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|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= | |Rewards= 7 million isk + 1 million isk (6h) | ||
|Extra= Requires archeology III and Relic Analyzer module (module provided by agent). Destroying these ships will incur a small Faction Standing loss to Amarr Empire. | |Extra= Requires archeology III and Relic Analyzer module (module provided by agent). Destroying these ships will incur a small Faction Standing loss to Amarr Empire. | ||
}} | }} | ||
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Tips (Avoid Negative Standing Hit For Ship Kill) | Tips (Avoid Negative Standing Hit For Ship Kill) | ||
* At Gate area, lure NPC's away and then quickly double back to access Gate. | * At Gate area, lure NPC's away and then quickly double back to access Gate. If you are fast you acn use the gate before frigates point you. | ||
* Apply same strategy inside Pocket 1, lure NPC's away from the Chapel, then double back and hack container. | * Apply same strategy inside Pocket 1, lure NPC's away from the Chapel, then double back and hack container. | ||
* Fitting a Micro Jump Drive will help a lot. | * Fitting a Micro Jump Drive will help a lot. | ||
* Armor tanked battlecruiser such as hurricane (fast), prophecy/myrmidon (tankier) so you can simply ignore the incoming dps and go straight to hack. | |||
'''Blitz:''' | '''Blitz:''' | ||
* | * Tanky hacking ship (T3C/battlecruiser). Try and break through the gate. In the pocket burn to the can, hack it and warp out. | ||
===Warpin=== | ===Warpin=== | ||