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| === Training Plan for a Rigged Industrial === | | === Training Plan for a Rigged Industrial === |
| With the additional skills provided automatically to new characters by the Vanguard patch, it is not recommended to use a neural remap for the small amount of time gained on training.
| | Following the Crius patch, you no longer need any skills to use rigs. |
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| Without remaps, you should be able to pilot a rigged Industrial around 12 hours 57 minutes.
| | A brand new pilot can fly an Industrial that can fit Expanded Cargohold IIs and Cargohold Optimization I rigs for 32,929 m3 of cargo space. With 2 hours of training you could reach Racial Industrial II and haul 5% more cargo. |
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| *Mechanics III (3h, 39m)
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| *Jury Rigging I (16m)
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| *Jury Rigging II (1h, 17m)
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| *Jury Rigging III (7h, 19m)
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| *Astronautics Rigging I (25m)
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| {{SkillQueue
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| |Mechanics III
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| Jury Rigging I
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| Jury Rigging II
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| Jury Rigging III
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| Astronautics Rigging I
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| }}
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| When this is done, you will be able to pilot a Industrial that can fit Expanded Cargohold IIs and Cargohold Optimization I rigs for 32,929 m3 of cargo space. With another 2 hours of training you could reach Racial Industrial II and haul 5% more cargo.
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| == Bestower == | | == Bestower == |