Difference between revisions of "Oust The Claimjumpers"

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(Created page with "name=Oust the Claimjumpers, Level 5 __NOTOC__{{survival copy}} Faction: Gallente<br> Mission type: Encounter<br> Space type: Deadspace (mwd does not work) with single entry g...")
 
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name=Oust the Claimjumpers, Level 5
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{{Template:Missiondetails
__NOTOC__{{survival copy}}
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|Level= 5
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|Type= Encounter
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|Faction1= Gallente
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|DamageToDeal= {{Damagetype|ki|th}}
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|DamageToResist= {{Damagetype|ki|th}}
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|WebPoint= {{icon|web|24|Stasis webifier}} {{icon|warp scrambler}}
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|EWAR= {{icon|damp|24|Sensor dampening}} {{icon|neut|24|Cap Neutralization}}
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|ShipSizeLimit=
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|ShipSuggestion= Passive Tanked Ships (Nighthawk, Drake, etc.), Damage dealers: CNR, Golem, Etc.
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}}
  
Faction: Gallente<br>
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===Single Pocket===
Mission type: Encounter<br>
 
Space type: Deadspace (mwd does not work) with single entry gate<br>
 
Damage dealt: Kin/Therm<br>
 
Extras: Dampener (Federation Insidiator)<br>
 
Web/Scramble: Web & Scram - Federation Lixa<br>
 
Recommended damage dealing: Kinetic/Thermal<br>
 
Recommended ships: Passive Tanking Ships (Nighthawk, Drake, etc.), Damage dealers: CNR, Golem, Etc.<br>
 
 
 
Ship types and the specific number of rats may vary from time to time in each spawn, so please keep in mind that this is just an example.
 
Missile Batteries and Towers are fixed.
 
 
 
===Warp-In===
 
 
When you warp in, there is a single mixed group. Aggro is automatic.
 
When you warp in, there is a single mixed group. Aggro is automatic.
  
Initial Group:<br><br>
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{{NPCTableHead|Initial Spawn}}
2x Gallente Heavy Missile Battery<br>
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{{NPCTableRow|Sentry|2|Gallente Heavy Missile Battery}}
5x Gallente Cruise Missile Battery<br>
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{{NPCTableRow|Sentry|5|Gallente Cruise Missile Battery}}
2x Tower Sentry Gallente III<br>
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{{NPCTableRow|Sentry|2|Tower Sentry Gallente III}}
2x Gallente Energy Neutralizer Sentry III<br>
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{{NPCTableRow|Sentry|2|Gallente Energy Neutralizer Sentry III|ewar=Neut}}
2x Gallente Stasis Tower (Web)<br>
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{{NPCTableRow|Sentry|2|Gallente Stasis Tower|ewar=Web}}
12x Battleships Federation (Praktor Hyperion, Covinus, Praktor Navis Praetor, Praktor Hyperion, Praktor Hexeris, Praktor Phanix, Praktor Praeses)<br>
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{{NPCTableRow|Elite Frigate|6|Federation Libertus/Manica/Matara|point=yes}}
6x Elite Frigates Elite Federation (Libertus, Manica, Matara) (Web/Scramble)<br>
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{{NPCTableRow|Battleship|12|Federation Praktor Praeses/Navis Praetoria/Hexeris/Phanix|trigger=Last BS killed}}
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|}
  
Spawn 1:<br><br>
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{{NPCTableHead|First Reinforcement}}
Triggered when the Last BS is popped from the Initial Group
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{{NPCTableRow|Battleship|4|Federation Covinus/Navis Longa}}
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|}
  
4x Battleships Federation (Covinus, Navis Longa)<br>
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{{NPCTableHead|Second Reinforcement}}
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{{NPCTableRow|Battleship|4|Federation Praktor Phanix/Hyperion}}
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|}
  
Spawn 2:<br><br>
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{{NPCTableHead|Third Reinforcement}}
Triggered when the Last BS is popped from the Spawn 1
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{{NPCTableRow|Battleship|2|Federation Praktor Polemo}}
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|}
  
4x Battleships Federation (Praktor Phanix, Praktor Hyperion)<br>
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Each Energy Neutralizer Tower III has 2 replacement spawns (e.g. Initial ENT --> Replacement Tower 1 --> Replacement Tower 2).
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Once these 6 towers have been destroyed, the next spawn appears.
  
Spawn 3:<br><br>
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{{NPCTableHead|Fourth Reinforcement}}
Triggered when the Last BS is popped from the Spawn 2
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{{NPCTableRow|Sentry|6|Gallente Energy Neutralizer Sentry III|ewar=Neut}}
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|}
  
2x Battleships Federation (Praktor Polemo)<br>
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{{NPCTableHead|Fifth Reinforcement}}
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{{NPCTableRow|Elite Frigate|6|Elite Federation Insidiator/Lixa/Lochos|point=yes}}
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|}
  
Spawn 4:<br><br>
 
Each Energy Neutralizer Tower III has 2 replacement spawns (e.g. Initial ENT --> Replacement Tower 1 --> Replacement Tower 2)
 
Once these 6 towers have been destroyed, the next spawn appears
 
  
6x Elite Federation (Insidiator, Lixa, Lochos)<br>
 
  
'''Tips:'''<br><br>
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Tips:<br><br>
 
- It is recommend that you use Logistics support to help keep your passive tank alive to avoid warp outs<br>
 
- It is recommend that you use Logistics support to help keep your passive tank alive to avoid warp outs<br>
 
- A CNR / Golem can do this mission with careful energy / tank management, but MUST have 2x Medium Energy Transfer Array II's going on it at all times and 4x Large Shield Reps. Your cap will drain, but the Neutralizer tower cycles allow you to turn your tank back on between cycles.<br><br>
 
- A CNR / Golem can do this mission with careful energy / tank management, but MUST have 2x Medium Energy Transfer Array II's going on it at all times and 4x Large Shield Reps. Your cap will drain, but the Neutralizer tower cycles allow you to turn your tank back on between cycles.<br><br>

Revision as of 18:53, 5 December 2017

Level 5
Type Encounter
Faction Gallente
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Stasis webifier Icon warp scrambler i.png
EWAR Sensor dampening Cap Neutralization
Ship suggestion Passive Tanked Ships (Nighthawk, Drake, etc.), Damage dealers: CNR, Golem, Etc.


Single Pocket

When you warp in, there is a single mixed group. Aggro is automatic.


Initial Spawn
WD EWAR L


Sentry 2 x Sentry Gallente Heavy Missile Battery
Sentry 5 x Sentry Gallente Cruise Missile Battery
Sentry 2 x Sentry Tower Sentry Gallente III
Sentry 2 x Sentry Gallente Energy Neutralizer Sentry III Energy Neutralizer
Sentry 2 x Sentry Gallente Stasis Tower Stasis Webifier
Elite Frigate 6 x Elite Frigate Federation Libertus/Manica/Matara Warp Disruptor
Battleship 12 x Battleship Federation Praktor Praeses/Navis Praetoria/Hexeris/Phanix Last BS killed


First Reinforcement
WD EWAR L


Battleship 4 x Battleship Federation Covinus/Navis Longa


Second Reinforcement
WD EWAR L


Battleship 4 x Battleship Federation Praktor Phanix/Hyperion


Third Reinforcement
WD EWAR L


Battleship 2 x Battleship Federation Praktor Polemo

Each Energy Neutralizer Tower III has 2 replacement spawns (e.g. Initial ENT --> Replacement Tower 1 --> Replacement Tower 2). Once these 6 towers have been destroyed, the next spawn appears.


Fourth Reinforcement
WD EWAR L


Sentry 6 x Sentry Gallente Energy Neutralizer Sentry III Energy Neutralizer


Fifth Reinforcement
WD EWAR L


Elite Frigate 6 x Elite Frigate Elite Federation Insidiator/Lixa/Lochos Warp Disruptor


Tips:

- It is recommend that you use Logistics support to help keep your passive tank alive to avoid warp outs
- A CNR / Golem can do this mission with careful energy / tank management, but MUST have 2x Medium Energy Transfer Array II's going on it at all times and 4x Large Shield Reps. Your cap will drain, but the Neutralizer tower cycles allow you to turn your tank back on between cycles.

- Shoot all but one of the initial BS's to reduce your tank damage taken