for a very powerful, and flexible doctrine which can be pulled together at short notice without needing Logistics support – making it ideal as a Quick Response Fleet (QRF) for home defense or engagements a short distance from friendly space
Well piloted and skilled, a Hull Brutix carries a high damage output out to fairly long-range (90km), a substantial 70k+ EHP tank with no resist holes, and is able to disengage and re-engage at will when primaried. This makes for a very powerful, and flexible doctrine which can be pulled together at short notice without needing Logistics support – making it ideal as a Quick Response Fleet (QRF) for home defense or engagements a short distance from friendly space


For roaming fleets, the Hull Brutix is slightly less appealing – with no logistics support, even with the MJD tactics, any decent fleet fight will leave a large portion of your fleet with heavy armor and hull damage that cannot be repaired between fights. If you are roaming far from friendly citadels or stations for repairs, then multiple fights per roam becomes difficult to manage  
For roaming fleets, the Hull Brutix is slightly less appealing – with no logistics support, even with the MJD tactics, any decent fleet fight will leave a large portion of your fleet with heavy armor and hull damage that cannot be repaired between fights. If you are roaming far from friendly citadels or stations for repairs, then multiple fights per roam becomes difficult to manage