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| {{see also|Capital Ships}}
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| '''Dreadnoughts''' ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Only dreads can fit a siege module, which has the following effects when activated:
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| * 150% Torpedo velocity bonus
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| * 80% bonus to XL Launcher rate of fire
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| * 165% missile damage bonus (<span style="color:yellow">Tech II: 200%</span>)
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| * 700% turret damage bonus (<span style="color:yellow">Tech II: 840%</span>)
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| * -100% maximum velocity
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| * 100% shield booster/armor repairer amount bonus
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| * -50% shield booster/armor repairer duration
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| * 60% sensor dampener resistance bonus (<span style="color:yellow">Tech II: 70%</span>)
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| * 80% remote assistance impedance
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| * 60% weapon disruption resistance bonus (<span style="color:yellow">Tech II: 70%</span>)
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| * 100% remote repair impedance
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| The siege module's cycle time is 5 minutes, and it requires 250 - (level of {{sk|Tactical Weapon Reconfiguration|icon=yes}} * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit.
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| * {{icon|amarr2|22|Amarr}}[[Revelation]]
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| * {{icon|caldari2|22|Caldari}}[[Phoenix]]
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| * {{icon|gallente2|22|Gallente}}[[Moros]]
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| * {{icon|minmatar2|22|Minmatar}}[[Naglfar]]
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| * {{icon|isis serpentis|22}}[[Vehement]]
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| [[Category:Ships]]
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