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| name= The Blockade, level 2
| | {{Template:Missiondetails |
| __NOTOC__{{survival copy}}
| | |Level=2 |
| | |Type=Encounter |
| | |Objective=Kill their high-ranking officers |
| | |Faction1=Serpentis |
| | |DamageToDeal= |
| | |DamageToResist= |
| | |WebPoint=Starbase Stasis Tower (Web) |
| | |EWAR=Coreli Guardian Patroller (Target Jamming) |
| | |ShipSizeLimit= |
| | |ShipSuggestion=Cruiser (Heavy tank for close combat) |
| | |Rewards= |
| | |Extra= |
| | }} |
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| Faction: Serpentis<br>
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| Mission type: Encounter<br>
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| Damage dealt: Therm/Kin<br>
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| Extras: Stasis Tower at warp in<br>
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| Recommended damage dealing: Them/Kinetic<br>
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| Recommended ship classes: Cruiser<br>
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| Recommended generic setup: Heavy Tank, Close Combat<br>
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| '''Note: Spawns and triggers may vary, this is just an example:'''<br><br>
| | ===Single Pocket=== |
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| ===Warp-in===
| | All groups aggro on spawn. |
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| Initial Group: (20km) (Automatic aggro):<br><br>
| | '''Blitz: Kill the Stasis Tower, all trigger ships, then Corelum Chief Infantry.''' |
| 1x Starbase Stasis Tower<br>
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| 3x Destroyers (Corelior Defender/Protector)<br>
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| 5x Destroyers (Corelior Trooper/Soldier) (Trigger)<br>
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| Spawn 1: (50-60km):<br><br>
| | {{NPCTableHead|Initial Group, 20km}} |
| 5x Frigates (Coreli Watchman/Patroller/Safeguard/Protector)<br>
| | {{NPCTableRow|Tower|1|Starbase Stasis Tower|ewar=Web}} |
| 6x Destroyers (Corelior Soldier)<br>
| | {{NPCTableRow|Destroyer|3|Corelior Defender/Protector}} |
| 3x Cruisers (Corelum Chief Scout/Spy) (Trigger)<br>
| | {{NPCTableRow|Destroyer|5|Corelior Trooper/Soldier|trigger=Spawns Reinforcement 1}} |
| | |} |
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| Spawn 2: (60-90km):<br><br>
| | {{NPCTableHead|Reinforcement 1, 50-60km}} |
| 3-4x Elite Frigates (Coreli Guardian Patroller) (Jamming)<br>
| | {{NPCTableRow|Frigate|5|Corelli Watchman/Patroller/Safeguard/Protector}} |
| 3x Destroyers (Corelior Infantry/Sentinel)<br>
| | {{NPCTableRow|Destroyer|6|Corelior Soldier}} |
| 3-4x Destroyers (Corelior Soldier)<br>
| | {{NPCTableRow|Cruiser|3|Corelum Chief Scout/Spy|trigger=Spawns Reinforcement 2}} |
| 1x Cruiser (Corelum Chief Scout/Spy) (Trigger)<br>
| | |} |
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| Spawn 3: (70-90km):<br><br>
| | {{NPCTableHead|Reinforcement 2, 60-90km}} |
| 4x Frigates (Coreli Defender/Safeguard)<br>
| | {{NPCTableRow|Elite Frigate|3-4|Coreli Guardian Patroller|ewar=ECM}} |
| 4x Elite Frigates (Coreli Guardian Guard)<br>
| | {{NPCTableRow|Destroyer|6-7|Corelior Infantry/Sentinel/Soldier}} |
| 2-3x Destroyers (Corelior Trooper)<br>
| | {{NPCTableRow|Cruiser|3|Corelum Chief Scout/Spy|trigger=Spawns Reinforcement 3}} |
| 1x Cruiser (Corelum Chief Scout/Spy) (Trigger)<br>
| | |} |
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| Spawn 4:<br><br>
| | {{NPCTableHead|Reinforcement 3, 70-90km}} |
| 4x Frigates (Coreli Guard)<br>
| | {{NPCTableRow|Frigate|4|Coreli Defender/Safeguard}} |
| 3x Destroyers (Corelior Artillery)<br>
| | {{NPCTableRow|Elite Frigate|4|Coreli Guardian/Guard}} |
| 1x Cruiser (Corelum Chief Infantry)<br>
| | {{NPCTableRow|Destroyer|2-3|Corelior Trooper}} |
| | {{NPCTableRow|Cruiser|3|Corelum Chief Scout/Spy|trigger=Spawns Reinforcement 4}} |
| | |} |
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| '''Blitz:'''<br>
| | {{NPCTableHead|Reinforcement 4}} |
| Kill all the trigger ships and then take out the Chief Infantry. Note that you'll probably need to take out at least some of the other ships if you want your tank to last for more than a few seconds.
| | {{NPCTableRow|Frigate|4|Coreli Guard}} |
| | {{NPCTableRow|Destroyer|3|Corelior Artillery}} |
| | {{NPCTableRow|Cruiser|1|Corelum Chief Infantry|note=Mission objective}} |
| | |} |
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| '''Mineable Asteroids:'''<br>
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| Considerable amount of ores: Pyroxeres, Plagioclase, Veldspar (All trigger a smartbomb when mined)<br>
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| If you decide to mine, you get the warning ''"Someone triggered a hidden trap placed on one of the asteroids here. The trap causes a powerful Smartbomb to go off, damaging many ships in the vicinity"''. This happens every time a laser cycle finishes and ore is taken from any asteroid. The damage does __not__ affect NPCs.
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| The average hit caused from the Smartbomb varies, 280 - 450 at a distance of 17km from the beacon. The frequency is random. The Smartbomb is centered on the Beacon which cannot be destroyed.
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| //See comments section how this can actually be useful.//
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| '''Structures:'''<br>
| | {{NPCTableHead}} |
| Starbase Ship-Maintenance Array drops a lot of trade goods. | | {{NPCTableRow|Structure|1|Starbase Ship Maintenance Array|drop=trade goods}} |
| | |} |
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| [[Category:Mission reports]] | | |
| | ===Mining=== |
| | *All ores trigger a smartbomb when mined. |
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| | <noinclude> |
| | [[Category:Mission_reports]] |
| | {{NPCTableCSS}} |
| | </noinclude> |