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Amarr COSMOS agent | Amarr COSMOS agent | ||
5 missions: Two L3 combat, one courier, two L4 combat<br> | |||
The first two missions require Bug-Ridden Corpses and Antiseptic Biomass, which you probably have from some earlier missions. For the fourth mission, you'll have to go up against multiple battleships, so it's worth adding some extra tank to your battlecruiser; your battleships aren't allowed into the complex.<br> | The first two missions require Bug-Ridden Corpses and Antiseptic Biomass, which you probably have from some earlier missions. For the fourth mission, you'll have to go up against multiple battleships, so it's worth adding some extra tank to your battlecruiser; your battleships aren't allowed into the complex.<br> | ||
The final mission gives 9.0% Amarr Empire standings. | The final mission gives 9.0% Amarr Empire standings. | ||
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Remember that the key can be used only once. If you fail to get the item you most likely fail this mission. A second key can be received from [[Ormon Parsik]] if you need it. | Remember that the key can be used only once. If you fail to get the item you most likely fail this mission. A second key can be received from [[Ormon Parsik]] if you need it. | ||
== Blood Hunt - Cut to the Heart (5 of 5) == | |||
{{Missiondetails | |||
|Type= Encounter | |||
|Objective= Retrieve Archpriest Hakram's Head (0.1 m3) | |||
|Faction1= Blood Raiders | |||
|Faction2= | |||
|Faction3= | |||
|Faction4= | |||
|DamageToDeal= | |||
|DamageToResist= | |||
|WebPoint= | |||
|EWAR= | |||
|ShipSizeLimit= | |||
|ShipSuggestion= | |||
|Rewards= 3 run storyline BPC + time bonus 1x Neural Boost - Standard (2 hours) | |||
|StandingLoss= | |||
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}} | |||
{{MissionBriefing | |||
|Thanks to you, the Blood Raiders have been dealt severe blows here in Koona. Maybe that will set their timetable back some weeks and even make them abandon the Bastion all together. I feel there's little to be gained by harassing them further here in Koona, though. If we really want to hurt the Blood Raiders, we must attack higher up the chain of command. | |||
The local lord over the Garisas system here in Araz, Baron Bartezo Maphante, has long since lost his autonomy in the system. It is now run by criminal elements and merchant guilds. Thus, it was easy for the Blood Raiders to establish themselves in force there. Now, pretty much the whole Blood Raider operation in the constellation is run from Garisas. That is were we must hit them. | |||
The Blood Raiders have a massive command outpost in Garisas. It is very well defended, so don't even think of entering it unless you have backup and are packing a lot of firepower. The Blood Raiders have a battle station there that acts as their command outpost, but that is not our concern. Instead, head for the innermost room in the outpost, the Commander Keep. There you should find the leader of the Blood Raider operation here in Araz, Archpriest Hakram. He is a close friend of Omar Sarikusa, the supreme leader of the Blood Raiders, and is acting on Sarikusa's behalf here in Araz. If we take Hakram out, their whole operation will be thrown into disarray, which might allow us, and those local authorities actually willing to do something, the chance to drive the Blood Raiders out for good. | |||
Bring me the Archpriest's head to complete this assignment and you will have done not only Amarr Constructions, but the whole Amarr Empire a great service. }} | |||
[[Category:Agents]] | [[Category:Agents]] | ||