More actions
→Derived standings: Derived standing cap |
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Skills that modify standings: | Skills that modify standings: | ||
* {{sk|Connections}}: 4% | * {{sk|Connections}}: 4% effective standings increase for non-criminal NPC entities that you have positive standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.) | ||
* {{sk|Criminal Connections}}: 4% | * {{sk|Criminal Connections}}: 4% effective standings increase for criminal NPC entities that you have positive standings with. | ||
* {{sk|Diplomacy}}: 4% | * {{sk|Diplomacy}}: 4% effective standings increase with NPC entities you have negative standings with. | ||
Notable feature of the skills is that with level 3 in connections/criminal connections brings the effective standing from 0.00 to 1.2 allowing the pilot to skil level 1 missions completely. | Notable feature of the skills is that with level 3 in connections/criminal connections brings the effective standing from 0.00 to 1.2 allowing the pilot to skil level 1 missions completely. | ||