Difference between revisions of "Shipyard Theft (Blood Raiders)"

From EVE University Wiki
Jump to: navigation, search
Line 3: Line 3:
 
|Type= Encounter
 
|Type= Encounter
 
|Objective=  
 
|Objective=  
|Faction= Blood Raiders
+
|Faction1= Blood Raiders
 
|DamageToDeal=  
 
|DamageToDeal=  
 
|DamageToResist=
 
|DamageToResist=

Revision as of 14:33, 9 October 2018

Type Encounter
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Webs
Rewards Skirmish Command Mindlink
Mission briefing
I'm glad you made your way here, Hirmuolio Pine. We had an amazing breach of security earlier today when a band of Blood Raider agents managed to infiltrate one of our shipyards and steal some very valuable equipment from its compounds. We've tracked them down to a Blood Raider supply depot in Onirvura, where they have set up a defensive perimeter in preparation for an attack. I know this might be a difficult assignment for you, Hirmuolio Pine, but it's vital that we retrieve the stolen goods from those blood-sucking vermin.

Our spies tell us that the equipment we're looking for is located in one of their storage facilities in the depot, still in its sealed container. Don't hesitate to destroy the structure, in order to retrieve the goods. And you can keep anything extra you find there. Good luck.

1st pocket

Group 1 is the hardest hitting group. No webifiers, so turn around and move away from the blob while tanking the group. At a safe distance (100km from next rat) blow them up. Drones didn't aggro the rest of the pocket at 50km from the next group. While the mission does not have drone aggro or stage aggro, the second person to warp in will get aggro from the group with the webifiers, unless that group is already aggressed.

  • Effective Jan. 2009, there are two versions of this mission:
    Version A, Group 1 will auto-aggro but Group 2 will ignore you until it is attacked.

Version B, there will be no auto-aggro, but Group 2 will aggro as soon as you fire on Group 1 --> HOWEVER, Group 2 can be attacked without causing aggro by Group 1. So, if you aren't attacked by Group 1 within 20 seconds or so of warping in, move out to sniping range and attack Group 2 first.*

After blowing group 1 up, take out the group with the webifiers (Group 2). No other group will be aggroed.

The groups 3-5 are consisting of short range, low damage battleships. No webbing rats.


WD EWAR L
Group 1 (20 km
Battlecruiser 4 x Battlecruiser Corpatis Phantom
Battleship 1 x Battleship Corpus Cardinal
Group 2 (25 km
Frigate 5 x Frigate Blood Disciple/Wraith Stasis Webifier
Cruiser 5 x Cruiser Corpum Dark Priest/Shadow Sage
Battleship 1 x Battleship Corpus Monsignor
Group 3 (30 km
Battleship 4 x Battleship Corpus Prophet/Archon
Group 4 (40 km
Destroyer 5 x Destroyer Corpior Templar/Devoter
Battlecruiser 6 x Battlecruiser Corpatis Shade/Seer
Group 5 (40 km
Battleship 3 x Battleship Corpus Oracle/Apostle

2nd pocket

No webifiers or points.

Storage Silo drops an Amarr Nexus chip (type varies...view comments below) and 50x High tech data chips. The habitat modules can also drop trade commodities such as milk.

Tip: If you have a short range setup and enough to tank them easily, go for the BS first as they like to move out to over 40k range. Everything else stays nice and close.


WD EWAR L


Destroyer 4 x Destroyer Corpior Templar/Devoter
Battlecruiser 6 x Battlecruiser Corpatis Shade/Seer
Battleship 3 x Battleship Corpus Apostle/Monsignor
Sentry 2 x Sentry Bloodraider Sentry Gun
Structure 1 x Storage Silo 5x Small Sealed Cargo Containers, Amarr MIY-1 Nexus Chip