Difference between revisions of "User:Hirmuolio Pine"

From EVE University Wiki
Jump to: navigation, search
Line 40: Line 40:
 
==Data/relic stuff==
 
==Data/relic stuff==
  
{|class="wikitable apps sortable" cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
+
===Relic===
!colspan="1" style="background:#222222"| Level
 
!style="background:#222222;width:30px;color:cyan"|High
 
!style="background:#222222;width:30px;color:yellow"|Low
 
!style="background:#222222;width:30px;color:red"|Null
 
!colspan="1" style="background:#222222"| Data site
 
!colspan="1" style="background:#222222"| Relic site
 
  
|-
+
Level 1:
!style="background:#222222"| 1
 
!style="color:cyan;background:#222222"| ✔
 
!style="background:#222222"|
 
!style="background:#222222"|
 
|Local {{co|#9ef37c|(Faction)}} Virus Testing Site
 
|Crumbling {{co|#9ef37c|(Faction)}} Excavation
 
  
|-
+
Level 2:
!style="background:#222222"| 2
 
!style="background:#222222"| ✔
 
!style="background:#222222"|
 
!style="color:red;background:#222222"|
 
|Local {{co|#9ef37c|(Faction)}} Data Processing Center
 
|
 
  
|-
+
Level 3:
!style="background:#222222"| 3
 
!style="background:#222222"| ✔
 
!style="background:#222222"|
 
!style="color:red;background:#222222"|
 
|Local {{co|#9ef37c|(Faction)}} Production Installation
 
|
 
  
|}
+
Level 4:
 +
* Crumbling Serpentis Mining Installation (high)
  
 +
Level 5:
 +
 +
 +
===Data===
 +
 +
Level 1:
 +
 +
Level 2:
 +
 +
Level 3:
 +
 +
Level 4:
 +
* Limited Sleeper Cache
 +
* Standard Sleeper Cache
 +
 +
Level 5:
 +
* Superior Sleeper Cache
  
 
==Archives==
 
==Archives==

Revision as of 07:24, 11 August 2018

Hirmuolio Pine.
A voice in your head:
Work on wiki editing

User:Hirmuolio_pine/sandbox

User:Hirmuolio_pine/sandbox2

User:Hirmuolio_pine/sandbox3

User:Hirmuolio_pine/landmarks

Medal box

Ribbon-Freshman.png Ribbon-Sophomore.png Ribbon-Basic.png Ribbon-EVEGate.png Ribbon-Poitot.png Ribbon-DS Participant.png Ribbon-WSpace.png Ribbon-Sov Null.png Ribbon-Singularity.png Ribbon-Epic Pirate.png Ribbon-Epic Amarr.png Ribbon-Epic Caldari.png Ribbon-Epic Gallente.png Ribbon-Epic Minmatar.png Ribbon-Close Call.png Graduate.jpg



UNIGradMedal.PNG ContentCreator.png

Data/relic stuff

Relic

Level 1:

Level 2:

Level 3:

Level 4:

  • Crumbling Serpentis Mining Installation (high)

Level 5:


Data

Level 1:

Level 2:

Level 3:

Level 4:

  • Limited Sleeper Cache
  • Standard Sleeper Cache

Level 5:

  • Superior Sleeper Cache

Archives

DED complex: http://web.archive.org/web/20160225234439/https://wiki.eveonline.com/en/wiki/Category:DED_Complexes

Unrated: http://web.archive.org/web/20160225234451/https://wiki.eveonline.com/en/wiki/Category:Unrated_Complexes

Anomaly: http://web.archive.org/web/20160225234442/https://wiki.eveonline.com/en/wiki/Category:Cosmic_Anomalies

Expeditions: http://web.archive.org/web/20160226015706/https://wiki.eveonline.com/en/wiki/Category:Expeditions

https://targetcaller.blogspot.fi/p/cosmic-signature-ratting-guide.html


http://gamingwithdaopa.ellatha.com/eveonline/exploration-sites/combat/


eve survival http://web.archive.org/web/20150202165540/http://eve-survival.org/wikka.php?wakka=HomePage

COSMOS

https://forums.eveonline.com/default.aspx?g=posts&t=472989

http://web.archive.org/web/20150303151611/http://web.archive.org/web/20120426163113/http://eve-odessa.com/en/guides/cosmos.html

http://wiki.eve-inspiracy.com/index.php?title=Gallente_COSMOS_Guide

http://web.archive.org/web/20160228052040/https://wiki.eveonline.com/en/wiki/Amarr_Cosmos_%28Guide%29

http://wiki.eve-inspiracy.com/index.php?title=COSMOS

https://www.eveinfo.net/complexes/index~56.htm

CMB site stuff

Template:StructureTable


Spawn table
WD EWAR L


Hauler 1 x Industrial alvin Target painting
Frigate 1 x Frigate coreli Target Painter
Elite Frigate 1 x Elite Frigate shadow Target Painter Tracking Disruptor
Overseer Frigate 1 x Overseer Frigate joku Energy Neutralizer
Commander Frigate 1 x Commander Frigate
Destroyer 1 x Destroyer
Commander Destroyer 1 x Commander Destroyer
Cruiser 1 x Cruiser
Storyline Mission Cruiser 1 x Storyline Mission Cruiser
Elite Cruiser 1 x Elite Cruiser
Overseer Cruiser 1 x Overseer Cruiser
Commander Cruiser 1 x Commander Cruiser
Battlecruiser 1 x Battlecruiser
Battleship 1 x Battleship
Commander Battleship 1 x Commander Battleship
Overseer Battleship 1 x Overseer Battleship
Sentry 1 x Sentry

Math stuff

Variables and constants

v = velocity(m/s)

v_t = transversal velocity

v_r = radial velocity

v_max = max velocity (m/s)

t = time (s)

I = inertia modifier

M = mass (kg)

Flying


Acceleration

Velocity at time t

v(t)=v_max * (1-exp( (-t*10^6)/(I*M) ))

time to velocity v

t = -I * M * 10^-6 * ln(1 - v/v_max)

Ships warp out after reaching 75% of their max velocity. From this it is easy to calculate time to warp for stationary ship.

time to warp = -I * M * 10^-6 * ln(0.25)

\omega = v_t * r

Warp


Standings


Effective standing

E = effective standing

B = base standing

S = diplomacy/criminal connections/connections level

E = 10 − (10-B) × (1 - 0.04 × S)

Increase in base standing

i = increase (decimal form)

L = Level in social

dB = i*( 10-B+L(0.2-0.05*B) )

Shooting


Turrets

ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)

The chance to hit value is comared to random value X∈[0,1]. If X<ChanceToHit the shot hits.

X also determines damage of the shot.

Damage of the shot = BaseDamage*(X+0.5)

Missiles

D = base damage

S = signature radius

E explosion radius

v_e = Explosion velocity

v_t = target velocity

drf = damage reduction factoro

Damage = D * min( 1, S/E, ((S*V_e)/(E*Vt))^(ln(drf)/ln(5.5)) )