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Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
| rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]]
| rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]]
|'''Effects'''
|'''Dark matter field'''
|'''Level 1'''
|'''Level 1'''
|'''Level 2'''  
|'''Level 2'''  
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|'''Level 5'''  
|'''Level 5'''  
|- style="background:#3B0B0B;"
|- style="background:#3B0B0B;"
|[[File:Icon resist em.png]]'''EM resist'''
|[[File:Icon target range.png|32px]] Turret range penalty
|−50%  
|−50%  
|−
|−
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|−70%
|−70%
|- style="background:#0A2A0A;"
|- style="background:#0A2A0A;"
|[[File:Icon capacitor capacity.png|32px]]'''Capacitor recharge rate'''
|[[File:Icon velocity.png]] velocity bonus
| colspan="6" |-50%  
| colspan="6" |-50%  
|-
| rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]]
|'''Electrical storm'''
|'''Level 1'''
|'''Level 2'''
|'''Level 3'''
|'''Level 4'''
|'''Level 5'''
|- style="background:#3B0B0B;"
|[[File:Icon resist em.png]] EM resist
|−50%
|−
|−
|−
|−70%
|- style="background:#0A2A0A;"
|[[File:Icon capacitor capacity.png|32px]] Capacitor recharge rate
| colspan="6" |-50%
|-
| rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]]
|'''Plasma firestormstorm'''
|'''Level 1'''
|'''Level 2'''
|'''Level 3'''
|'''Level 4'''
|'''Level 5'''
|- style="background:#3B0B0B;"
|[[File:Icon resist therm.png]] thermal resist penalty
|−50%
|−
|−
|−
|−70%
|- style="background:#0A2A0A;"
|[[File:Icon armor.png]] armor HP bonus
| colspan="6" |-50%
|-
| rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]]
|'''Exotic particle storm'''
|'''Level 1'''
|'''Level 2'''
|'''Level 3'''
|'''Level 4'''
|'''Level 5'''
|- style="background:#3B0B0B;"
|[[File:Icon resist kin.png]] kinetic resist penalty
|−50%
|−
|−
|−
|−70%
|- style="background:#0A2A0A;"
|[[File:Icon sensor resolution.png|32px]] scan resolution bonus
| colspan="6" |-50%
|-
| rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]]
|'''Gamma-ray afterglow'''
|'''Level 1'''
|'''Level 2'''
|'''Level 3'''
|'''Level 4'''
|'''Level 5'''
|- style="background:#3B0B0B;"
|[[File:Icon resist exp.png]] Explosive resist penalty
|−50%
|−
|−
|−
|−70%
|- style="background:#0A2A0A;"
|[[File:Icon shield.png]] shield HP bonus
| colspan="6" |-50%
|}
|}



Revision as of 13:00, 1 May 2018

File:Icon module afterburner.jpg

Abyssal deadspace

All effects apply to both player and NPC ships.

  • Calm (T1)
  • Agitated (T2)
  • Fierce (T3)
  • Raging (T4)
  • Chaotic (T5)

Space effects:

Dark matter field Level 1 Level 2 Level 3 Level 4 Level 5
Turret range penalty −50% −70%
velocity bonus -50%
Electrical storm Level 1 Level 2 Level 3 Level 4 Level 5
EM resist −50% −70%
Capacitor recharge rate -50%
Plasma firestormstorm Level 1 Level 2 Level 3 Level 4 Level 5
thermal resist penalty −50% −70%
armor HP bonus -50%
Exotic particle storm Level 1 Level 2 Level 3 Level 4 Level 5
kinetic resist penalty −50% −70%
scan resolution bonus -50%
Gamma-ray afterglow Level 1 Level 2 Level 3 Level 4 Level 5
Explosive resist penalty −50% −70%
shield HP bonus -50%


EM resist (-50%,...-70%) description
Capacitor recharge rate (+50%)


Electrical storm

EM resist penalty
Capacitor recharge rate bonus

Dark matter field

Turret range penalty
Bonus to maximum velocity

Exotic particle storm

kinetic resist penalty
Bonus to scan resolution

Plasma firestormstorm

Penalty to thermal resist
Bonus to armor HP

Gamma-ray afterglow

Explosive resist penalty.
Bonus to shield HP.

Tower effects:

  • Multibody tracking pylon: +80% turret tracking bonus.
  • Deviant automata suppressor: AOE drone and missile damage. Damages both player and NPC drones.

Cloud effects:

  • Bioluminescent cloud (white): 300% signature penalty.
  • Filament cloud: +50% shield booster capcitor usage, +100% ancillary shield booster charge usage.

Notes:

  • 20 minute time limit. If the deadspace pockets are not completed in time the ship and pod are destroyed.
  • Filaments and mutaplasmids drop from Triglavian Research Facility structures.
  • Filaments obtainable from data sites.
  • You become suspect on returning to normal space.