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=== Enviromental effects=== | === Enviromental effects=== | ||
Abyssal deadspace has several enviromental effects that will all apply to both the player ship and to the NPC ships. These effects will neutralize unprepared ships but they can also be taken advantage of. | Abyssal deadspace has several enviromental effects that will all apply to both the player ship and to the NPC ships. These effects will neutralize unprepared ships but they can also be taken advantage of. All effects applied to your ship will be shown in same location as EWAR effects. Hoover your mouse over the icon to see what effect is applied to your ship. | ||
=====Weather effects===== | =====Weather effects===== | ||
Five types of environmental effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The name of the filament itself gives clues as to what tier and difficulty it is. A Raging Exotic Filament meands that it is a Class 4 site with Exotic Particle Storm effect. A Fierce Dark Filament is a Class 3 site with Dark Matter Field effect. | Five types of environmental weather effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The name of the filament itself gives clues as to what tier and difficulty it is. A Raging Exotic Filament meands that it is a Class 4 site with Exotic Particle Storm effect. A Fierce Dark Filament is a Class 3 site with Dark Matter Field effect. | ||
The bonus modifier of the weather is always 50% but the strength of the penalty varies by the level of the instance. | |||
* Calm (level 1). -30% penalty | |||
* Agitated (level 2). -30% penalty | |||
* Fierce (level 3). -30% penalty | |||
* Raging (level 4). -50% penalty | |||
* Chaotic (level 5). -70% penalty | |||
The five Abyss-wide environmental effects are outlayed in this table below: | |||
{|class=wikitable style="width: 900px;background:#111111" | {|class=wikitable style="width: 900px;background:#111111" | ||
|- | |- | ||
|'''Electrical storm'''<br> | |'''Electrical storm'''<br> | ||
[[File:Icon resist em.png]] EM resist penalty | [[File:Icon resist em.png]] EM resist penalty<br> | ||
[[File:Icon capacitor capacity.png|32px]] Capacitor recharge time bonus | [[File:Icon capacitor capacity.png|32px]] Capacitor recharge time bonus | ||
|- | |- | ||
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[[File:Icon shield.png]] Bonus to shield HP (+50%) | [[File:Icon shield.png]] Bonus to shield HP (+50%) | ||
|} | |} | ||
When selecting ship you '''must''' consider the weather effect of the instance you are entering. For example using a turret ship in dark matter field (range penalty) is very bad idea as you would likely not be able to hit anything. | |||
Also remember that the resist penalty will apply to the rats too so pick your damage type to match the resist weakness. How negative resist bonus is applied to a ship may seem confusing. The easiest way to think of it is that a -50% resist penalty means the ship will take 50% more damage. For more in depth explanation see [[Tanking#Negative_resists|negative resists]] on tanking page. | |||
=====Localized effects===== | =====Localized effects===== | ||