Difference between revisions of "Avenge a Fallen Comrade (DED) (Level 2)"

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m (Djavin novienta moved page Avenge a Fallen Comrade (DED) (level 2) to Avenge a Fallen Comrade (DED) (Level 2) without leaving a redirect)
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name=Avenge a Fallen Comrade, Level 2
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{{NPCTableCSS}}{{Missiondetails
__NOTOC__{{survival copy}}
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|Name=  
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|Level=
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|Type= Encounter
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|Objective= Destroy the habitat
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|Faction= DED
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|Faction1=
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|DamageToDeal= {{Damagetype|Omni}}
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|DamageToResist= {{Damagetype|Omni}}
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|WebPoint=
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|StandingLoss= Variable Concord Assembly loss
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|Extra=
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}}
  
Faction: Concord<br>
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No hostiles at initial gate.
Mission type: Encounter<br>
 
Space type: Deadspace<br>
 
Damage dealt: All kinds, kin/exp missiles<br>
 
Recommended damage dealing: Any<br>
 
Recommended Ships: Caracal<br>
 
  
===Single Pocket===
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'''Blitz:'''
3 groups with no aggro on warp-in. All groups aggro when the Habitat is hit.
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* Destroy the Habitat, warp-out.
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* Avoids standing loss.
  
Group 1: (45km):<br><br>
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===1st Pocket===
7x Frigates (DED Soldier 3rd Class/1st Class)<br>
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No aggro on warp-in. All groups aggro on attacking the Habitat.
  
Group 2: (55km):<br><br>
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{{NPCTableHead|Initial Hostiles}}
4x Frigates (DED Special Ops Piranha)<br>
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{{NPCTableSeparator|Group 1 (45km)}}
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{{NPCTableRow|Frigate|7|DED Soldier 1st/3rd Class}}
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{{NPCTableSeparator|Group 2 (55km)}}
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{{NPCTableRow|Frigate|4|DED Special Ops Piranha}}
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{{NPCTableSeparator|Group 3 (55km)}}
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{{NPCTableRow|Frigate|4|DED Soldier 2nd Class}}
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{{NPCTableRow|Cruiser|1|DED Officer 1st Class}}
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|}
  
Group 4: (55km):<br><br>
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{{NPCTableHead|Structures}}
4x Frigates (DED Soldier 2nd Class)<br>
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{{NPCTableRow|Structure|1|Habitat}}
1x Cruiser (DED Officer 1st Class)<br>
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|}
  
'''Blitz:'''<br><br>
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{{Missionrelated}}[[Category:Mission reports]]
Destroy the habitat, not many hitpoints. (good idea if you dont want to take such a security hit)
 
 
 
[[Category:Mission reports]]
 

Revision as of 17:02, 5 May 2018

Type Encounter
Objective Destroy the habitat
Faction DED
Best damage to deal Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Standing loss Variable Concord Assembly loss


No hostiles at initial gate.

Blitz:

  • Destroy the Habitat, warp-out.
  • Avoids standing loss.

1st Pocket

No aggro on warp-in. All groups aggro on attacking the Habitat.


Initial Hostiles
WD EWAR L
Group 1 (45km)
Frigate 7 x Frigate DED Soldier 1st/3rd Class
Group 2 (55km)
Frigate 4 x Frigate DED Special Ops Piranha
Group 3 (55km)
Frigate 4 x Frigate DED Soldier 2nd Class
Cruiser 1 x Cruiser DED Officer 1st Class


Structures
WD EWAR L


Structure 1 x Habitat