Difference between revisions of "Pirate Invasion (Sansha's Nation)"

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name=Pirate Invasion, Level 4
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{{NPCTableCSS}}__NOTOC__
__NOTOC__{{survival copy}}
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{{Missiondetails
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|Level=4
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|Type=Encounter
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|Objective= Kill pirates
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|Faction1=Sansha's Nation
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|DamageToDeal=
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|DamageToResist=
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|WebPoint= Elite frigates
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|Extra=
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}}
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{{MissionBriefing
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|We received a report just a couple hours ago from our secret agents that revealed plans by our enemies to make a sneak attack against us in this very system! We believe this plan will take effect in a matter of minutes, as our surveillance teams have spotted a number of their ships mobilizing inside Larryn. I personally received a message from our esteemed CEO, to send my most trusted contacts against these scoundrels, and so I ask you Hirmuolio Pine, are you up to it? All I need you to do is infiltrate an area swarming with the pirates and destroy all of the hostile ships you encounter, my other clients will take care of the rest. This will hopefully deter them from any further mobilization within Larryn.}}
  
Faction: Sansha Nation<br>
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Videos:[[http://youtu.be/H4HgNzfuRvE Navy Raven]][[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]][[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]][[https://youtu.be/78iZsjHSlxA CNR]]<br>
Mission type: Encounter<br>
 
Space type: Deadspace (MWD works as of Mar 05 2010)<br>
 
Damage dealt: EM/Therm<br>
 
Web/scramble: Elite Frigates<br>
 
Extras: NA<br>
 
Recommended damage dealing: EM (best), Therm (secondary)<br>
 
Recommended ships: Rattlesnake, Apocalypse, Navy Apocalyse, CNR, Armageddon, Abaddon<br>
 
Video:[[http://youtu.be/H4HgNzfuRvE Navy Raven]][[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]][[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]][[https://youtu.be/78iZsjHSlxA CNR]]<br>
 
  
Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.<br>
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Single gated pocket. At warp-in, you will see Group 4. Four other groups will spawn several seconds later.  
Drones can be deployed as per normal as long as the conditions are met. See __Aggro Notes__.
 
 
 
===Single Pocket===
 
 
 
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.  
 
 
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.  
 
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.  
  
It is recommended that you DO NOT MOVE your ship.  
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It is recommended that you do not move your ship. The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.
__The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.__
 
  
 
Group 1 will auto-aggro immediately.  
 
Group 1 will auto-aggro immediately.  
 
Groups 2, 3, 4 & 5 will remain neutral until attacked or aggroed via proximity.
 
Groups 2, 3, 4 & 5 will remain neutral until attacked or aggroed via proximity.
''As of 11-08-2014 Group 5 stopped Auto-aggroing and follows same rules as Groups 2, 3 & 4''
 
 
__**Warning**__
 
- The two Loyal elite frigates in Group 1 will frequently warp scramble you in under 20 secs.<br>
 
 
__Aggro Notes:__<br>
 
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.<br>
 
- Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.<br>
 
- Attacking Group 4 aggros Group 5 (attacking Group 5 didn't aggro group 4). You can safely deploy drones after the pair have been aggroed.<br>
 
- Group 4 may aggro drones if they get too close to that group.<br>
 
 
{{image url="http://eve-survival.org/screenshots/pirateinvasion4sa-1.jpg" title="Single Pocket" alt="Single Pocket"}}<br>
 
 
Group 1 (Auto-aggro): Ripped Superstructure (25 - 38km):<br><br>
 
2x Elite Frigates (Centii Loyal Servant/Minion) '''Web/Scramble'''<br>
 
4x Battleships (Centus Mutant Lord/Savage Lord)<br>
 
  
Group 2: Spaceshuttle Wreck (45 - 60km):<br><br>
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'''Warning'''
3x Destroyers (Centior Abomination/Devourer)<br>
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* The two Loyal elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
3x Cruisers (Centum Fiend/Hellhound)<br>
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* Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
2x Battleships (Centus Lord)<br>
 
  
Group 3: Amarr Trade Station Ruins (60 - 70km):<br><br>
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Aggro Notes:
2x Frigates (Centii Loyal Servant/Minion) '''Web/Scramble'''<br>
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* Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
3x Battleships (Centus Savage Lord/Plague Lord/Beast Lord) '''Tracking disruptor'''<br>
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* Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.
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* Attacking Group 4 aggros Group 5 (attacking Group 5 didn't aggro group 4). You can safely deploy drones after the pair have been aggroed.
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* Group 4 may aggro drones if they get too close to that group.<br>
  
Group 4: Amarr Trade Station Ruins (65 - 90km):<br><br>
 
2x Battlecruisers (Centatis Wraith/Specter)<br>
 
4x Battleships (Centus Lord/Mutant Lord)<br>
 
 
Group 5: Carrier Wreck (80 - 105km):<br><br>
 
5x Cruisers (Centum Fiend/Hellhound)<br>
 
5x Battleships (Centus Slave Lord/Lord/Savage Lord/Mutant Lord)<br>
 
  
 
'''Tip:'''<br>
 
'''Tip:'''<br>
- ++Throw off aggro from Group 5: Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.++ '''No longer needed, doesn't auto-aggro.'''<br><br>
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* Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro.<br>
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* Recommended order of elimination: Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
- Recommended order of elimination: Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.<br><br>
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* Mission is flagged completed when ALL ships in Group 5 are killed.
- Mission is flagged completed when ALL ships in Group 5 are killed.<br>
 
 
 
'''Blitz:'''<br>
 
- Warp in, kill (or ignore) Group 1. <br>
 
- Eliminate all ships from Group 5 and warp out.<br>
 
 
 
Ships detail:<br><br>
 
 
 
'''Bounties:'''<br>
 
9,507,144 ISK
 
  
'''Loot + Salvage:'''<br>
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'''Blitz:'''Destroye all ships from Group 5 and warp out. Kill warp disruptor if needed.
8,100,000 ISK
 
  
'''Standing:'''<br>
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Ships ordered by distance. Not by spawn order. Ships spawn one group at a time over several seconds after you warp in.
Killing all the ships in the mission results in 4x -0.025 standing loss<br>
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{{NPCTableHead|}}
This penalty was incurred for destroying:<br>
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{{NPCTableSeparator|Group 1 (Ripped Superstructure, 30 km, auto aggro)}}
-0.025% Combat - Ship Kill-Centus Lord <br>
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{{NPCTableRow|Elite Frigate|2|Centii Loyal Servant/Minion|point=yes|ewar=Web}}
-0.025% Combat - Ship Kill-Centus Slave Lord <br>
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{{NPCTableRow|Battleship|5|Centus Mutant Lord/Savage Lord}}
-0.025% Combat - Ship Kill-Centus Lord<br>
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{{NPCTableSeparator|Group 2 (Space shuttle wreck, 50 km)}}
-0.025% Combat - Ship Kill-Centus Savage Lord<br>
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{{NPCTableRow|Destroyer|3|Centior Abomination/Devourer}}
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{{NPCTableRow|Cruiser|3|Centum Fiend/Hellhound}}
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{{NPCTableRow|Battleship|2|Centus Lord}}
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{{NPCTableSeparator|Group 3 (Amarr Trade Station Ruins left, 70 km)}}
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{{NPCTableRow|Elite Frigate|3|Centii Loyal Servant/Minion|point=yes|ewar=Web}}
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{{NPCTableRow|Battleship|3|Centus Savage Lord/Plague Lord/Beast Lord|ewar = TD}}
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{{NPCTableSeparator|Group 4 (Amarr Trade Station Ruins right, 80 km)}}
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{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Specter}}
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{{NPCTableRow|Battleship|4|Centus Lord/Mutant Lord}}
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{{NPCTableSeparator|Group 5 (Carrier Wreck, 100 km)}}
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{{NPCTableRow|Cruiser|2|Centum Fiend/Hellhound}}
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{{NPCTableRow|Battleship|5|Centus Slave Lord/Lord/Savage Lord/Mutant Lord}}
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|}
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 21:33, 21 December 2017


Level 4
Type Encounter
Objective Kill pirates
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Elite frigates
Mission briefing
We received a report just a couple hours ago from our secret agents that revealed plans by our enemies to make a sneak attack against us in this very system! We believe this plan will take effect in a matter of minutes, as our surveillance teams have spotted a number of their ships mobilizing inside Larryn. I personally received a message from our esteemed CEO, to send my most trusted contacts against these scoundrels, and so I ask you Hirmuolio Pine, are you up to it? All I need you to do is infiltrate an area swarming with the pirates and destroy all of the hostile ships you encounter, my other clients will take care of the rest. This will hopefully deter them from any further mobilization within Larryn.

Videos:[Navy Raven][Vargur][Rattlesnake][CNR]

Single gated pocket. At warp-in, you will see Group 4. Four other groups will spawn several seconds later. The spawn order is Group 2, Group 1, Group 3 and finally Group 5.

It is recommended that you do not move your ship. The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.

Group 1 will auto-aggro immediately. Groups 2, 3, 4 & 5 will remain neutral until attacked or aggroed via proximity.

Warning

  • The two Loyal elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
  • Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.

Aggro Notes:

  • Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
  • Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.
  • Attacking Group 4 aggros Group 5 (attacking Group 5 didn't aggro group 4). You can safely deploy drones after the pair have been aggroed.
  • Group 4 may aggro drones if they get too close to that group.


Tip:

  • Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro
  • Recommended order of elimination: Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
  • Mission is flagged completed when ALL ships in Group 5 are killed.

Blitz:Destroye all ships from Group 5 and warp out. Kill warp disruptor if needed.

Ships ordered by distance. Not by spawn order. Ships spawn one group at a time over several seconds after you warp in.

WD EWAR L
Group 1 (Ripped Superstructure, 30 km, auto aggro)
Elite Frigate 2 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis Webifier
Battleship 5 x Battleship Centus Mutant Lord/Savage Lord
Group 2 (Space shuttle wreck, 50 km)
Destroyer 3 x Destroyer Centior Abomination/Devourer
Cruiser 3 x Cruiser Centum Fiend/Hellhound
Battleship 2 x Battleship Centus Lord
Group 3 (Amarr Trade Station Ruins left, 70 km)
Elite Frigate 3 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Centus Savage Lord/Plague Lord/Beast Lord Tracking Disruptor
Group 4 (Amarr Trade Station Ruins right, 80 km)
Battlecruiser 2 x Battlecruiser Centatis Wraith/Specter
Battleship 4 x Battleship Centus Lord/Mutant Lord
Group 5 (Carrier Wreck, 100 km)
Cruiser 2 x Cruiser Centum Fiend/Hellhound
Battleship 5 x Battleship Centus Slave Lord/Lord/Savage Lord/Mutant Lord