Difference between revisions of "Technological Secrets (Level 3)"
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Waves warp in at about 20km from the beacon and are timed not triggered, intervals between waves are generally 4-5 minutes (timed 4x different times). There is a chance of a +3 implant drop from one of the cruisers (Thukker Mercenary Captain).<br> | Waves warp in at about 20km from the beacon and are timed not triggered, intervals between waves are generally 4-5 minutes (timed 4x different times). There is a chance of a +3 implant drop from one of the cruisers (Thukker Mercenary Captain).<br> | ||
− | Wave 1 | + | {{NPCTableHead|Wave 1 (20km from warp-in)}} |
− | 20km from warp-in | + | {{NPCTableRow|Sentry|3|Thukker Mercenary Eliminators}} |
− | + | |} | |
+ | |||
Wave 2:<br><br> | Wave 2:<br><br> |
Revision as of 10:04, 30 July 2018
Technological Secrets (1 of 3)
Level | 3 |
Type | Encounter |
Objective | Fly to the coordinates in your journal. Destroy the Thukker mercenaries there, and wait for their reinforcements. Once all of the reinforcements have been destroyed, along with their captain, then report back to your agent. |
Faction | Thukker Trib |
Best damage to deal | Therm, Kin |
Damage to resist | Exp, Therm |
Ship suggestion | Drake |
Mission briefing |
---|
Expert Distribution surveillance spotted a small team of Thukker mercenaries in Liekuri, probably up to no good. They're wanted men, and need to be taken care of. I would ask you to bring them in for trial but that really isn't necessary, the exception being their captain. I want him taken alive and brought to me. We'd like to figure out exactly what they've been up to.
Your objectives in this mission are not as simple as they sound, however. We haven't been able to locate their captain's hideout yet. but we expect him to show up if you warp to some of his minions who are holed up in a small asteroid belt in Liekuri. So I suggest you destroy the first group of mercenaries you encounter as fast as you can, before more reinforcements arrive, or you'll have a heck of a battle on your hands. |
- You will suffer 2.4% a standings loss with the Minmatar Republic for destroying Minmatar Republic's Republic Fleet Detective in Part 3. It is not necessary to destroy this ship to complete the mission, however. Standings losses are based on specific ship kills, NOT the mission as a whole.
- Reinforcement spawns will target and attack any drones sitting outside your ship when they spawn
Waves warp in at about 20km from the beacon and are timed not triggered, intervals between waves are generally 4-5 minutes (timed 4x different times). There is a chance of a +3 implant drop from one of the cruisers (Thukker Mercenary Captain).
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Sentry Thukker Mercenary Eliminators |
Wave 2:
Spawn 24km from warp-in
5x Thukker Mercenary Fighters (Frigate)
2-3x Thukker Mercenary Eliminators (Cruiser)
Wave 3:
Spawn 34km from warp-in
4x Thukker Mercenary Elite Fighters (Frigate)
1x Thukker Mercenary Eliminator (Cruiser)
Wave 4:
Spawn 32km from warp-in
2x Thukker Mercenary Elite Fighters (Frigate)
2x Thukker Mercenary Eliminators (Cruiser)
Wave 5:
Spawn 22km from warp-in
2x Thukker Captain's Wingman (Frigate)
1x Thukker Mercenary Captain (Cruiser)
Blitz:
Blitzing is not possible, you will require about 15 minutes for this part
Hint:
Do not forget to loot the Mercenary Pilot dropped from the last killed ship
Last killed ship drops in loot +3 implant(confirmed 9/15/2016), dont forget to check for additional 8 mil isk (chances not known, reported by couple players)
Return your drones to drone bay after each wave or they will be targeted and killed by the succeeding reinforcement wave.
Bounties:
Thukker Mercenary Eliminators: 80k each
Thukker Mercenary Elite Fighters: 10k each
Thukker Captain's Wingman: 10k each
Thukker Mercenary Captain: 220k
Loot & Salvage:
4.5 million ISK
Mining:
There are multiple veldspar and scordite asteroids , about 22km from the warp-in beacon.
Technological Secrets (2 of 3)
Mission type: Courier (0.1 m3)
Technological Secrets (3 of 3)
Faction: Minmatar
Mission type: Encounter
Space type: Normal
Damage dealt: Exp, Therm
Recommended damage dealing: Exp, Kin
No bounty on any ships in this mission
Wave 1:
Spawn present at warp-in, spread out 5-20k. Support frigates close quickly (700 m/s)!!
1x Republic Fleet Detective (Frigate) (see note at page top on standings loss)
4x Republic Fleet Soldiers (Frigate)
2x Republic Fleet C-1 Support Frigate (**webifier**)
1x Republic Fleet D-1 Support Frigate (**target painter**)
1x Republic Fleet Rupture (Cruiser) Trigger
Wave 2:
3x Republic Fleet Ruptures (one of them: trigger)
2x Chief Republic Kvarm (tgt painter)
Wave 3:
3x Republic Destroyers (Tribal Faxi)
2x Republic BCs (Venis)
The last wave does considerably more damage than the first two, so if you are not ready or too busy picking up cans you can get caught with your pants down!
Loot:
Got about 5,300,000 isk in loot. Mostly from the tags. Other players reporting up to 14m in comments.
Drops = 5,300,000 isk Salvage = 200,000 isk Bounties = 0 isk
- Total** = 5,500,00 isk
Blitz:
Mission completed when wave 2 is killed, no need to engage wave 3.
You do not need to kill the Republic Fleet Detective to finish the mission.