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==Skills== | ==Skills== | ||
Their is only 1 skill that directly impacts the effectiveness of your Capacitor Warfare modules and it only effects 1 type of cap warfare modules: neutralizers. This skill is [http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems]. It will reduce the activation cost of all neuts by 5% per level which has excellent results on efficiency. At level 5 a Tech II heavy neut will only require 375 GJ per cycle to neutralize 600 GJ. This is 160% efficiency. Unfortunately this has no positive effect on nos or drones as they do not use capacitor to activate. | |||
The better your capacitor the better you can conduct effective cap warfare. Therefore both [http://wiki.eveonline.com/en/wiki/Energy_Management Energy Management] and [http://wiki.eveonline.com/en/wiki/Energy_Systems_Operation Energy Systems Operation] are extremely important skills and should be trained to 5 for serious cap warfare users. | |||
All the supporting capacitor management skills as listed in [http://www.eve-ivy.com/wiki/index.php?title=Capacitor_Management_101#Capacitor_Enhancing_Skills Capacitor Management 101] will assist in getting you to and through a fight with more cap. More cap available for cap warfare that is. Depending on preference, ship types, and fits the relative importance of each skill will change but can all be considered a good investment of SP. | |||
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