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NPC standings: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Derived standings: Derived standing cap
Hirmuolio Pine (talk | contribs)
Line 172: Line 172:


Skills that modify standings:
Skills that modify standings:
* {{sk|Connections}}: 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
* {{sk|Connections}}: 4% effective standings increase for non-criminal NPC entities that you have positive standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.)
* {{sk|Criminal Connections}}: 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
* {{sk|Criminal Connections}}: 4% effective standings increase for criminal NPC entities that you have positive standings with.  
* {{sk|Diplomacy}}: 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
* {{sk|Diplomacy}}: 4% effective standings increase with NPC entities you have negative standings with.  


Notable feature of the skills is that with level 3 in connections/criminal connections brings the effective standing from 0.00 to 1.2 allowing the pilot to skil level 1 missions completely.
Notable feature of the skills is that with level 3 in connections/criminal connections brings the effective standing from 0.00 to 1.2 allowing the pilot to skil level 1 missions completely.