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Wormholes: Difference between revisions

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==Finding Wormholes==
==Finding Wormholes==
[[File:Wormholec3.jpg|200px|thumb|left|A wormhole leading to W-Space]]
[[File:Wormholec3.jpg|200px|thumb|right|A wormhole leading to W-Space]]
Wormholes can be found by scanning down [[cosmic signatures]]. Once a wormhole is probed down, it can be warped to and jumped through much like a stargate, though unlike gates they must be warped to and then jumped through as a two-step process.  
Wormholes can be found by scanning down [[cosmic signatures]]. Once a wormhole is probed down, it can be warped to and jumped through much like a stargate, though unlike gates they must be warped to and then jumped through as a two-step process.  


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Wormholes lead to many different places - they can connect W-Space to mapped New Eden systems (henceforth referred to as [[System_Security#Known_Space|Known Space]] or K-Space), others connect from K-Space to W-Space, yet others connect W-space to other W-space systems, and some wormholes connect K-space to K-space. Wormholes forming within W-Space provide the sole method for inter-system travel for residents of the wormhole. There are no stargates in W-Space.
Wormholes lead to many different places - they can connect W-Space to mapped New Eden systems (henceforth referred to as [[System_Security#Known_Space|Known Space]] or K-Space), others connect from K-Space to W-Space, yet others connect W-space to other W-space systems, and some wormholes connect K-space to K-space. Wormholes forming within W-Space provide the sole method for inter-system travel for residents of the wormhole. There are no stargates in W-Space.


===Known Space to Known Space Wormholes===
'''Known Space to Known Space Wormholes''' are used to quickly travel throughout New Eden, they're also used to access high-sec or low-sec islands without risk of travelling through potentially dangerous space. They're commonly named for the sec status on both ends. High-to-high (H2H), low-to-null (L2N), null-to-high (N2H), etc.
These wormholes are used to quickly travel throughout New Eden, they're also used to access high-sec or low-sec islands without risk of travelling through potentially dangerous space. They're commonly named for the sec status on both ends. High-to-high (H2H), low-to-null (L2N), null-to-high (N2H), etc.


===Known Space to Wormhole Space Wormholes===
'''Known Space to Wormhole Space Wormholes''' connect K-Space to W-Space. Players who do exploration use them to access W-Space to run cosmic anomalies and signatures. W-Space inhabitants use them to shop, resupply, sell loot and products and go on K-Space PvP roams. Without these wormholes, W-Space would be a desolate wasteland. Components required to build [[Strategic Cruisers]] and their subsystems are available only in W-space.
These connect K-Space to W-Space. Players who do exploration use them to access W-Space to run cosmic anomalies and signatures. W-Space inhabitants use them to shop, resupply, sell loot and products and go on K-Space PvP roams. Without these wormholes, W-Space would be a desolate wasteland. Components required to build [[Strategic Cruisers]] and their subsystems are available only in W-space.


===Wormhole Space to Wormhole Space Wormholes===
Since there are no gates available in W-Space systems '''Wormhole Space to Wormhole Space Wormholes''' provide the sole means of interstellar transport. Their dynamic formation and dissolution define W-Space interactions, in the form of PvE - capsuleers killing sleeper rats or PvP - capsuleers killing each other. W-Space to W-Space wormholes are very crucial; there are some W-Space systems that rarely get connections to K-Space.
Since there are no gates available in W-Space systems these wormholes provide the sole means of interstellar transport. Their dynamic formation and dissolution define W-Space interactions, in the form of PvE - capsuleers killing sleeper rats or PvP - capsuleers killing each other. W-Space to W-Space wormholes are very crucial; there are some W-Space systems that rarely get connections to K-Space.
 
[[File:Thera.jpg|400px|thumb|left|A wormhole leading to Thera]]
 
===Any Space to Thera Wormholes===
With the introduction of the only named wormhole system [[Thera]], there are now wormholes that connect K-space and W-space to it. [[Thera]] has a number of connections, generally documented publicly at [http://www.eve-scout.com/ Eve-Scout].
 
===Known Space to Drifter Wormholes===
Drifter Wormhole systems seem to have 3 to 5 connections to known space plus a static C2 connection. The known space to Drifter wormholes are special in that they have a beacon called "unidentified wormhole" on the known space side, so they do not need to be scanned down from that side. They have unique wormhole signatures in known space:
* C414 leading to J200727 (Pulsar) - Conflux
* V928 leading to J164710 (Magnetar) - Vidette
* R259 leading to J174618 (Wolf-Rayet) - Redoubt
* S877 leading to J055520 (Red Giant) - Sentinel
* B735 leading to J110145 (Cataclysmic Variable) - Barbican
Inside the wormhole from inside the Drifter system has a normal K162 signature when opened and needs to be scanned down as usual, but is deadspaced, so can only be warped to at 80km. Drifter battleships guard these wormholes and attack anybody trying to pass them. The nature of these wormholes and the Drifter systems is still shifting and a mystery.


==Wormhole Local==
==Wormhole Local==
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=====Aggression=====
=====Aggression=====
[[Timers|Aggression timers]] do not apply in [[wormhole space]]s. You still get them when you aggress capsuleers or [[Sleeper]]s, but they don't have any effect other than delaying your disappearance from space when you log off. As long as you are not polarized you can jump through a wormhole immediately after aggressing any capsuleer in any manner. There is no CONCORD in W-Space, no stargate sentry guns, and commonly no stations. For this reason many battles in W-Space take place very near wormholes. This can provide escape options even if you are webbed, scrammed, or bubbled.
[[Timers|Weapon timers]] do not apply in [[wormhole space]]s. You still get them when you aggress capsuleers, but they don't have any effect other than delaying your disappearance from space when you log off. As long as you are not polarized you can jump through a wormhole immediately after aggressing any capsuleer in any manner. There is no CONCORD in W-Space, no stargate sentry guns, and commonly no stations. For this reason many battles in W-Space take place very near wormholes. This can provide escape options even if you are webbed, scrammed, or bubbled.


==Wormhole Text==
==Wormhole Text==
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*If the wormhole is named (anything other than K162) you can look up the location using [[User:Enta_en_bauldry/Wormhole_Connection_Table|this table]]. You can also identify the size of ships allowed by its color.
*If the wormhole is named (anything other than K162) you can look up the location using [[Wormhole attributes|this table]]. You can also identify the size of ships allowed by its color.
*If the wormhole is a K162, you can tell what type of system it leads to by color.
*If the wormhole is a K162, you can tell what type of system it leads to by color.


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You can artificially induce "premature" death of a wormhole ([[Living_in_Wormhole_Space#Unwanted_Wormholes]]).
You can artificially induce "premature" death of a wormhole ([[Living_in_Wormhole_Space#Unwanted_Wormholes]]).
==See Also==
{{Exploration links}}
[http://themittani.com/features/digging-gold-wormhole-exploitation Guide to Solo-Wormhole]


[[Category:Wormholes]]
[[Category:Wormholes]]
[[Category:Exploration]]
[[Category:Exploration]]