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Serpentis Logistical Outpost Part 2: Difference between revisions

From EVE University Wiki
m editing the spawns and trigger order
Walkthrough: described the triggers and spatial setup in detail.
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The site '''is not''' in deadspace so you can warp around freely. Take advantage of this by making bounce bookmark ~300 km off the site as you land in. You can then use this bookmark to bounce on asteroid/wreck to get in good position. This also means that a potential hunter can warp directly to you in second room with combat probes.   
The site '''is not''' in deadspace so you can warp around freely. Take advantage of this by making bounce bookmark ~300 km off the site as you land in. You can then use this bookmark to bounce on asteroid/wreck to get in good position. This also means that a potential hunter can warp directly to you in second room with combat probes.   


It is possible to make a warp-in bookmark +150km off from the entry point, warp to it, and then warp directly to the Energy Neutralizer Sentries to take them out fast.
=== Warp-in ===
The rats are in 3 groups and you land in the middle of them. The initial two neut towers are close to two other towers. The two other groups have three towers each and after two minutes an additional neuting tower spawns at them. As this isn't dedspace you can warp freely. (The groups are close to some asteroids and structures so you have warpin points.) Carefully consider how you want to run the site and adapt it to your ship(s) because if you warp to the towers you'll face a good bit of DPS, be pointed, and webbed.


=== Warp-in ===
{{NPCTableHead|}}
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|5|Coreli Guardian Initiate/Scout|ewar=Web|point=yes}}
{{NPCTableRow|Elite Frigate|5|Coreli Guardian Initiate/Scout|ewar=Web|point=yes}}
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As in the first pocket you can warp around, so use bookmarks if needed.
As in the first pocket you can warp around, so use bookmarks if needed.


The commander wave can be triggered before all the other waves have been triggered. The initial defenders have 2 reinforcement triggers.
In the room is a big structure in the shape of a Gallente station. When warping in you face four groups of rats. One group in front of the structure is close to you when you warp in and conists of battlecruisers and frigates which web and point. One group is in the center of the structure and conists of battleships and frigates. The other two groups are on the left and right of the structure and consists of battleships and (battle-)cruisers. After a short while in the center of the structure also towers spawn (one of them is neuting). For more details see the table below.


The commander is triggered by killing all the rats that spawn inside the station. All other rats can be ignored as long as you can tank them.
The four groups independently trigger respawns. In theory you could only kill the center group and it's following spawns to trigger the commander wave. But in practice you'll want to at least kill all pointing frigates and the neuting tower. For the center group a new wave is triggered if it is completely cleared. For the other groups the last ship of it's biggest shipclass is the trigger. (If the spawn contained battleships the last battleship killed in this spawn will trigger a new one and so on.)


The spawns presented here are only approximations.  
The rats listed below should be correct in regard of the waves. But the spawning is as described above. Thus the order might be very different for you.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}