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Due to the Ferox’s range strengths, T2 guns for Spike ammunition is extremely valuable, and all fleet members should strive for this. With T1 guns, Iron ammunition can also reach 100km ranges, however the DPS falls off substantially, and Tungsten ammunition at 90km is probably a better balance of range and DPS | Due to the Ferox’s range strengths, T2 guns for Spike ammunition is extremely valuable, and all fleet members should strive for this. With T1 guns, Iron ammunition can also reach 100km ranges, however the DPS falls off substantially, and Tungsten ammunition at 90km is probably a better balance of range and DPS | ||
While the Ferox is not strictly a pure "Alpha" platform like the Hurricane (where it deals a huge amount of damage in s single hit) in large numbers, it can perform a very similar role. The fast cycle time and instant damage of Railguns means that, used effectively, a Ferox fleet can land 2-3 volleys of damage before an enemy Logistics wing has time to start repairing your target. This actually makes Feroxes arguably even more effective than Hurricanes at breaking through enemy Logistics, and when facing such a fleet, the FC should try to coordinate target switching to maximise the effectiveness of this tactic | |||
Naturally, given the range of the Ferox, Null Sec is its natural home, combined with bubbles to keep an enemy fleet locked down while you apply from range | Naturally, given the range of the Ferox, Null Sec is its natural home, combined with bubbles to keep an enemy fleet locked down while you apply from range | ||