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Additionally the manuring job will require at least one item of each type per run. This is most notable when the job requires one item per run. With 100 runs and 10% material reduction you would assume that you would need 90 items but you still need 100 items. | Additionally the manuring job will require at least one item of each type per run. This is most notable when the job requires one item per run. With 100 runs and 10% material reduction you would assume that you would need 90 items but you still need 100 items. | ||
==Storyline production== | |||
[[COSMOS|COSMOS missions]] and data sites are a source of storyline module blueprint copies. These modules require rare components that can be found in data sites, relic sites and COSMOS sites. | |||
To manufacture them you will also need few extra skills: | |||
* {{sk|Amarr Encryption Methods|mult=yes}} | |||
* {{sk|Caldari Encryption Methods|mult=yes}} | |||
* {{sk|Gallente Encryption Methods|mult=yes}} | |||
* {{sk|Minmatar Encryption Methods|mult=yes}} | |||
* {{sk|Sleeper Technology|mult=yes}} | |||
* {{sk|Takmahl Technology|mult=yes}} | |||
* {{sk|Talocan Technology|mult=yes}} | |||
* {{sk|Yan Jung Technology|mult=yes}} | |||
==Booster production== | ==Booster production== | ||