More actions
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Go in close and orbit close. Your optimal even with perfect skills is only 1.12 km. Remember to turn off auto reload on the ancilliarry repper and overheat it as this does not only result in shorter circles but also in 10% more repair per circle. | Go in close and orbit close. Your optimal even with perfect skills is only 1.12 km. Remember to turn off auto reload on the ancilliarry repper and overheat it as this does not only result in shorter circles but also in 10% more repair per circle. | ||
Possible changes to the fit: As the neut is already fitted the fit relatively tight on fitting space. If necessary drop the neut maybe change some more modules to compact. If you want to be frugal you might change the compact damage control to the T1 version. | Possible changes to the fit: | ||
As the neut is already fitted the fit relatively tight on fitting space. If necessary drop the neut maybe change some more modules to compact. If you want to be frugal you might change the compact damage control to the T1 version. | |||
===Neuting Tristan=== | |||
{{ShipFitting | |||
| ship=Tristan | |||
| shipTypeID=593 | |||
| fitName=Fight Club - Neuting Tristan | |||
| fitID=Fight-Club---Neuting-Tristan | |||
| low1name=IFFA Compact Damage Control | |||
| low1typeID=5839 | |||
| low2name=Small Ancillary Armor Repairer, Nanite Repair Paste | |||
| low2typeID=33076 | |||
| charge1name=Nanite Repair Paste x1 | |||
| charge1typeID=28668 | |||
| low3name=Prototype Energized Adaptive Nano Membrane I | |||
| low3typeID=16391 | |||
| mid1name=1MN Monopropellant Enduring Afterburner | |||
| mid1typeID=6003 | |||
| mid2name=Faint Epsilon Scoped Warp Scrambler | |||
| mid2typeID=5443 | |||
| mid3name=Small Electrochemical Capacitor Booster I, Cap Booster 200 | |||
| mid3typeID=5011 | |||
| charge2name=Cap Booster 200 x18 | |||
| charge2typeID=11285 | |||
| high1name=Small Infectious Scoped Energy Neutralizer | |||
| high1typeID=4471 | |||
| high2name=Small Infectious Scoped Energy Neutralizer | |||
| high2typeID=4471 | |||
| high3name=Small Infectious Scoped Energy Neutralizer | |||
| high3typeID=4471 | |||
| rig1name=Small Ancillary Current Router I | |||
| rig1typeID=31358 | |||
| rig2name=Small Anti-Explosive Pump I | |||
| rig2typeID=31009 | |||
| rig3name=Small Egress Port Maximizer I | |||
| rig3typeID=31382 | |||
| drone1name=Hobgoblin I x8 | |||
| drone1typeID=2454 | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=LATEST | |||
| showTOC=Y | |||
| shipDNA=593:5839;1:33076;1:28668;1:16391;1:6003;1:5443;1:5011;1:11285;18:4471;3:31358;1:31009;1:31382;1:2454;8:: | |||
| fleetup= | |||
| alphacanuse=Y | |||
}} | |||
How to fly it: | |||
You have to go in close enough to neut the opponent. Turn in the beginning all three neuts on with heat for 3 circles. This will neut 3*3*50 GJ = 450 GJ which should be enough to significantly neut any frigate. After that keep one neut running. Use the cap booster when you run low on cap. As always turn auto reload on the acnillary repper off. | |||
Many think that fits with capless tank and guns are the counter to this. But as the prop mod and the warp control (warp scrambler or disruptor) always use cap you should at least be able to disengage those opponents. The real threat lies in kiting opponents when you start out of neut range. Another threat are opponents who have a cap booster fitted too because you will have trouble to neut them out. | |||
Possible changes to the fit: | |||
As always, if you don't have enough fitting space change to compact variants. | |||