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|[[File:Icon remote armor repair i.png|link=|]] | |||
|'''Remote armor repair aystems''' consume capacitor to remotely repair armor on single target. The repair again happens at the end of the cycle. This can make it hard to repair targets if they die before the repair lands. Long optimal range, short falloff range. As a result the effectiveness drops rapidly if the target is beyond optimal range. | |||
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|[[File:Icon remote armor repair i.png|link=|]] | |[[File:Icon remote armor repair i.png|link=|]] | ||
|''' | |'''Ancillary remote armor repair aystems''' are the remote counterpart of local ancillary armor repairers. These can be loaded with nanite repair paste for increased repairs but repair less once the repair paste runs out. | ||
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|[[File:Module icon armor rig tech1.png|link=|]] | |[[File:Module icon armor rig tech1.png|link=|]] | ||
|'''Rigs''' | |'''Rigs''' | ||
* Trimark | * Trimark armor pump increases the raw HP by a percentage. Reduces maximum speed. | ||
* Anti-damage type rigs increase damage resist to single damage type. Reduce maximum speed. | * Anti-damage type rigs increase damage resist to single damage type. Reduce maximum speed. | ||
* Auxiliary | * Auxiliary nano pump increases a ship's armor repairer repair amount per cycle. Increases the power grid use for local armor reps. | ||
*Nanobot | *Nanobot accelerator speeds up armor repair module cycle times by. Again at the cost of power grid use. In theory this is more effective for active armor tanks than the Auxiliary Nano Pump, but note that shorter cycle time also results in higher capacitor use. | ||
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|[[File:RemoteShieldBoostIcon.png|link=|]] | |[[File:RemoteShieldBoostIcon.png|link=|]] | ||
|'''Remote shield boosters''' use capacitor to repair shields of a single target. You must target lock the ship to be repaired, and that your cannot repair your own ship with a remote shield booster. | |'''Remote shield boosters''' use capacitor to repair shields of a single target. You must target lock the ship to be repaired, and that your cannot repair your own ship with a remote shield booster. | ||
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|[[File:RemoteShieldBoostIcon.png|link=|]] | |||
|'''Ancillary emote shield boosters''' are remote shield boosters that can be loaded with cap boosters. The acnillary remote shield booster repairs considerably more than the normal remote shield booster and while it is loaded with cap boosters it consumes no capacitor at all. But without cap boosters this module uses much more capacitor than the normal remote shield booster. | |||
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* Core defense field extenders increase shield capacity by a percentage ammount. | * Core defense field extenders increase shield capacity by a percentage ammount. | ||
* Core defense field purgers increase the shield recharge rate. It is however, a lot more effective than a Shield Recharger, and is a staple on almost all passively-tanked ships. | * Core defense field purgers increase the shield recharge rate. It is however, a lot more effective than a Shield Recharger, and is a staple on almost all passively-tanked ships. | ||
* Screen | * Screen reinforcers increases a ship resistance to single type of damage. The most commonly used is the anti-EM and anti-thermal reinforcers as the shields are naturally vulnurable to these damage types. | ||
* Core defense capacitor safeguards make a shield booster run more efficiently reducing the cap requirement | * Core defense capacitor safeguards make a shield booster run more efficiently reducing the cap requirement | ||
* Core defense operational solidifiers make the shield boosters run faster, increasing tank but also capacitor use. Unlike its armour equivalent, usually ignored in favour of a boost amplifier module. | * Core defense operational solidifiers make the shield boosters run faster, increasing tank but also capacitor use. Unlike its armour equivalent, usually ignored in favour of a boost amplifier module. | ||
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|[[File:Icon reinforced bulkhead.png|link=|]] | |[[File:Icon reinforced bulkhead.png|link=|]] | ||
|'''Reinforced bulkheads''' give a percentage bonus to hull HP. These are the only modules | |'''Reinforced bulkheads''' give a percentage bonus to hull HP. These are the only modules that increase hull HP. | ||
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