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Capacitor warfare: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
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TL;DR skip this section if you don't care about the why or the details
TL;DR skip this section if you don't care about the why or the details
 
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===General Principles===
===General Principles===


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With this simple information tucked away we can discuss the particulars of how the individual cap warfare systems work.   
With this simple information tucked away we can discuss the particulars of how the individual cap warfare systems work.   
 
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===Energy Destabilizers===
===Energy Destabilizers===


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Here is screenshot of the attributes of the meta 0 heavy neut:
Here is screenshot of the attributes of the meta 0 heavy neut:
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[[image:Heavyneut.jpg]]
[[image:Heavyneut.jpg]]


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*note: the only difference between meta 4 to 6 is the fitting requirements
*note: the only difference between meta 4 to 6 is the fitting requirements
*the only difference between meta 8 (faction) and from meta 4 to 6 is the range
*the only difference between meta 8 (faction) and from meta 4 to 6 is the range and fitting
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*note: the only difference between meta 4 to 6 is the fitting requirements
*note: the only difference between meta 4 to 6 is the fitting requirements
*the only difference between meta 8 (faction) and from meta 4 to 6 is the range
*the only difference between meta 8 (faction) and from meta 4 to 6 is the range and fitting
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*note: the only difference between meta 4 to 6 is the fitting requirements
*note: the only difference between meta 4 to 6 is the fitting requirements
*the only difference between meta 8 (faction), meta 11 to 14 (commander), and from meta 4 to 6 is the range
*the only difference between meta 8 (faction), meta 11 to 14 (commander), and from meta 4 to 6 is the range and fitting
*meta 11 to 14 (commander) have a huge increase in range - that example is the longest range neut in EVE
*meta 11 to 14 (commander) have a huge increase in range - that example is the longest range neut in EVE
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===Energy Vampires===
===Energy Vampires===


The vampires of cap warfare are Energy Vampires - ie the assortment of Nosferatus (Nos).  They remove small amounts of cap, but instead of costing your own cap to do this they will actually give you the cap your opponent lost.  Because of the huge potential of being able to hurt a target while helping yourself there are several rather severe limitations on these modules.
Energy Vampires - ie the assortment of Nosferatus (Nos) remove small amounts of cap, but instead of costing your own cap to do this they will actually give you the cap your opponent lost.  Because of the huge potential of being able to hurt a target while only aiding yourself there are several rather severe limitations on these modules.
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*Strengths
*Strengths
**Amount of cap removed from the target is transferred to you
**Amount of cap removed from the target is transferred to you
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**Only transfers cap when your PERCENTAGE of capacitor is below the percentage of the targets capacitor
**Only transfers cap when your PERCENTAGE of capacitor is below the percentage of the targets capacitor
**Relatively short ranges (improves with module size)
**Relatively short ranges (improves with module size)
**Removes much less cap than neutralizers and require more CPU to fit


Here is screenshot of the attributes of the meta 0 heavy nos:


**Short ranges though increasing with module sizeHere is screenshot of the attributes of the meta 0 heavy nos:
[[image:Heavynos.jpg]]


[[image:Heavynos.jpg]]
All nosferatus have a similar set of attributes.  The different sizes of nosteratus differ significantly, but for each size tier they are fairly consistent across meta levels.  Aside from fitting consideration, the only attributes that change from meta 0 all the way to commander modules is the range and the amount of energy transferred to you.  The cycle time is consistent (3 seconds for small nos, 6 seconds for medium, and 12 seconds for heavy).  Small nos will transfer from 8 - 10 GJ across the meta levels, medium from 30 - 36 GJ, and heavy from 100 - 135 GJ.  The ranges for all the modules from meta 0 to the highest are between: small from 5,500m - 10,214m; medium from 10,500m - 19,500m; and heavy from 21,000m - 43,000m.
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Stats for Small Nos 0 - 6 meta level, meta 8 (faction) example, and meta
{| border="1"
! Meta Level !! Name !! Cycle Time !! Range !! Energy Transfered !! Nosing per Sec
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|| 0 || Small Nosferatu I || 3 sec || 5,500m || 8 GJ || ~2.7 GJ/sec
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|| 1 || Small 'Ghoul' Energy Siphon I || 3 sec || 5,775m || 8.4 GJ || 2.8 GJ/sec
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|| 2 || Small 'Knave' I Energy Drain || 3 sec || 6,050m || 8.8 GJ || ~2.9 GJ/sec
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|| 3 || E5 Prototype Energy Vampire || 3 sec || 6,325m || 9.2 GJ || ~3.1 GJ/sec
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|| 4 || Small Diminishing Power System Drain I || 3 sec || 6,600m || 9.6 GJ || 3.2 GJ/sec
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|| 5 || Small Nosferatu II || 3 sec || 6,600m || 9.6 GJ || 3.2 GJ/sec
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|| 6 || 'Upir' Small Nosferatu I || 3 sec || 6,500m || 10 GJ || ~3.3 GJ/sec
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|| eg 8 || Imperial Navy Small Nosferatu || 3 sec || 7,500m || 9.6 GJ || 3.2 GJ/sec
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|| eg 13 || Corpii A-Type Small Nosferatu || 3 sec || 10,214m || 10 GJ || ~3.3 GJ/sec
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|}
*note: the only difference between meta 4 and 5 is the fitting requirements
*the only difference between meta 8 (faction) and from meta 4 and 5 is the range and fitting
*the only difference between meta 11 to 13 (complex) and from meta 6 is the range and fitting
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Stats for Med Nos 0 - 6 meta level, meta 8 (faction) example, and meta 12 (complex) example
{| border="1"
! Meta Level !! Name !! Cycle Time !! Range !! Energy Transfered !! Nosing per Sec
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|| 0 || Medium Nosferatu I || 6 sec || 10,500m || 30 GJ || 5.0 GJ/sec
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|| 1 || Medium 'Ghoul' Energy Siphon I || 6 sec || 11,025m || 32 GJ || ~5.3 GJ/sec
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|| 2 || Medium 'Knave' I Energy Drain || 6 sec || 11,550m || 33 GJ || 5.5 GJ/sec
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|| 3 || E50 Prototype Energy Vampire || 6 sec || 12,075m || 35 GJ || ~5.8 GJ/sec
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|| 4 || Medium Diminishing Power System Drain I || 6 sec || 12,600m || 36 GJ || 6.0 GJ/sec
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|| 5 || Medium Nosferatu II || 6 sec || 12,600m || 36 GJ || 6.0 GJ/sec
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|| 6 || 'Strigoi' Medium Nosferatu I || 6 sec || 12,500m || 36 GJ || 6.0 GJ/sec
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|| eg 8 || Imperial Navy Medium Nosferatu || 6 sec || 15,000m || 36 GJ || 6.0 GJ/sec
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|| eg 12 || Corpum B-Type Medium Nosferatu || 6 sec || 18,000m || 33 GJ || 5.5 GJ/sec
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|}
*note: the only difference between meta 4 and 5 is the fitting requirements
*the only difference between meta 8 (faction) and from meta 4 and 5 is the range and fitting
*the only difference between meta 11 to 13 (complex) is the range and fitting
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Stats for Heavy Nos 0 - 6 meta level, meta 8 (faction) example, meta 11 (complex) example, and meta (commander) example
{| border="1"
! Meta Level !! Name !! Cycle Time !! Range !! Energy Transfered !! Nosing per Sec
|-
|| 0 || Heavy Nosferatu I || 12 sec || 21,000m || 100 GJ || ~8.3 GJ/sec
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|| 1 || Heavy 'Ghoul' Energy Siphon I || 12 sec || 22,050m || 105 GJ || 8.75 GJ/sec
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|| 2 || Heavy 'Knave' I Energy Drain || 12 sec || 23,100m || 110 GJ || ~9.2 GJ/sec
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|| 3 || Heavy Prototype Energy Vampire || 12 sec || 24,150m || 115 GJ || ~9.6 GJ/sec
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|| 4 || Heavy Diminishing Power System Drain I || 12 sec || 25,200m || 120 GJ || 10.0 GJ/sec
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|| 5 || Heavy Nosferatu II || 12 sec || 25,200m || 120 GJ || 10.0 GJ/sec
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|| 6 || 'Vrykolakas' Heavy Nosferatu I || 12 sec || 25,500m || 120 GJ || 10.0 GJ/sec
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|| eg 8 || Imperial Navy Heavy Nosferatu || 12 sec || 30,000m || 120 GJ || 10.0 GJ/sec
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|| eg 11 || Corpum C-Type Heavy Nosferatu || 12 sec || 33,000m || 120 GJ || 10.0 GJ/sec
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|| eg 14 || Shaqil's Modified Heavy Nosferatu || 12 sec || 43,000m || 120 GJ || 10.0 GJ/sec
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|}
*note: the only difference between meta 4 and 5 is the fitting requirements
*the only difference between meta 8 (faction) and from meta 4 to 6 is the range and fitting
*the only difference between meta 11 to 14 (complex and commander) is the range and fitting
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Generally all nosferatus have a similar set of attributes.  The first drawback of nos is that they are harder to fit than neuts of equivalent size requiring more CPU.  The only attributes that change from meta 0 all the way to commander modules is the range and the amount of energy transferred to you.  The cycle time is consistent (3 seconds for small nos, 6 seconds for medium, and 12 seconds for heavy).  Small nos will transfer from 8 - 10 GJ across the meta levels, medium from 30 - 36 GJ, and heavy from 100 - 135 GJ.  The ranges for all the modules from meta 0 to the highest are between: small from 5,500m - 10,214m; medium from 10,500m - 19,500m; and heavy from 21,000m - 43,000m.


So if you are within range of a target and activate an nos the exact same thing will happen as with a neut except now the 'activation cost' is a negative amount equivalent to the amount removed from the opponent credited to your capacitor.
So if you are within range of a target, and you have less percentage of cap then them and you activate a nos the exact same thing will happen as with a neut except now the 'activation cost' is a negative amount equivalent to the amount removed from the opponent credited to your capacitor.


The low amounts of energy actually removed from a target while using a nosferatu makes it practically impossible to cap out an opponent using these modules. To compare it directly to an equivalent neut multiply the amount of energy transfered by 2 since the cycle time is always half that of a neutralizer and you will see just how much less energy is removed.  As well Nosferatus have the additional limitation of only transferring energy when the opponents capacitor has a higher percentage of charge then your own.  Essentially in order to cap out it requires you to be capped out as well.  These are pretty severe limitations.  However, nosferatus are still extremely useful modules in certain circumstances and using them effectively will be discuss more in the fitting and fighting section.
The low amounts of energy actually removed from a target while using a nosferatu makes it practically impossible to cap out an opponent using these modules. To compare it directly to an equivalent neut multiply the amount of energy transfered by 2 since the cycle time is always half that of a neutralizer and you will see just how much less energy is removed.  As well Nosferatus have the additional limitation of only transferring energy when the opponents capacitor has a higher percentage of charge then your own.  Essentially in order to cap out it requires you to be capped out as well.  These are pretty severe limitations.  However, nosferatus are still extremely useful modules in certain circumstances and using them effectively will be discuss more in the fitting and fighting section.
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Light, medium and heavy neutralizing drones have the same general characteristics as other drones.  General infomation can be found [[Drones|here]] and will not be discussed in this guide.
Light, medium and heavy neutralizing drones have the same general characteristics as other drones.  General infomation can be found [[Drones|here]] and will not be discussed in this guide.
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*Energy Neutralizer Drones
*Energy Neutralizer Drones
**Strengths
**Strengths