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Capacitor warfare: Difference between revisions

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Rynnik (talk | contribs)
Rynnik (talk | contribs)
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[[image:Heavyneut.jpg]]
[[image:Heavyneut.jpg]]


All neutralizers have a similar set of attributes.  The different sizes of neutralizer differ significantly, but for each size tier they are fairly consistent across meta levels.  Aside from fitting considerations, the only attributes that change from meta 0 all the way to commander modules is the range and the amount of energy neutralized.  The energy 'cost' to neutralize is consistent (45 GJ for small, 150 GJ for medium, and 500 GJ for heavy).  Therefore, at each size higher meta modules are more efficient: meta 0 modules destabilize as much as their activation cost (100% efficiency), and it trends up to meta 5 (tech II) and higher modules at 120% efficiency.  Using the heavy neut example a Tech II neut would neutralize 600GJ with its 500GJ activation cost.  The cycle time is also consistent (6 seconds for small neuts, 12 seconds for medium, and 24 seconds for heavy) and the range for modules from meta 0 to the highest are: small from 5,250m - 7,350m; medium from 10,500m - 14,000m; and heavy from 21,000m - 39,200m.
All neutralizers have a similar set of attributes.  The different sizes of neutralizer differ significantly, but for each size tier they are fairly consistent across meta levels.  Aside from fitting considerations, the only attributes that change from meta 0 all the way to commander modules is the range and the amount of energy neutralized.  The energy 'cost' to neutralize is consistent (<font color=lightblue>45 GJ</font> for small, <font color=lightblue>150 GJ</font> for medium, and <font color=lightblue>500 GJ</font> for heavy).  Therefore, at each size higher meta modules are more efficient: meta 0 modules destabilize as much as their activation cost (100% efficiency), and it trends up to meta 5 (tech II) and higher modules at 120% efficiency.  Using the heavy neut example a Tech II neut would neutralize 600GJ with its 500GJ activation cost.  The cycle time is also consistent (<font color=lightblue>6 seconds</font> for small neuts, <font color=lightblue>12 seconds</font> for medium, and <font color=lightblue>24 seconds</font> seconds for heavy) and the range for modules from meta 0 to the highest are: small from <font color=red>5,250m - 7,350m</font>; medium from <font color=red>10,500m - 14,000m</font>; and heavy from <font color=red>21,000m - 39,200m</font>.
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! Meta Level !! Name !! Cycle Time !! Range !! Energy Cost !! Energy Neuted !! Neut Efficiency !! Neuting per Sec
! Meta Level !! Name !! Cycle Time !! Range !! Energy Cost !! Energy Neuted !! Neut Efficiency !! Neuting per Sec
|-
|-
|| 0 || Small Energy Neutralizer I || 6 sec || 5,250m || 45 GJ || 45 GJ || 100% || 7.5 GJ/sec
|| 0 || Small Energy Neutralizer I || <font color=lightblue>6 sec</font> || <font color=red>5,250m</font> || <font color=lightblue>45 GJ</font> || <font color=red>45 GJ</font> || 100% || 7.5 GJ/sec
|-
|-
|| 1 || Small Rudementary Energy Destabilizer I || 6 sec || 5,500m || 45 GJ || 47 GJ || ~104% || ~7.8 GJ/sec
|| 1 || Small Rudementary Energy Destabilizer I || <font color=lightblue>6 sec</font> || <font color=red>5,500m</font> || <font color=lightblue>45 GJ</font> || <font color=red>47 GJ</font> || ~104% || ~7.8 GJ/sec
|-
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|| 2 || Small 'Gremlin' Power Core Disruptor I || 6 sec || 5,750m || 45 GJ || 49 GJ || ~109% || ~8.2 GJ/sec
|| 2 || Small 'Gremlin' Power Core Disruptor I || <font color=lightblue>6 sec</font> || <font color=red>5,750m</font> || <font color=lightblue>45 GJ</font> || <font color=red>49 GJ</font> || ~109% || ~8.2 GJ/sec
|-
|-
|| 3 || 5W Infectious Power System Malfunction || 6 sec || 6,025m || 45 GJ || 51 GJ || ~113% || 8.5 GJ/sec
|| 3 || 5W Infectious Power System Malfunction || <font color=lightblue>6 sec</font> || <font color=red>6,025m</font> || <font color=lightblue>45 GJ</font> || <font color=red>51 GJ</font> || ~113% || 8.5 GJ/sec
|-
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|| 4 || Small Unstable Power Fluctuator I || 6 sec || 6,300m || 45 GJ || 54 GJ || 120% || 9.0 GJ/sec
|| 4 || Small Unstable Power Fluctuator I || <font color=lightblue>6 sec</font> || <font color=red>6,300m</font> || <font color=lightblue>45 GJ</font> || <font color=red>54 GJ</font> || 120% || 9.0 GJ/sec
|-
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|| 5 || Small Energy Neutralizer II || 6 sec || 6,300m || 45 GJ || 54 GJ || 120% || 9.0 GJ/sec
|| 5 || Small Energy Neutralizer II || <font color=lightblue>6 sec</font> || <font color=red>6,300m</font> || <font color=lightblue>45 GJ</font> || <font color=red>54 GJ</font> || 120% || 9.0 GJ/sec
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|| 6 || 'Caltrop' Small Energy Neutralizer I || 6 sec || 6,300m || 45 GJ || 54 GJ || 120% || 9.0 GJ/sec
|| 6 || 'Caltrop' Small Energy Neutralizer I || <font color=lightblue>6 sec</font> || <font color=red>6,300m</font> || <font color=lightblue>45 GJ</font> || <font color=red>54 GJ</font> || 120% || 9.0 GJ/sec
|-
|-
|| eg 8 || Imperial Navy Small Energy Neutralizer || 6 sec || 7,350m || 45 GJ || 54 GJ || 120% || 9.0 GJ/sec
|| eg 8 || Imperial Navy Small Energy Neutralizer || <font color=lightblue>6 sec</font> || <font color=red>7,350m </font>|| <font color=lightblue>45 GJ</font> || <font color=red>54 GJ</font> || 120% || 9.0 GJ/sec
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! Meta Level !! Name !! Cycle Time !! Range !! Energy Cost !! Energy Neuted !! Neut Efficiency !! Neuting per Sec
! Meta Level !! Name !! Cycle Time !! Range !! Energy Cost !! Energy Neuted !! Neut Efficiency !! Neuting per Sec
|-
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|| 0 || Medium Energy Neutralizer I || 12 sec || 10,500m || 150 GJ || 150 GJ || 100% || 12.5 GJ/sec
|| 0 || Medium Energy Neutralizer I || <font color=lightblue>12 sec</font> || <font color=red>10,500m</font> || <font color=lightblue>150 GJ</font> || <font color=red>150 GJ</font> || 100% || 12.5 GJ/sec
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|| 1 || Medium Rudementary Energy Destabilizer I || 12 sec || 11,025m || 150 GJ || 158 GJ || ~105% || ~13.2 GJ/sec
|| 1 || Medium Rudementary Energy Destabilizer I || <font color=lightblue>12 sec</font> || <font color=red>11,025m</font> || <font color=lightblue>150 GJ</font> || <font color=red>158 GJ</font> || ~105% || ~13.2 GJ/sec
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|| 2 || Medium 'Gremlin' Power Core Disruptor I || 12 sec || 11,550m || 150 GJ || 165 GJ || 110% || 13.75 GJ/sec
|| 2 || Medium 'Gremlin' Power Core Disruptor I || <font color=lightblue>12 sec</font> || <font color=red>11,550m</font> || <font color=lightblue>150 GJ</font> || <font color=red>165 GJ</font> || 110% || 13.75 GJ/sec
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|| 3 || 50W Infectious Power System Malfunction || 12 sec || 12,075m || 150 GJ || 173 GJ || ~115% || ~14.4 GJ/sec
|| 3 || 50W Infectious Power System Malfunction || <font color=lightblue>12 sec</font> || <font color=red>12,075m</font> || <font color=lightblue>150 GJ</font> || <font color=red>173 GJ</font> || ~115% || ~14.4 GJ/sec
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|| 4 || Medium Unstable Power Fluctuator I || 12 sec || 12,600m || 150 GJ || 180 GJ || 120% || 15 GJ/sec
|| 4 || Medium Unstable Power Fluctuator I || <font color=lightblue>12 sec</font> || <font color=red>12,600m</font> || <font color=lightblue>150 GJ</font> || <font color=red>180 GJ</font> || 120% || 15 GJ/sec
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|| 5 || Medium Energy Neutralizer II || 12 sec || 12,600m || 150 GJ || 180 GJ || 120% || 15 GJ/sec
|| 5 || Medium Energy Neutralizer II || <font color=lightblue>12 sec</font> || <font color=red>12,600m</font> || <font color=lightblue>150 GJ</font> || <font color=red>180 GJ</font> || 120% || 15 GJ/sec
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|| 6 || 'Ditch' Medium Energy Neutralizer I || 12 sec || 12,600m || 150 GJ || 180 GJ || 120% || 15 GJ/sec
|| 6 || 'Ditch' Medium Energy Neutralizer I || <font color=lightblue>12 sec</font> || <font color=red>12,600m</font> || <font color=lightblue>150 GJ</font> || <font color=red>180 GJ</font> || 120% || 15 GJ/sec
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|| eg 8 || Imperial Navy Medium Energy Neutralizer || 12 sec || 14,000m || 150 GJ || 180 GJ || 120% || 15 GJ/sec
|| eg 8 || Imperial Navy Medium Energy Neutralizer || <font color=lightblue>12 sec</font> || <font color=red>14,000m</font> || <font color=lightblue>150 GJ</font> || <font color=red>180 GJ</font> || 120% || 15 GJ/sec
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! Meta Level !! Name !! Cycle Time !! Range !! Energy Cost !! Energy Neuted !! Neut Efficiency !! Neuting per Sec
! Meta Level !! Name !! Cycle Time !! Range !! Energy Cost !! Energy Neuted !! Neut Efficiency !! Neuting per Sec
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|| 0 || Heavy Energy Neutralizer I || 24 sec || 21,000m || 500 GJ || 500 GJ || 100% || ~20.8 GJ/sec
|| 0 || Heavy Energy Neutralizer I || <font color=lightblue>24 sec</font> || <font color=red>21,000m</font> || <font color=lightblue>500 GJ</font> || <font color=red>500 GJ</font> || 100% || ~20.8 GJ/sec
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|| 1 || Heavy Rudementary Energy Destabilizer I || 24 sec || 22,050m || 500 GJ || 525 GJ || 105% || ~21.9 GJ/sec
|| 1 || Heavy Rudementary Energy Destabilizer I || <font color=lightblue>24 sec</font> || <font color=red>22,050m</font> || <font color=lightblue>500 GJ</font> || <font color=red>525 GJ</font> || 105% || ~21.9 GJ/sec
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|| 2 || Heavy 'Gremlin' Power Core Disruptor I || 24 sec || 23,100m || 500 GJ || 550 GJ || 110% || ~22.9 GJ/sec
|| 2 || Heavy 'Gremlin' Power Core Disruptor I || <font color=lightblue>24 sec</font> || <font color=red>23,100m</font> || <font color=lightblue>500 GJ</font> || <font color=red>550 GJ</font> || 110% || ~22.9 GJ/sec
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|| 3 || 500W Infectious Power System Malfunction || 24 sec || 24,150m || 500 GJ || 575 GJ || 115% || ~24.0 GJ/sec
|| 3 || 500W Infectious Power System Malfunction || <font color=lightblue>24 sec</font> || <font color=red>24,150m</font> || <font color=lightblue>500 GJ</font> || <font color=red>575 GJ</font> || 115% || ~24.0 GJ/sec
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|| 4 || Heavy Unstable Power Fluctuator I || 24 sec || 25,200m || 500 GJ || 600 GJ || 120% || 25 GJ/sec
|| 4 || Heavy Unstable Power Fluctuator I || <font color=lightblue>24 sec</font> || <font color=red>25,200m</font> || <font color=lightblue>500 GJ</font> || <font color=red>600 GJ</font> || 120% || 25 GJ/sec
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|| 5 || Heavy Energy Neutralizer II || 24 sec || 25,200m || 500 GJ || 600 GJ || 120% || 25 GJ/sec
|| 5 || Heavy Energy Neutralizer II || <font color=lightblue>24 sec</font> || <font color=red>25,200m</font> || <font color=lightblue>500 GJ</font> || <font color=red>600 GJ</font> || 120% || 25 GJ/sec
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|| 6 || 'Moat' Heavy Energy Neutralizer I || 24 sec || 25,200m || 500 GJ || 600 GJ || 120% || 25 GJ/sec
|| 6 || 'Moat' Heavy Energy Neutralizer I || <font color=lightblue>24 sec</font> || <font color=red>25,200m</font> || <font color=lightblue>500 GJ</font> || <font color=red>600 GJ</font> || 120% || 25 GJ/sec
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|| eg 8 || Imperial Navy Heavy Energy Neutralizer || 24 sec || 29,400m || 500 GJ || 600 GJ || 120% || 25 GJ/sec
|| eg 8 || Imperial Navy Heavy Energy Neutralizer || <font color=lightblue>24 sec</font> || <font color=red>29,400m</font> || <font color=lightblue>500 GJ</font> || <font color=red>600 GJ</font> || 120% || 25 GJ/sec
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|-
|| eg 14 || Draclira's Modified Heavy Energy Neutralizer || 24 sec || 39,200m || 500 GJ || 600 GJ || 120% || 25 GJ/sec
|| eg 14 || Draclira's Modified Heavy Energy Neutralizer || <font color=lightblue>24 sec</font> || <font color=red>39,200m</font> || <font color=lightblue>500 GJ</font> || <font color=red>600 GJ</font> || 120% || 25 GJ/sec
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==Energy Vampires==
==Energy Vampires==