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Capacitor warfare: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
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==Skills==
==Skills==


Their is only 1 skill that directly impacts the effectiveness of your Capacitor Warfare modules and it only effects 1 type of cap warfare modules: neutralizers. This skill is [http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems].  It will reduce the activation cost of all neuts by 5% per level which has excellent results on efficiency.  At level 5 a Tech II heavy neut will only require 375 GJ per cycle to neutralize 600 GJ.  This is 160% efficiency.  Unfortunately this has no positive effect on nos or drones as they do not use capacitor to activate.
Their is only 1 skill that directly impacts the effectiveness of your Capacitor Warfare modules and it only effects 1 type of cap warfare modules: destabilizers. This skill is [http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems].  It will reduce the activation cost of all neuts by 5% per level which has excellent results on efficiency.  At level 5 a Tech II heavy neut will only require 375 GJ per cycle to neutralize 600 GJ.  This is 160% efficiency.  Unfortunately this has no positive effect on nos or drones as they do not use capacitor to activate.


The better your capacitor the better you can conduct effective cap warfare.  Therefore both [http://wiki.eveonline.com/en/wiki/Energy_Management Energy Management] and [http://wiki.eveonline.com/en/wiki/Energy_Systems_Operation Energy Systems Operation] are extremely important skills and should be trained to 5 for serious cap warfare users.
The better your capacitor the better you can conduct effective cap warfare.  Therefore both [http://wiki.eveonline.com/en/wiki/Energy_Management Energy Management] and [http://wiki.eveonline.com/en/wiki/Energy_Systems_Operation Energy Systems Operation] are extremely important skills and should be trained to 5 for serious cap warfare users.