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[[File:warpdisruption.jpg]] | [[File:warpdisruption.jpg]] | ||
==Specialized ships== | |||
While all ships can use tackling equipment with great success certain ships have specific hull bonuses that make them into unique tacklin ships. | |||
The so called "tackle frigates" are for most the entry point to tackling ships. These ships are fast, agile and have a hull bonus that reduces capacitor usage of webs, points and scrams by 80%. These ships are often used as initial "hero tackle" that flies to the enemy to hold them still while rest of the fleet comes behind. | |||
* {{sh|Slasher}} | |||
* {{sh|Atron}} | |||
* {{sh|Condor}} | |||
* {{sh|Executioner}} | |||
The direct upgrade from T2 tackle frigates are the T2 [[interceptors]]. These are all T2 variants of the above T1 frigates. For each ship there exists two interceptor variants: a combat interceptor with damage oriented bonuses and a fleet interceptor with bonus to point and scram range. The interceptors also have reduced signature bloom from MWD and 80% reduction in point, scram and web capacitor usage. | |||
* {{sh|Claw}} | |||
* {{sh|Stiletto}} | |||
* {{sh|Taranis}} | |||
* {{sh|Ares}} | |||
* {{sh|Crow}} | |||
* {{sh|Raptor}} | |||
* {{sh|Malediction}} | |||
* {{sh|Crusader}} | |||
The next step up changes the style of tackling completely. [[Inderdictors]] are T2 [[destroyers]] that are able to create a warp disruption bubble for two minutes. After launching the bubble the inderdictor is free to move and even killing the inderdictor will not release the victim from the bubble. But the pilot has to be careful when they launch the bubble as the module has moderate reload time and will also stop friends and even the pilot himself from warping away. | |||
* {{sh|Sabre}} | |||
* {{sh|Eris}} | |||
* {{sh|Flycatcher}} | |||
* {{sh|Heretic}} | |||
[[Heavy inderdictors]] are the big brothers of inderdictors. These T2 cruisers field very high tank with their T2 resist profile and additional resist bonus. Their module of choice is the warp disruption field generator. With this module heavy inderdictors are able to put up a warp disruption bubble at will but while the bubble is up the ships propulsion modules become almost useless with 81% reduction in propulsion module effectiveness (though there are ways to take advantage of this). The warp disruption field generator can also be used with eithre disruption or scrambling scripts that turn the module into infinitely strong long range point or scram. | |||
* {{sh|Broadsword}} | |||
* {{sh|Onyx}} | |||
* {{sh|Phobos}} | |||
* {{sh|Devoter}} | |||
The Minmatar and Gallente [[Recon]] cruisers also receive large bonuses to specific types of tackling. The Minmatar recons receive massive 60% bonus to web range per skill level in {{sk|Recon Cruisers}} while the Gallente recon cruisers receive equally frightening 20% bonus to warp disruptor and warp scrambler range. | |||
* {{sh|Huginn}} | |||
* {{sh|Rapier}} | |||
* {{sh|Lachesis}} | |||
* {{sh|Arazu}} | |||
In addition to the T2 ships there exist also wide variety of pirate ships with tackling related bonuses. | |||
The [[Mordu's Legion]] line of ships all receive 10% bonus per level in relevant Gallente ships to warp disruptor and scrambler range. | |||
* {{sh|Garmir}} | |||
* {{sh|Orthrus}} | |||
* {{sh|Barghest}} | |||
The [[Serpentis]] line of ships receive 10% bonus per in relevant Minmatar ship to stasis webifier effectiveness. | |||
* {{sh|Daredevil}} | |||
* {{sh|Vigilant}} | |||
* {{sh|Vindicator}} | |||
* {{sh|Vehement}} | |||
* {{sh|Vendetta}} | |||
The [[Blood Raider Covenant]] line of ships receive 20% bonus to web range per level in relevant Minmatar ship skill. | |||
* {{sh|Cruor}} | |||
* {{sh|Ashimmu}} | |||
* {{sh|Bhaalgorn}} | |||
* {{sh|Chemosh}} | |||
* {{sh|Molok}} | |||
==Extra Modules for Tackling== | ==Extra Modules for Tackling== | ||