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Tech 3 Production: Difference between revisions

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* Reverse Engineer subsystem and hull BPCs
* Reverse Engineer subsystem and hull BPCs
* Construct subsystems and hulls
* Construct subsystems and hulls
These steps, and the skills and materials for each are detailed below.


[[File:T3 Flowchart.png|800px]]


== Polymer Reactions ==
== Polymer Reactions ==
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After the reaction process the Hybrid polymer produced will typically have 40% or so of the feed materials volume, depending on the exact reaction and on the facility ME bonuses.
After the reaction process the Hybrid polymer produced will typically have 40% or so of the feed materials volume, depending on the exact reaction and on the facility ME bonuses.


== Subsystem Component Construction ==
== Hybrid Tech Component Construction ==


Despite the name, these components are used to construct both the subsystems and the hulls. You can manufacture these in station facilities in k-space, or at a Component Assembly Array (contains major benefits for time and material efficiency) at a POS.  The BPOs are available under ''Blueprints > Manufacture & Research > Components > Subsystem Components'' and may be researched & copied as normal.
These components are used to construct both the subsystems and the hulls. You can manufacture these in any citadel or station where construction is possible (where there is an online Standup Manufacturing Plant I).  The BPOs are available under ''Blueprints > Manufacture & Research > Components > Subsystem Components'' and may be researched & copied as normal. Normal facility bonuses apply. A rig (Advanced Component Manufacturing) can also be installed to speed up manufacturing or increase material efficiency.


=== Skills ===
=== Skills ===


Each subsystem component BPO needs:
Each subsystem component BPO needs {{sk|Industry|mult=yes}} trained at V and {{sk|Electromagnetic Physics|mult=yes}} trained to II and may require in addition one of the following skill
* {{sk|Electromagnetic Physics}} trained to II, plus one of
* {{sk|Amarr Starship Engineering|mult=yes}} II
* {{sk|Graviton Physics}} II
* {{sk|Graviton Physics|mult=yes}} II
* {{sk|High Energy Physics}} II
* {{sk|Caldari Starship Engineering|mult=yes}} II
* {{sk|Mechanical Engineering}} II
* {{sk|Gallente Starship Engineering|mult=yes}} II
* {{sk|Plasma Physics}} II
* {{sk|Laser Physics|mult=yes}} II
* {{sk|Mechanical Engineering|mult=yes}} II
* {{sk|Minmatar Starship Engineering|mult=yes}} II
* {{sk|Plasma Physics|mult=yes}} II


===Materials===
===Materials===