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== Abyssal Deadspace == | == Abyssal Deadspace == | ||
==Basic concept== | |||
A new type of space can be accessed using filaments obtained from NPCs. Five tiers of increasing difficulty exists, with only the lower tier available for purchase via the market. The Abyss is limited to a single Tech I, Tech II, Navy Faction or Pirate Faction cruiser and is accessed by opening the info panel of a filament in your cargo and clicking the ‘Activate Filament’ button. Activation can be anywhere in space, likely at a minimum distance from celestial objects (TBD). A combat-probable beacon is created at your location that allows others to await your return from the deadspace. There might be increasing difficulties and/or rewards based on the space from which the filament is activated (high-sec, low-sec, null-sec, or wormhole space, this is yet to be determined). Within the Abyss, in each pocket is a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and contains all the loot for that pocket. | A new type of space can be accessed using filaments obtained from NPCs. Five tiers of increasing difficulty exists, with only the lower tier available for purchase via the market. The Abyss is limited to a single Tech I, Tech II, Navy Faction or Pirate Faction cruiser and is accessed by opening the info panel of a filament in your cargo and clicking the ‘Activate Filament’ button. Activation can be anywhere in space, likely at a minimum distance from celestial objects (TBD). A combat-probable beacon is created at your location that allows others to await your return from the deadspace. There might be increasing difficulties and/or rewards based on the space from which the filament is activated (high-sec, low-sec, null-sec, or wormhole space, this is yet to be determined). Within the Abyss, in each pocket is a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and contains all the loot for that pocket. | ||
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* Deviant Automata Suppressor: A Triglavian structure equipped with a light point-defense system that will target all drones and missiles within its field of fire. There are two sizes of these structures: the larger does about the same AOE damage to hostile drones as a single medium smartbomb. | * Deviant Automata Suppressor: A Triglavian structure equipped with a light point-defense system that will target all drones and missiles within its field of fire. There are two sizes of these structures: the larger does about the same AOE damage to hostile drones as a single medium smartbomb. | ||
* Multibody Tracking Pylon: A large Triglavian structure that appears to be designed to support ships in close proximity by increasing their tracking capabilities. | * Multibody Tracking Pylon: A large Triglavian structure that appears to be designed to support ships in close proximity by increasing their tracking capabilities. | ||
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}" | |||
! style="text-align:left" | <span style="color:#44c055">Unstable Abyssal Depths</span> | |||
|- | |||
| style="font-size:90%; color:#FFFFFF" | {{{1|Roughly 10km from the boundary a red disk appears to mark the boundary. Beyond this point area of effect damage from Unstable Abyssal Depths (47465) increases with each second. It is omni damage and increases in a linear fashion until you either die, move out the boundary or the site timer runs out and you perish anyways. To put the damage to te test I sat in an Onyx like so: | |||
{{ShipFitting | |||
| ship=Onyx | |||
| shipTypeID=11995 | |||
| fitName=Onyx - Shield AB RLML X-L SB Regen -SISI Mk2 | |||
| fitID=Onyx---Shield-AB-RLML-X-L-SB-Regen--SISI-Mk2 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Capacitor Flux Coil II | |||
| low2typeID=1248 | |||
| low3name=Capacitor Flux Coil II | |||
| low3typeID=1248 | |||
| low4name=Capacitor Flux Coil II | |||
| low4typeID=1248 | |||
| mid1name=Republic Fleet 10MN Afterburner | |||
| mid1typeID=15753 | |||
| mid2name=Pithum B-Type Adaptive Invulnerability Field | |||
| mid2typeID=4348 | |||
| mid3name=Pith X-Type X-Large Shield Booster | |||
| mid3typeID=19208 | |||
| mid4name=Shield Boost Amplifier II | |||
| mid4typeID=24443 | |||
| mid5name=Pithum A-Type EM Ward Amplifier | |||
| mid5typeID=19231 | |||
| mid6name=Republic Fleet Large Cap Battery | |||
| mid6typeID=41218 | |||
| high1name=Rocket Launcher II, Dread Guristas Mjolnir Rocket | |||
| high1typeID=10631 | |||
| charge1name=Dread Guristas Mjolnir Rocket x1 | |||
| charge1typeID=27323 | |||
| high2name=Rocket Launcher II, Dread Guristas Inferno Rocket | |||
| high2typeID=10631 | |||
| charge2name=Dread Guristas Inferno Rocket x1 | |||
| charge2typeID=27317 | |||
| high3name=Rocket Launcher II, Dread Guristas Scourge Rocket | |||
| high3typeID=10631 | |||
| charge3name=Dread Guristas Scourge Rocket x1 | |||
| charge3typeID=27335 | |||
| high4name=Rocket Launcher II, Dread Guristas Nova Rocket | |||
| high4typeID=10631 | |||
| charge4name=Dread Guristas Nova Rocket x1 | |||
| charge4typeID=27329 | |||
| high5name=True Sansha Warp Disruption Field Generator | |||
| high5typeID=37612 | |||
| rig1name=Medium Capacitor Control Circuit II | |||
| rig1typeID=31378 | |||
| rig2name=Medium Capacitor Control Circuit II | |||
| rig2typeID=31378 | |||
| high6name=open | |||
| charge5name=open | |||
| skills=Add a full High Grade Crystal implant set, Strong Blue Pill and Agency 'Hardshell' TB7 Dose III.</li><li>Full implant set included SM-706, EM-806, SP-906 and NR-1005.</li><li>Rockets were intended to be used for resistance profile testing which was not conducted. | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=LATEST | |||
| showTOC=Y | |||
| shipDNA=11995:2048;1:1248;3:15753;1:4348;1:19208;1:24443;1:19231;1:41218;1:10631;4:27323;1:27317;1:27335;1:27329;1:37612;1:31378;2:: | |||
| fleetup= | |||
| alphacanuse=N | |||
}} | |||
Near the end of time, I could not go on further because TiDi was kicking in and I wasn't sure when I would be registered as "Dead" so I bailed. With these high resists in a Calm Plasma Firestorm site, I registered in excess of 4200 DPS before I was able to bail (damage ticks for 630 DMG for awhile, then 631, then 632, seemed to slow down after awhile). I calculated this resistance by the following: | |||
[Damage Tick] / ((EM Shield DMG Resonance + TH Shield DMG Resonance + KN Shield DMG Resonance + EX Shield DMG Resonance)/(4 shield types, averaging out each) = Approximate Damage Per Tick | |||
630 / (( .19 + .11 + .11 + .19)/4) = 4200 | |||
I don't know what penalties I rolled but I didn't notice any towards capacitor capacity or shield capacity. I also went in with a flat resistance profile Maller and confirmed it's omnidamage, then went in with a ... Augoror Navy Issue with a bucketload of buffer and got some graphs, of which are shown below. | |||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | |||
|[[File:3U94_UAD1.png|thumb|none|alt=A|Nearing the end of the timer]]||[[File:3U94_UAD2.png|thumb|none|alt=A|10 seconds before escaping]]||[[File:3U94_UAD3.png|thumb|none|alt=A|DPS Graphs]]|| | |||
|} | |||
}}} | |||
|} | |||
==Running Abyssal Sites== | |||
| style="padding:8px;" | '''WARNING:''' Any ship and capsule should be considered lost the moment a player enters Abyssal Deadspace. The atmosphere is rather unforgiving to inexperienced, ill-equipped or unfamiliar pilots. If your ship is lost inside the site, you will loose your capsule with implants (if equipped) as well. Do not run Abyssal Deadspace complexes with expensive implants installed or with excessively expensive ship setups which cannot be readily replaced.</span> | |||
|} | |||
== Ships == | == Ships == | ||