Difference between revisions of "Fuel Gauge"

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|I was hoping you'd contact me. You've made quite the impression among the Guristas ranks, so I had to jump at the chance of working with the hot, new capsuleer.
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|Thanks to your work back at the comms tower, we've discovered the locations of a budding Navy fleet. This Navy group is much larger than ones we've seen in recent times. It looks like they're trying to weaken our hold on the fringe systems and consolidate power in Venal.  
  
We've been picking up increased Navy activity in the region. It's really gutsy of them to come this far into Venal. This is our turf, after all. Before we can draw them into an ambush or respond in any meaningful (and hopefully humiliating) way, we need to know more about their activities. Luckily, Kori's provided me with some rather juicy information on a communications station that the Navy has erected. I need you to take it out.  
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Not quite a bad plan on paper, to be completely honest. But they're becoming cocky, expecting to sneak up on us and take out our forces with ease. We'll do them one better, though, and surprise them. If we strike first, they won't be able to muster their forces enough to overwhelm us. And that's where you come in.
  
According to our intel, the State uses the Venal Regional Comms tower to feed their forces information about our movements within this region. I don't know: This is pretty dirty, even by Caldari standards. We can change this situation, though. If you hack the tower, it'll redirect the signal to follow the Navy's movements instead of ours.
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The fleet is docked at a fueling station, preparing for their attack. They're sitting ducks, or fish in a barrel, or whatever cliché you want to use. What makes this a great opportunity for us is their fueling depots. Those silos have enough energy stored in them to take out three fleets, if they happen to catch on fire. And that's what you'll be doing. Destroy at least one of the fuel depots, which will cascade and destroy the surrounding ships. Ignore the big ships and go straight for the fuel depots. There may be some guards there, but your main targets are the fuel depots. This is way more bang for your buck than you were expecting, huh?  
 
 
Take this Data Analyzer and hack the tower. You'll have to hang around the tower for a bit once you've successfully hacked the signal. Something may turn up, possibly some more trouble. Roll with the punches on this one, and think on your feet. I assume you know what you're doing. After all, we capsuleers are invincible warriors, right?  
 
 
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Revision as of 12:38, 8 February 2018

Guristas epic arc - Smash and Grab
Chapter 1 - For Fun and Profit
Previous mission: Miscommunication
Next mission: Knockout Punch


Type Encounter
Objective Destroy Fuel Depots structures
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
Ship size limit Limited to T1 destroyers and T1/T2 frigates
Rewards 6,000,000 + time bonus
Mission briefing
Thanks to your work back at the comms tower, we've discovered the locations of a budding Navy fleet. This Navy group is much larger than ones we've seen in recent times. It looks like they're trying to weaken our hold on the fringe systems and consolidate power in Venal.

Not quite a bad plan on paper, to be completely honest. But they're becoming cocky, expecting to sneak up on us and take out our forces with ease. We'll do them one better, though, and surprise them. If we strike first, they won't be able to muster their forces enough to overwhelm us. And that's where you come in.

The fleet is docked at a fueling station, preparing for their attack. They're sitting ducks, or fish in a barrel, or whatever cliché you want to use. What makes this a great opportunity for us is their fueling depots. Those silos have enough energy stored in them to take out three fleets, if they happen to catch on fire. And that's what you'll be doing. Destroy at least one of the fuel depots, which will cascade and destroy the surrounding ships. Ignore the big ships and go straight for the fuel depots. There may be some guards there, but your main targets are the fuel depots. This is way more bang for your buck than you were expecting, huh?

This mission can be accepted Remotely. You should not stay and fight, complete the objective and warp away ASAP.

Bliz: Destroy ships at warpin and go to first room. Destroy each depot and run away.

Warpin

The guards are split to two groups. You can attack one of them without getting aggro from the other.

Initial defenders
WD EWAR L


Frigate 7 x Frigate Fueling Depot Guard
Destroyer 1 x Destroyer Fueling Depot Guard
Sentry 1 x Sentry Caldari Stasis Tower Stasis Webifier

Room 1

3 battleship groups with frigates and destroyers near them. Destroying any of the Fuel Depot structures (Alpha, Beta and Gamma) will make all battleship class guards near that structure explode. Frigate and destroyer classes are not harmed by the explosions.

Some of the Fuel Depot Guard frigates might web and warp scramble your ship.

Fly to each Fuel Depot and blow them up fast. Warp off after last one blows up. Move fast to avoid frigates that web and point.


Initial defenders
WD EWAR L


Frigate 7 x Frigate Fueling Depot Guard Warp Disruptor Stasis Webifier
Destroyer 7 x Destroyer Fueling Depot Guard
Battleship 18 x Battleship State Tenkyu/Utaisho/Yojimbo/Zewn

Each battleship will drop Caldari Navy Vice Admiral Insignia I which are worth few millions. You should not try to loot the wrecks while the frigates are around as they will point and web. Instead bookmark the site and return after turning in the mission