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User:Hirmuolio Pine/sandbox2: Difference between revisions

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===Armor tanking modules===
===Armor tanking modules===


* Armor plates
{|class=wikitable style="width: 900px;background:#111111"
** Armor plates increase the ammount of raw armor HP a ship has by a flat number.
|-
** The drawback is that they increase ship mass thus reducing top speed and agility.
|[[File:Icon armor plate.png]]
|'''Armor plates''' increase the ships armor HP by a flat number. The drawback is increased mass that results in slower and less agile ship. It is somewhat common to fit oversized plates. For example 1600mm plates on a cruiser.
|-


** Armor hardeners
|[[File:Icon armor thermal hardener.png]]
* Armor Hardeners are active modules that boost one of the four armor resistances: EM, Thermal, Kinetic or Explosive.  
|'''Armor hardeners''' are active modules that boost one of the four armor resistances: EM, Thermal, Kinetic or Explosive.<br>Compared to membranes, they use capacitor (not much though) and slightly more CPU but offer a large boost in effectiveness
* Compared to membranes, they use capacitor (not much though) and slightly more CPU but offer a large boost in effectiveness  
|-


*Energized resist memranes
|[[File:Icon energized membrane.png]]
** Passive modules that boost armor resists.
|'''Energized membranes''' are passive resist modules that moderately increase the armor resists. The resist bonus is smaller than on active hardeners but greater than on resistance platings. There are damage type specific modules that increase only one resist type and an adaptive membrane that increases all resist types. The name "adaptive" is misleading and the resist bonus is static. The resist bonus is increased by corresponding Armor Compensation skill.
** Resist increase is smaller than on active hardeners.
|-
** There are both type specific modules that increase only one resist type and an energized adaptive membrane that increases all resist types.
** The resist bonus is increased by corresponding Armor Compensation skill. For example {{sk|EM Armor Compensation}} increases EM resist of memranes by 5% per level.


* Resistance platings
|[[File:Icon adaptive nano plating.png]]
** Passive modules that boost armor resists.
|'''Resistance platings''' are passive resistance modules that increase the armor resistances. They require practically nothing to fit, only 1 PG. They offer lower resist bonus than energized membranes or active hardeners. There are both type specific modules that increase only one resist type and an adaptive plating that increases all resist types. The name "adaptive" is misleading and the resist bonus is static. The resist bonus is increased by corresponding Armor Compensation skill.
** There are both type specific modules that increase only one resist type and an adaptive plating that increases all resist types.
|-
** Resist increase is smaller than on active hardeners and smaller than on energized resist membranes.
** These modules require practically nothing to fit only 1 PG.
|[[File:Icon module damage control.png]]
|'''Damage control''' is a passive module that increases ship's shield, armor and hull resists. This module is not stacking penalized with most other resist modules. Only the reactive armor hardener is stacking penalized with damage control.
|-
 
|[[icon_reactive_armor_hardener.png]]
|'''Reactive armor hardener''' is a active module that increases armor resists. it gives in total 60% resist bonus split across all four damage types. When you first activate the module the resists are evenly split to 15% per damage type. As you receive armor damage the RAH will adjust its resist at the end of cycle by increasing the resist against two highest received damage types and reducing the resist against rest of the damage types. The resists shift by 6% per cycle.
|-
 
|}


*Damage control
** This passive module increases the ship's shield, armor and hull resist.
** This module is not stacking penalized with most other resist modules. Only the reactive armor hardener is stacking penalized with damage control.


* Reactive armor hardener
* Reactive armor hardener
** Gives total of 60% armor resist. When you first activate the module the resists are evenly split to 15% per damage type. As you receive armor damage the RAH will adjust its resist at the end of cycle by increasing the resist against two highest received damage types and reducing the resist against rest of the damage types. The resists shift by 6% per cycle.
** Gives total of 60% armor resist.  
**Very effective in PvE. Almost all rats deal only two types of damage resulting in 30% resist against both.
**Very effective in PvE. Almost all rats deal only two types of damage resulting in 30% resist against both.
** This module is not stacking penalized with most modules. Only the damage control is stacking penalized with this module.
** This module is not stacking penalized with most modules. Only the damage control is stacking penalized with this module.