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User:Erwin Madelung/Sandbox: Difference between revisions

From EVE University Wiki
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Your relatively big speed in scram range should enable you to control range. If your opponent is short ranged scram kite him. And use the Optimal Range Disruption Script. If your oppenent is longer range go in and orbit close and unse the Tracking Speed Disruption Script. Note that the tracking disruptor does not work on missiles though.
Your relatively big speed in scram range should enable you to control range. If your opponent is short ranged scram kite him. And use the Optimal Range Disruption Script. If your oppenent is longer range go in and orbit close and unse the Tracking Speed Disruption Script. Note that the tracking disruptor does not work on missiles though.
{{ShipFitting
| ship=Slasher
| shipTypeID=585
| fitName=Fight Club - Artillery
| fitID=Fight-Club---Artillery
| low1name=Micro Auxiliary Power Core I
| low1typeID=11563
| low2name=Counterbalanced Compact Gyrostabilizer
| low2typeID=5933
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
| mid1typeID=5971
| mid2name=Faint Epsilon Scoped Warp Scrambler
| mid2typeID=5443
| mid3name=X5 Enduring Stasis Webifier
| mid3typeID=4025
| mid4name=Small Azeotropic Restrained Shield Extender
| mid4typeID=8427
| high1name=280mm 'Scout' Artillery I, Phased Plasma S
| high1typeID=9411
| charge1name=Phased Plasma S x1001
| charge1typeID=184
| high2name=280mm 'Scout' Artillery I, Phased Plasma S
| high2typeID=9411
| high3name=280mm 'Scout' Artillery I, Phased Plasma S
| high3typeID=9411
| rig1name=Small Projectile Ambit Extension I
| rig1typeID=31656
| rig2name=Small Auxiliary Thrusters I
| rig2typeID=31105
| rig3name=Small Polycarbon Engine Housing I
| rig3typeID=31177
| charge2name=Carbonized Lead S x1000
| charge2typeID=178
| charge3name=Nuclear S x1000
| charge3typeID=179
| charge4name=Proton S x1000
| charge4typeID=180
| charge5name=Depleted Uranium S x1000
| charge5typeID=181
| charge6name=Titanium Sabot S x1000
| charge6typeID=182
| charge7name=Fusion S x1000
| charge7typeID=183
| charge8name=EMP S x1000
| charge8typeID=185
| charge9name=Optimal Range Disruption Script x1
| charge9typeID=29005
| charge10name=Tracking Speed Disruption Script x1
| charge10typeID=29007
| high4name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=585:11563;1:5933;1:5971;1:5443;1:4025;1:8427;1:9411;3:184;1001:31656;1:31105;1:31177;1:178;1000:179;1000:180;1000:181;1000:182;1000:183;1000:185;1000:29005;1:29007;1::
| fleetup=
| alphacanuse=N
}}
This is pure kiting fit. Stay out of scram range. Use the web defensively to keep the opponent away if he ever comes close. Alternatively you could fit a tracking disruptor instead of the web.
Possible changes to the fit: The meta 4 guns are very expensive for a T1 frigate. Consider to meta down to meta 3. If you do not have enough CPU change the Small Polycarbon Engine Housing I rig to Small Processor Overclocking Unit I.
{{ShipFitting
| ship=Slasher
| shipTypeID=585
| fitName=Fight Club - Brawly Tanky
| fitID=Fight-Club---Brawly-Tanky
| low1name=IFFA Compact Damage Control
| low1typeID=5839
| low2name=Small Ancillary Armor Repairer, Nanite Repair Paste
| low2typeID=33076
| charge1name=Nanite Repair Paste x41
| charge1typeID=28668
| mid1name=Faint Epsilon Scoped Warp Scrambler
| mid1typeID=5443
| mid2name=Medium Ancillary Shield Booster, Cap Booster 50
| mid2typeID=32772
| charge2name=Cap Booster 50 x36
| charge2typeID=264
| mid3name=1MN Monopropellant Enduring Afterburner
| mid3typeID=6003
| mid4name=X5 Enduring Stasis Webifier
| mid4typeID=4025
| high1name=Small Knave Scoped Energy Nosferatu
| high1typeID=5137
| high2name=150mm Light 'Scout' Autocannon I, Phased Plasma S
| high2typeID=8815
| charge3name=Phased Plasma S x1001
| charge3typeID=184
| high3name=150mm Light 'Scout' Autocannon I, Phased Plasma S
| high3typeID=8815
| high4name=150mm Light 'Scout' Autocannon I, Phased Plasma S
| high4typeID=8815
| rig1name=Small Transverse Bulkhead I
| rig1typeID=33890
| rig2name=Small Transverse Bulkhead I
| rig2typeID=33890
| rig3name=Small Transverse Bulkhead I
| rig3typeID=33890
| charge4name=Carbonized Lead S x1000
| charge4typeID=178
| charge5name=Nuclear S x1000
| charge5typeID=179
| charge6name=Proton S x1000
| charge6typeID=180
| charge7name=Depleted Uranium S x1000
| charge7typeID=181
| charge8name=Titanium Sabot S x1000
| charge8typeID=182
| charge9name=Fusion S x1000
| charge9typeID=183
| charge10name=EMP S x1000
| charge10typeID=185
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=585:5839;1:33076;1:28668;41:5443;1:32772;1:264;36:6003;1:4025;1:5137;1:8815;3:184;1001:33890;3:178;1000:179;1000:180;1000:181;1000:182;1000:183;1000:185;1000::
| fleetup=
| alphacanuse=N
}}
An unusual fit intended to brawl. (Usually you do not mix armor and shield repairs.) With the two ancillary reppers the repair amount is relatively high. Pay attention that you do not reload both ancillary at the same time. The fitting room is relatively tight and you don't have a lot of options to make the fit work for lower skills.