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[[File:Angular_Velocity.png]] | [[File:Angular_Velocity.png]] | ||
People often debate between using either transversal or angular velocity in an overview setup. Both variables display similar information; however, angular velocity is much more useful in practice, due to its use in turret to-hit calculations. It essentially allows for an easy comparison between your (or your opponent's) turret's tracking speed and the angular velocity. If the angular velocity is greater | People often debate between using either transversal or angular velocity in an overview setup. Both variables display similar information; however, angular velocity is much more useful in practice, due to its use in turret to-hit calculations. It essentially allows for an easy comparison between your (or your opponent's) turret's tracking speed and the angular velocity. If the angular velocity is greater than the turret's tracking speed, you'll have a low chance to hit, but having a smaller angular velocity than the turret's tracking speed means maximizing the hit chance. If angular velocity equals tracking speed the chance to hit is 50% and damage is approximately 40%. | ||
== Practical Meaning == | == Practical Meaning == | ||