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| =Abyssal deadspace=
| | {| |
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| All effects apply to both player and NPC ships.
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| * Calm (T1)
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| * Agitated (T2)
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| * Fierce (T3)
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| * Raging (T4)
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| * Chaotic (T5)
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| Space effects:
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| {| class="wikitable" style="text-align:center;" | |
| |- | | |- |
| | rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]] | | | {{{name}}}|| {{{system}}} |
| |'''Dark matter field'''
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| |'''Level 1'''
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| |'''Level 2'''
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| |'''Level 3'''
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| |'''Level 4'''
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| |'''Level 5'''
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| |- style="background:#3B0B0B;"
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| |[[File:Icon target range.png|32px]] Turret range penalty
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| |−30%
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| |−30%
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| |−30%
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| |−50%
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| |−70%
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| |- style="background:#0A2A0A;"
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| |[[File:Icon velocity.png]] velocity bonus
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| | colspan="6" |-50%
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| | |
| |- | | |- |
| | rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]]
| | | [[Image:{{{image|no-image.png}}}|| {{{quote}}} || {{{quote}}} |
| |'''Electrical storm'''
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| |'''Level 1'''
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| |'''Level 2'''
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| |'''Level 3'''
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| |'''Level 4'''
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| |'''Level 5'''
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| |- style="background:#3B0B0B;"
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| |[[File:Icon resist em.png]] EM resist | |
| |−30%
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| |−30%
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| |−30%
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| |−50%
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| |−70%
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| |- style="background:#0A2A0A;" | |
| |[[File:Icon capacitor capacity.png|32px]] Capacitor recharge rate
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| | colspan="6" |-50%
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| | |
| |-
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| | rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]]
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| |'''Plasma firestormstorm''' | |
| |'''Level 1'''
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| |'''Level 2'''
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| |'''Level 3'''
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| |'''Level 4'''
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| |'''Level 5'''
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| |- style="background:#3B0B0B;"
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| |[[File:Icon resist therm.png]] thermal resist penalty
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| |−30%
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| |−30%
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| |−30%
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| |−50%
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| |−70%
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| |- style="background:#0A2A0A;"
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| |[[File:Icon armor.png]] armor HP bonus
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| | colspan="6" |-50%
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| | |
| |-
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| | rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]]
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| |'''Exotic particle storm'''
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| |'''Level 1'''
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| |'''Level 2'''
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| |'''Level 3'''
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| |'''Level 4'''
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| |'''Level 5'''
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| |- style="background:#3B0B0B;"
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| |[[File:Icon resist kin.png]] kinetic resist penalty
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| |−30%
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| |−30%
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| |−30%
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| |−50%
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| |−70%
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| |- style="background:#0A2A0A;"
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| |[[File:Icon sensor resolution.png|32px]] scan resolution bonus
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| | colspan="6" |-50%
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| | |
| |-
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| | rowspan="3" style="padding:0px;" | [[File:WH_Black_Hole.jpg|180px]]
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| |'''Gamma-ray afterglow'''
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| |'''Level 1'''
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| |'''Level 2'''
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| |'''Level 3'''
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| |'''Level 4'''
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| |'''Level 5'''
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| |- style="background:#3B0B0B;"
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| |[[File:Icon resist exp.png]] Explosive resist penalty
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| |−30%
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| |−30%
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| |−30%
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| |−50%
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| |−70%
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| |- style="background:#0A2A0A;"
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| |[[File:Icon shield.png]] shield HP bonus
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| | colspan="6" |-50%
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| |} | | |} |
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| =====Tower effects:=====
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| * Multibody tracking pylon: +80% turret tracking bonus.
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| * Deviant automata suppressor: AOE drone and missile damage. Damages both player and NPC drones.
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|
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| =====Cloud effects:=====
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| * Bioluminescent cloud (white): 300% signature penalty.
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| * Filament cloud (orange): +50% shield booster capcitor usage, +100% ancillary shield booster charge usage.
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| =====Notes:=====
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| * 20 minute time limit. If the deadspace pockets are not completed in time the ship and pod are destroyed.
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| * Filaments and mutaplasmids drop from Triglavian Research Facility structures.
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| * Filaments obtainable from data sites.
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| * You become suspect on returning to normal space.
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| * Rat resist profiles mostly uniform (drones slightly resistant to EM). Use damage based on enviroment effect.
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