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User:Breeze one/sandbox: Difference between revisions

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Breeze one (talk | contribs)
Breeze one (talk | contribs)
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====Primary DD Fit====
====Primary DD Fit====
The fitting is fairly forgiving on skills, due to the low fitting requirements of hull tanks. The Tracking Computer should be scripted as appropriate for the range at which the fleet is fighting, however tracking scripts are your default
The fitting is fairly forgiving on skills, due to the low fitting requirements of hull tanks. The Tracking Computer should be scripted as appropriate for the range at which the fleet is fighting, however optimal range scripts are your default to reach the 90km which makes it hard to kite this doctrine, even for Ferxoes who nee dto be on the very edge of their range


Command Bursts can be fitted, however armor tank bursts are relatively ineffective due to the hull tank. The most useful are the Skirmish boosts – to increase speed and reduice signature radius, however they are not considered essential at all
Command Bursts can be fitted, however armor tank bursts are relatively ineffective due to the hull tank. The most useful are the Skirmish boosts – to increase speed and reduice signature radius, however they are not considered essential at all
{{ShipFitting
| ship=Brutix
| shipTypeID=16229
| fitName=Miyamoto Uroki's Brutix
| fitID=Miyamoto-Uroki's-Brutix
| low1name=Damage Control II
| low1typeID=2048
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Reinforced Bulkheads II
| low4typeID=1335
| low5name=Reinforced Bulkheads II
| low5typeID=1335
| low6name=Reinforced Bulkheads II
| low6typeID=1335
| mid1name=Medium Micro Jump Drive
| mid1typeID=33915
| mid2name=F-90 Compact Sensor Booster
| mid2typeID=6160
| mid3name=Small Electrochemical Capacitor Booster I
| mid3typeID=5011
| mid4name=Tracking Computer II
| mid4typeID=1978
| high1name=250mm Railgun II
| high1typeID=3082
| high2name=250mm Railgun II
| high2typeID=3082
| high3name=250mm Railgun II
| high3typeID=3082
| high4name=250mm Railgun II
| high4typeID=3082
| high5name=250mm Railgun II
| high5typeID=3082
| high6name=250mm Railgun II
| high6typeID=3082
| rig1name=Medium Transverse Bulkhead II
| rig1typeID=33896
| rig2name=Medium Transverse Bulkhead II
| rig2typeID=33896
| rig3name=Medium Transverse Bulkhead II
| rig3typeID=33896
| drone1name=Hornet EC-300 x5
| drone1typeID=23707
| drone2name=Valkyrie II x5
| drone2typeID=21640
| charge1name=Javelin M x960
| charge1typeID=12801
| charge2name=Spike M x960
| charge2typeID=12805
| charge3name=Federation Navy Antimatter Charge M x960
| charge3typeID=22977
| charge4name=Federation Navy Plutonium Charge M x960
| charge4typeID=22979
| charge5name=Federation Navy Uranium Charge M x960
| charge5typeID=22981
| charge6name=Federation Navy Thorium Charge M x960
| charge6typeID=22983
| charge7name=Federation Navy Lead Charge M x960
| charge7typeID=22985
| charge8name=Federation Navy Tungsten Charge M x960
| charge8typeID=22989
| charge9name=Optimal Range Script x1
| charge9typeID=28999
| charge10name=Tracking Speed Script x1
| charge10typeID=29001
| charge11name=Targeting Range Script x1
| charge11typeID=29009
| charge12name=Navy Cap Booster 200 x30
| charge12typeID=31998
| charge13name=ECCM Script x1
| charge13typeID=41155
| high7name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=16229:2048;1:10190;2:1335;3:33915;1:6160;1:5011;1:1978;1:3082;6:33896;3:23707;5:21640;5:12801;960:12805;960:22977;960:22979;960:22981;960:22983;960:22985;960:22989;960:28999;1:29001;1:29009;1:31998;30:41155;1::
| fleetup=
| alphacanuse=N
}}


====Logi====
====Logi====