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Colony Under Fire: Difference between revisions

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{{Complex|Colony Under Fire}}
{{Complex|Colony Under Fire}}
'''Colony Under Fire''' is an [[Combat sites#Expeditions|expedition]] found by completing the [[Serpentis Military Complex]] signatures.  It contains four parts, each of which will be 4-8 jumps from the previous system, in null sec space.  
'''Colony Under Fire''' is an [[Combat sites#Expeditions|expedition]] found by completing the [[Serpentis Military Complex]] signatures.  It contains four parts, each of which will be 4-8 jumps from the previous system, in null sec space.  


== Walkthrough ==
== Walkthrough ==
The first 3 parts of this escalation are quite easy, but the last part can be somewhat challenging.
The first 3 parts of this escalation are quite easy, but the 4th part can be somewhat challenging.


==Part 1==
==Part 1==
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==Part 4==
==Part 4==
Needs additional information.  
Access: Gateless, Open Access <br>
 
This can be quite hard. The first 3 waves spawn on a 4 minutes timer. The third wave have a Relay Commander, killing this spawn the Relay Wave. Killing the second Relay Commander spawns Black Ceasar and his followers. <br>
 
You want to clear each wave before spawning the next wave.
 
{{NPCTableHead|Initial defenders}}
{{NPCTableSeparator|First wave}}
{{NPCTableRow|Destroyer|4|Corelior Sentinel}}
{{NPCTableRow|Cruiser|4|Corelum Guardian Chief / Chief Patroller|ewar=Damp}}
{{NPCTableRow|Battleship|7|Core Grand Admiral / Lord Admiral}}
{{NPCTableSeparator|Second wave}}
{{NPCTableRow|Frigate|3|Coreli Guardian Scout / Agent|point=yes|ewar=Web}}
{{NPCTableRow|Battlecruiser|4|Corelior High Captain / Squad Leader}}
{{NPCTableRow|Battleship|5|Core Grand Admiral}}
{{NPCTableSeparator|Third wave}}
{{NPCTableRow|Frigate|3|Coreli Guardian Patroller / Watchman|ewar=Damp}}
{{NPCTableRow|Cruiser|3|Corelum Guardian Chief / Chief Patroller|ewar=Damp}}
{{NPCTableRow|Battleship|8|Core Grand Admiral / Lord Admiral}}
{{NPCTableRow|Elite Battleship|1|Serpentis Relay Commander|trigger = triggers the Relay Wave}}
|}
 
{{NPCTableHead|Relay Wave}}
{{NPCTableRow|Frigate|4|Coreli Scout / Agent|point=yes|ewar=Web}}
{{NPCTableRow|Cruiser|4|Corelum Guardian Chief|ewar=Damp}}
{{NPCTableRow|Battleship|7|Core Lord Admiral / Grand Admiral}}
{{NPCTableRow|Elite Battleship|1|Serpentis Relay Commander|trigger = triggers the Commander Wave}}
|}
 
{{NPCTableHead|Commander Wave}}
{{NPCTableRow|Elite Frigate|6|Ceaser's Webber|ewar=Web|point=yes}}
{{NPCTableRow|Elite Cruiser|5|Ceaser's Subordinate|ewar=Damp}}
{{NPCTableRow|Elite Battleship|5|Ceaser's Comrade}}
{{NPCTableRow|Commander Battleship|1|Black Ceasar|note=He have an active armor tank, requires 600 dps to break|cargo = Core A-Type Modules, Shadow Serpentis Battleship Modules}}
|}
 
{{MessageBox|Expedition complete
|Black Ceasar has been torn to pieces, and the Serpentis have scattered back to the darkness from whence they came.|collapsed=yes}}
 
Attacking the Trucker Gate spawns a defensive wave. This offers nothing except the bounties - so there is no reason to attack the gate.
 
{{NPCTableHead|Structures}}Structure
{{NPCTableRow|Structure|1|Trucker Gate|trigger = Attacking this, triggers the Mercenary wave}}
|}
 
{{NPCTableHead|Mercenary Wave (Triggered by attacking the Trucker Gate)}}
{{NPCTableRow|Frigate|10|Space Trucker Outpost Guard}}
{{NPCTableRow|Battleship|10|Space Trucker Outpost Overlord}}
|}


==Rewards==
==Rewards==
The first part:
The first part:
*Can drop shadow serpentis ammunition and tags.
*Can drop shadow serpentis modules, ammunition and tags.
*Gives around 28.000.000 ISK in bounties.
*Gives around 28.000.000 ISK in bounties.
The second part:
*Can drop shadow serpentis modules, ammunition and tags.
*Gives around 36.000.000 ISK in bounties.
The third part:
*Can drop shadow serpentis modules, ammunition and tags.
*Gives around 15.000.000 ISK in bounties.
The fourth part:
*Can drop Core A-Type Modules, shadow serpentis modules, ammunition and tags.
*Gives around 50.000.000 ISK in bounties.


[[Category:Expeditions]]
[[Category:Expeditions]]