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Planetary Interaction: Difference between revisions

From EVE University Wiki
Cervator (talk | contribs)
Confirmed scanning note: LY range affects heat map accuracy
Cervator (talk | contribs)
Scanning adjustments - turns out you can scan your existing colonies from any range
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You can leave a resource highlighted as you shift to the "Build" tab so you can more easily place an extractor on a rich spot (the white spot on this screenshot). To remove the heat overlay click the "NO FILTER" bar.
You can leave a resource highlighted as you shift to the "Build" tab so you can more easily place an extractor on a rich spot (the white spot on this screenshot). To remove the heat overlay click the "NO FILTER" bar.


'''Big note:''' Scan accuracy varies heavily by range to the system. While scanning at your max range may give you an idea of a planets usefulness (two rich resources near each other) without traveling there, be sure to rescan when you're in the system for best accuracy. In-system vs. in-orbit makes no difference.<br style="clear: both" />
'''Big note:''' Scan accuracy varies heavily by range to the system. While scanning at your max range may give you an idea of a planets usefulness without traveling there (spotting two rich resources near each other), be sure to rescan when you're in the system for best accuracy. In-system vs. in-orbit makes no difference. You can scan your ''existing'' colonies at any range and seemingly at in-system accuracy - which makes sense, since you've already got "equipment" there. So don't worry about range if you need to rearrange your extractors.<br style="clear: both" />


== Planetary Buildings ==
== Planetary Buildings ==