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Ersin Oghuz (talk | contribs) New Skills added |
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The '''Triglavian Collective''' are a new faction that appeared in New Eden in early YC120 (2018). Introduced in the “Into the Abyss” expansion, they can be found in a new type of space providing a unique solo PVE timed encounter and exotic new technologies, including their very own ships and new weapon system. | The '''Triglavian Collective''' are a new faction that appeared in New Eden in early YC120 (2018). Introduced in the “Into the Abyss” expansion, they can be found in a new type of space providing a unique solo PVE timed encounter and exotic new technologies, including their very own ships and new weapon system. | ||
== Abyssal Deadspace== | == Abyssal Deadspace == | ||
A new type of space can be accessed using filaments obtained from NPCs. Five tiers of increasing difficulty exists, with only the lower tier available for purchase. Within the Abyss, filaments of increasing difficulty can be found. The Abyss is limited to a single non-T3 cruiser and is accessed by opening the info panel of a filament in your cargo and clicking the ‘activate’ button. Activation can be anywhere in space, likely at a minimum distance from celestial objects (TBD). A combat-probable beacon is created at your location that allows others to await your return from the deadspace. | A new type of space can be accessed using filaments obtained from NPCs. Five tiers of increasing difficulty exists, with only the lower tier available for purchase. Within the Abyss, filaments of increasing difficulty can be found. The Abyss is limited to a single non-T3 cruiser and is accessed by opening the info panel of a filament in your cargo and clicking the ‘activate’ button. Activation can be anywhere in space, likely at a minimum distance from celestial objects (TBD). A combat-probable beacon is created at your location that allows others to await your return from the deadspace. | ||
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The optimal ranges are 6500/15500/28000 for small/medium/large variants. The rate of fire is 4s/6s/8s. The damage charge-up is 5% per cycle up to 50%. Ammo will have up to 80% extra range or down to as low as negative 50% for higher damage. Base turret damage 3/4/6 turrets equivalent. | The optimal ranges are 6500/15500/28000 for small/medium/large variants. The rate of fire is 4s/6s/8s. The damage charge-up is 5% per cycle up to 50%. Ammo will have up to 80% extra range or down to as low as negative 50% for higher damage. Base turret damage 3/4/6 turrets equivalent. | ||
== Skills == | |||
New set of skills were introduced in order to use the new precursor ship hulls and weapons. | |||
* Precursor Frigate (Requires Spaceship Command I) | |||
* Precursor Cruiser (Requires Spaceship Command IV) | |||
* Precursor Battleship (Requires Spaceship Command V) | |||
* Small Precursor Turret (Requires Gunnery I) | |||
* Medium Precursor Turret (Requires Small Precursor Turret III) | |||
* Large Precursor Turret (Requires Medium Precursor Turret III) | |||
==Mutaplasmids== | ==Mutaplasmids== | ||