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==Tormentor== | ==Tormentor== | ||
The Tormentor has a hull bonus to energy turrets damage and activation cost. With those bonuses it is the obvious choice to to fit it with energy turrets. Because of the activation cost bonus it is kind of important to have good Amarr frigate skills. | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Tormentor | | ship=Tormentor | ||
| Line 336: | Line 338: | ||
| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
How to fly it: | |||
As the name already suggests, the fit is a scram kiter. So keep your opponent just under scram range. The web and AB should make sure that you are able to do so. Multifrequency has the highest dps (and lowest range). Its optimal range is still the same of the scram thus you would usually only use that. Nevertheless all ammunitions are in the cargo so that you can switch to the optimal ammunition for you range. (Ammunition switches are very fast for energy turrets.) In case a opponent can successfully kite you, you could then still apply good damage to him and maybe at least get him to warp off thus achieveing a draw. | |||
Possible changes to the fit: | |||
The meta 4 guns on this fit are relatively expensive. If you want to save isk change to meta 3. Same for the DC as always. And as always change modules to compact if you do not have enough fitting space. | |||
{{ShipFitting | |||
| ship=Tormentor | |||
| shipTypeID=591 | |||
| fitName=Fight Club - Scram kiting pulse Tormentor | |||
| fitID=Fight-Club---Scram-kiting-pulse-Tormentor | |||
| low1name='Refuge' Adaptive Nano Plating I | |||
| low1typeID=16311 | |||
| low2name=IFFA Compact Damage Control | |||
| low2typeID=5839 | |||
| low3name=Small Ancillary Armor Repairer, Nanite Repair Paste | |||
| low3typeID=33076 | |||
| charge1name=Nanite Repair Paste x16 | |||
| charge1typeID=28668 | |||
| low4name=200mm Crystalline Carbonide Restrained Plates | |||
| low4typeID=11351 | |||
| mid1name=Faint Epsilon Scoped Warp Scrambler | |||
| mid1typeID=5443 | |||
| mid2name=1MN Monopropellant Enduring Afterburner | |||
| mid2typeID=6003 | |||
| mid3name=X5 Enduring Stasis Webifier | |||
| mid3typeID=4025 | |||
| high1name=Small Focused Modulated Pulse Energy Beam I, Multifrequency S | |||
| high1typeID=6675 | |||
| charge2name=Multifrequency S x4 | |||
| charge2typeID=246 | |||
| high2name=Small Focused Modulated Pulse Energy Beam I, Multifrequency S | |||
| high2typeID=6675 | |||
| high3name=Small Focused Modulated Pulse Energy Beam I, Multifrequency S | |||
| high3typeID=6675 | |||
| rig1name=Small Auxiliary Nano Pump I | |||
| rig1typeID=31045 | |||
| rig2name=Small Auxiliary Nano Pump I | |||
| rig2typeID=31045 | |||
| rig3name=Small Energy Collision Accelerator I | |||
| rig3typeID=31454 | |||
| drone1name=Acolyte I x1 | |||
| drone1typeID=2203 | |||
| charge3name=Radio S x3 | |||
| charge3typeID=239 | |||
| charge4name=Microwave S x3 | |||
| charge4typeID=240 | |||
| charge5name=Infrared S x3 | |||
| charge5typeID=241 | |||
| charge6name=Standard S x3 | |||
| charge6typeID=242 | |||
| charge7name=Ultraviolet S x3 | |||
| charge7typeID=243 | |||
| charge8name=Xray S x3 | |||
| charge8typeID=244 | |||
| charge9name=Gamma S x3 | |||
| charge9typeID=245 | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=LATEST | |||
| showTOC=Y | |||
| shipDNA=591:16311;1:5839;1:33076;1:28668;16:11351;1:5443;1:6003;1:4025;1:6675;3:246;4:31045;2:31454;1:2203;1:239;3:240;3:241;3:242;3:243;3:244;3:245;3:: | |||
| fleetup= | |||
| alphacanuse=N | |||
}} | |||
How to fly it: This fit is very similar to the above. The guns are changed for the lower range better tracking guns. This means you should make more use of your different ammunitions. If you fight a brawler keep him at scram range to minimize his applied dps. If you fight a kiter or scram kiter try to orbit close. The other change is the plate in the low slot. This gives a nice buffer bonus. Usually buffer and active should not be mixed and I am not too sure about it; but in the frigate balancing report suggests it like this. So I guess this is the exception from the rule? :shrug: | |||