Difference between revisions of "Gate to Nowhere"

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(Minor cleaning)
(No point to suggest T3C or T2BS for small missions)
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|EWAR=
 
|EWAR=
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion= Long range Tengu, Vargur/Machariel with AB, or Tachyon-fit Paladin
+
|ShipSuggestion=
 
|StandingLoss= Minmatar Republic
 
|StandingLoss= Minmatar Republic
 
}}
 
}}

Revision as of 08:58, 6 April 2018

Level 4
Type Encounter
Faction Minmatar
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Standing loss Minmatar Republic


  • Standing loss: 0.02% standing per tick (10 minutes)
  • Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I

1st pocket

Initial Group
WD EWAR L


Destroyer 3 x Destroyer Republic Faxi/Austri
Battleship 3 x Battleship Republic Sigur/Jotun Last battleship killed spawns Reinforcement Wave


Reinforcement Wave, 100km from Pocket 2 gate
WD EWAR L


Destroyer 3 x Destroyer Republic Austri/Tribal Bormin

2nd pocket

Initial Group, 10km away
WD EWAR L


Cruiser 3 x Cruiser Republic Tribal Japur/Manadis
Battleship 3 x Battleship Republic Tribal Jarl
Battleship 1 x Battleship Republic Tribal Jotun Spawns Reinforcement 1


Reinforcement 1
WD EWAR L


Cruiser 4 x Cruiser Republic Tribal Rodul/Ormur/Manadis Last Republic Tribal Ormur spawns Reinforcement 2
Battleship 3 x Battleship Republic Tribal Sigur/Jotun


Reinforcement 2
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Republic Tribal Norm/Nutia
Battleship 3-5 x Battleship Republic Tribal Sigur/Jotun