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:These drones '''{{co|wheat|mine asteroids or ice}}''' for resources. | :These drones '''{{co|wheat|mine asteroids or ice}}''' for resources. | ||
== | == Combat drones== | ||
Combat drones come in four types: Light, medium, heavy and sntry. | |||
'''{{co|wheat|Light drones}}''': | '''{{co|wheat|Light drones}}''': | ||
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* Are good against battleships, and can handle battlecruisers | * Are good against battleships, and can handle battlecruisers | ||
'''{{co|wheat | '''{{co|wheat|Sentry drones}}''': | ||
* Use 25m<sup>3</sup> space and 25Mbit/sec bandwidth | * Use 25m<sup>3</sup> space and 25Mbit/sec bandwidth | ||
* Cannot move in space | * Cannot move in space | ||
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* Most effective against battleships and battlecruisers, but can also hit smaller targets if they are far enough away | * Most effective against battleships and battlecruisers, but can also hit smaller targets if they are far enough away | ||
Each race has their its own light, medium, heavy, and sentry drones, and they each do one [[NPC Damage Types|damage type]] (for instance, all Amarr drones do EM damage, while all Caldari drones do kinetic damage). | Each race has their its own light, medium, heavy, and sentry drones, and they each do one [[NPC Damage Types|damage type]] (for instance, all Amarr drones do EM damage, while all Caldari drones do kinetic damage). | ||
==== Light, medium and heavy drones ==== | |||
These are the types of drones people first think when they hear "drones". They are mobile platforms that fly to the target and shoot them once they get close. As long as the target is within the drone control range they can engage. Though travel time may be a problem at long ranges, especially with heavy drones. | |||
The faction variants do not just deal different damage types. | |||
* Minmatar drones are the fastest drones (50% faster than Gallente drones with MWD on), and so excel at chasing fast ships. However, they do the lowest damage. | * Minmatar drones are the fastest drones (50% faster than Gallente drones with MWD on), and so excel at chasing fast ships. However, they do the lowest damage. | ||
* Gallente drones do the most damage (23% more than Minmatar drones), but are the slowest. | * Gallente drones do the most damage (23% more than Minmatar drones), but are the slowest. | ||
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padding: 0.2em 0.5em; } | padding: 0.2em 0.5em; } | ||
}} | }} | ||
{| class="wikitable drones" style="border:none;" | {| class="wikitable drones " style="border:none;" | ||
|- | |- | ||
! colspan=4 style="background-color:#111111;border:none;" | | ! colspan=4 style="background-color:#111111;border:none;" | | ||
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Please note that you can hover over the titles for an explanation of the terms and units. | Please note that you can hover over the titles for an explanation of the terms and units. | ||
{| class="wikitable collapsible drones" | {| class="wikitable collapsible collapsed drones" | ||
|+ '''Drone attributes''' | |||
! Faction | ! Faction | ||
! Drone | ! Drone | ||
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In addition to the basic Tech 1 drones (described above), there are four other [[Techs, Tiers and Meta levels|variants]] of drone within each race's light/medium/heavy drone lineup: | In addition to the basic Tech 1 drones (described above), there are four other [[Techs, Tiers and Meta levels|variants]] of drone within each race's light/medium/heavy drone lineup: | ||
*A '''{{co|wheat|Faction}}''' drone, available from [[Loyalty Points|LP stores]]. They don't require additional skills to use (beyond those required for the Tech 1 drones). They have a very large number of hit points, but slightly lower damage than their Tech 2 counterparts. | |||
*A '''{{co|wheat|Tech 2}}''' drone, which is more powerful (better speed, damage, and hit points) than its Tech 1 counterpart, but requires additional skills to use. | *A '''{{co|wheat|Tech 2}}''' drone, which is more powerful (better speed, damage, and hit points) than its Tech 1 counterpart, but requires additional skills to use. | ||
*'''{{co|wheat|'Integrated'}}''' and '''{{co|wheat|'Augmented'}}''' drones, which can be thought of as enhanced Tech 1 drone and Tech 2 drones, respectively. These drones are produced from the components found in NPC rogue drone wrecks. They need the same skills to use as Tech 1 and Tech 2 drones, respectively, but have slightly improved stats. The damage they do is split between the race's primary and secondary damage types (unlike all other types of subcapital combat drones, which deal only the race's primary damage type). However, the 'integrated' drones are fairly rare and therefore very expensive. | |||
*'''{{co|wheat|'Integrated'}}''' and '''{{co|wheat|'Augmented'}}''' drones, which can be thought of as enhanced Tech 1 drone and Tech 2 drones, respectively. These drones are produced from the components found in NPC rogue drone wrecks. They need the same skills to use as Tech 1 and Tech 2 drones, respectively, but have slightly improved stats. The damage they do is split between the race's primary and secondary damage types (unlike all other types of subcapital combat drones, which deal only the race's primary damage type). However, | |||
The table below lists the stats of these drone variants, using the Tech 1 drones as a baseline. | The table below lists the stats of these drone variants, using the Tech 1 drones as a baseline. | ||
{| class="wikitable collapsible | {| class="wikitable collapsible drones" | ||
! Variant | ! Variant | ||
! <span style="cursor:help;" title="Damage per second">DPS</span> | ! <span style="cursor:help;" title="Damage per second">DPS</span> | ||
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At the same size (25m³) and bandwidth (25Mbit/sec) as heavy drones, sentries are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds makes them most effective against slower, larger targets, and generally they are deployed from battleships or similar combat vessels. | At the same size (25m³) and bandwidth (25Mbit/sec) as heavy drones, sentries are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds makes them most effective against slower, larger targets, and generally they are deployed from battleships or similar combat vessels. | ||
Sentry drones begin with approximately 2800 HP of defense (shields, armor, structure). They are incapacitated after being 75% damaged. | |||
Although each type of sentry drone does the damage typical of its racial affiliation, drone choice often has to do with relative damage, range, and tracking. These are summarized here, with the detailed numerical data shown next. | Although each type of sentry drone does the damage typical of its racial affiliation, drone choice often has to do with relative damage, range, and tracking. These are summarized here, with the detailed numerical data shown next. | ||
{| class="wikitable" style="text-align:left; font-size:100% | '''''Notes''''' | ||
*The Warden has the longest range. Targets are generally drawn straight towards it from far away, which offsets its slow tracking and smaller damage factor. | |||
*The short-ranged Garde has the fastest tracking and damage factor. This makes it more effective than the others as a close defense. | |||
*The Bouncer and Curator are in the middle and somewhat comparable; the Curator having a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range. | |||
{| class="wikitable" style="text-align:left; font-size:100%;" | |||
|+ '''Sentry Drones: Comparison''' | |+ '''Sentry Drones: Comparison''' | ||
! scope="col" width="60px" style="background-color:#222222;"| Name | ! scope="col" width="60px" style="background-color:#222222;"| Name | ||
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|} | |} | ||
{| class="wikitable sortable collapsible collapsed" style="text-align:left; font-size:80%;" | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:left; font-size:80% | |||
|+ '''Sentry Drones Attributes''' | |+ '''Sentry Drones Attributes''' | ||
|+ ''+ Shows T2 Values If Different'' | |+ ''+ Shows T2 Values If Different'' | ||
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|} | |} | ||
'''' | Like the light-heavy drones, the sentry drones too have faction variants. Though no 'integrated' or 'augmented' sentries exist as only the navy variants are available. | ||
*T2 drones do the same damage as do T1s. However, they have longer range and | *T2 drones do the same base damage as do T1s. However, they have longer range and better tracking. | ||
* | *T2 sentry drones gain additional damage bonus from the trained racial drone specialization skill level. | ||
*Faction variants | *Faction variants do the same damage as T1 and T2 drones. They have the same range as T2 sentry drones, but higher tracking speeds and are stronger defensively. T2 drones are boosted by the racial drone specialization skill; faction drones are not. | ||
{| class="wikitable collapsible | {| class="wikitable collapsible drones" | ||
! Variant | |||
! <span style="cursor:help;" title="Damage per second">DPS</span> | |||
! <span style="cursor:help;" title="Optimal and falloff">Range</span> | |||
! <span style="cursor:help;" title="Tracking">Tracking</span> | |||
! | ! <span style="cursor:help;" title="Effective hit points">EHP</span> | ||
! <span style="cursor:help;" title="Minimum skills required">Skills</span> | |||
! | |||
|- | |- | ||
|Tech 1 | | Tech 1 | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| Sentry Drone | | Sentry Drone Operation I | ||
|- | |- | ||
| Faction | | Faction | ||
| | | Same | ||
| +20% | | {{icon|range|24px}} +20% | ||
| +26% | | {{icon|tracking|24px}} +26% | ||
| +80% | | {{icon|hull|24px}} +80% | ||
| Sentry Drone | | Sentry Drone Operation I | ||
|- | |- | ||
| Tech 2 | |||
| +5% to +25%<ref name="T2">Tech 2 sentry drones gain an additional +5% damage for every level of the appropriate racial drone specialization skill (e.g. {{sk|Amarr Drone Specialization}} for Amarr drones) you have trained.</ref> | |||
| {{icon|range|24px}} +20% | |||
| {{icon|tracking|24px}} +20% | |||
| {{icon|hull|24px}} +20% | |||
| Sentry Drone Operation V<br />(Race) Drone Specialization I | |||
|} | |} | ||
<small><references></references></small> | |||
==== Skills and Fittings ==== | ==== Skills and Fittings ==== | ||