|
|
Line 1: |
Line 1: |
− | {{stub}}{{structures}} | + | <math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math> |
| | | |
− | Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship.
| + | <math>\pagecolor{Black}\color{White}\text{Chance to Hit 2} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math> |
− | [http://i.imgur.com/JFqDtR9.png]
| |
− | | |
− | To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel.
| |
− | [http://i.imgur.com/Gq4yjtc.png]
| |
− | This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there
| |
− | [http://i.imgur.com/etneky6.png]
| |
− | [http://i.imgur.com/0vOxoVy.png]
| |
− | | |
− | Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [http://i.imgur.com/3Cy60Bv.png]
| |
− | [http://i.imgur.com/uNDx3zh.png]
| |
− | | |
− | == Structure equipment ==
| |
− | | |
− | An unfitted structure offers only the most basic services and can do nothing to defend itself. To get full benefits of a structure it needs to be fitted with various modules.
| |
− | | |
− | Structure service modules extend the available services of the structure. The service modules will consume fuel constantly and if no fuel is available they will go offline.
| |
− | {|class=wikitable style="width: 900px;background:#111111"
| |
− | |-
| |
− | |style="text-align:center;background:#222222" colspan = 2| Structure service modules
| |
− | |-
| |
− | |[[File:Icon standup cloning center.png|link=|]]
| |
− | |'''{{co|wheat|Standup Cloning Center}}''' is required for using cloning services in the structure.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup market hub.png|link=|]]
| |
− | |'''{{co|wheat|Standup Market Hub}}''' is required for using market in the structure. Contractts and direct trades can be used even without this service module.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup manufacturing plant.png|link=|]]
| |
− | |'''{{co|wheat|Standup Manufacturing Plant}}''' enables manufacturing of everything except capital and supercapital ships.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup manufacturing plant.png|link=|]]
| |
− | |'''{{co|wheat|Standup Capital Shipyard}}''' enables manufacturing of capital ships in the structure.
| |
− | | |
− | Can be fitted to large and XL sturcures only. Not allowed in high-security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup manufacturing plant.png|link=|]]
| |
− | |'''{{co|wheat|Standup Supercapital Shipyard}}''' enables manufacturing of supercapital ships.
| |
− | | |
− | Can only be fitted on the Sotiyo engineering comples. Requires Supercapital Construction Facilities sovereignity upgrade.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup invention lab.png|link=|]]
| |
− | |'''{{co|wheat|Standup Invention Lab}}''' enables running invention jobs.
| |
− | |-
| |
− | | |
− | |[[File:Industry Icon.png|64px|link=|]]
| |
− | |'''{{co|wheat|Standup Research Lab}}''' enables ME researc, TE research and copying jobs.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup biochemical reactor.png|link=|]]
| |
− | |'''{{co|wheat|Standup Biochemical Reactor}}''' enables refining of cytoserocing and mykoserocin gases. These are used for [[booster]] manufacturing.
| |
− | | |
− | Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup composite reactor.png|link=|]]
| |
− | |'''{{co|wheat|Standup Composite Reactor}}''' enables copmposite reactions that turn moon goo into T2 components.
| |
− | | |
− | Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup hybrid reactor.png|link=|]]
| |
− | |'''{{co|wheat|Standup Hybrid Reactor}}''' enables composite reactions. These are used in T3 production.
| |
− | | |
− | Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup moon drill.png|link=|]]
| |
− | |'''{{co|wheat|Standup Moon Drill}}''' allows the structure to mine ore from a moon. Can be used only if the structure is anchored on the moon mining beacon.
| |
− | | |
− | Can be fitted to refineries only.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup reprocessing facility.png|link=|]]
| |
− | |'''{{co|wheat|Standup Reprocessing Facility}}''' enables reprocesing.
| |
− | |}
| |
− | | |
− | | |
− | Other modules for upwell structure will not consume fuel.
| |
− | {|class=wikitable style="width: 900px;background:#111111"
| |
− | |-
| |
− | |style="text-align:center;background:#222222" colspan = 2| Structure weapons
| |
− | |-
| |
− | |[[File:Icon standup anticapital missile launcher.png|link=|]]
| |
− | |'''{{co|wheat|Standup Anticapital Missile Launcher}}''' fires anti-capital missiles. Good against capital ships but struggles to apply damage to subcapital ships.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup multirole missile launcher.png|link=|]]
| |
− | |'''{{co|wheat|Standup Multirole Missile Launcher}}''' fires anti-subcapital missiles. Good againt subcapital ships but not strong enough for capital ships.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup guided bomb launcher.png|link=|]]
| |
− | |'''{{co|wheat|Standup Guided Bomb Launcher}}''' fires an area of effect bomb that will deal damage to all ships in 30 km radius.
| |
− | | |
− | Limited to one module of this type per structure. Can not be used in high-security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup point defence battery.png|link=|]]
| |
− | |'''{{co|wheat|Standup Point Defense Battery}}''' AOE weapon that deals damage to everyone in its area.
| |
− | | |
− | Limited to one module of this type per structure. Can not be used in high-security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon doomsday.png|link=|]]
| |
− | |'''{{co|wheat|Standup Arcing Vorton Projector}}''' is a structure doomsday weapon. It will hit multiple targets near its firing area and deal 4 million omni damage to them.
| |
− | | |
− | Can be fitted to keepstar structures only, limited to one module of this type per structure and can not be fitted in high-security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup ballistic control system.png|link=|]]
| |
− | |'''{{co|wheat|Standup Ballistic Control System}}''' increases missile damage and rate of fire.
| |
− | |-
| |
− | | |
− | |[[File:Icon missile guidance enhancer i.png|link=|]]
| |
− | |'''{{co|wheat|Standup Missile Guidance Enhancer}}''' improves missile application and range.
| |
− | |}
| |
− | | |
− | | |
− | | |
− | {|class=wikitable style="width: 900px;background:#111111"
| |
− | |-
| |
− | |style="text-align:center;background:#222222" colspan = 2| Structure EWAR
| |
− | |-
| |
− | |[[File:Icon target max.png|link=|]]
| |
− | |'''{{co|wheat|Standup Variable Spectrum ECM}}''' jams one target. Can be scripted for any of the sensor types.
| |
− | |-
| |
− | | |
− | |[[File:Icon remote sensor dampening.png|link=|]]
| |
− | |'''{{co|wheat|Standup Remote Sensor Dampener}}''' damps one target. Unlke the ship counterpart this module can not be scripted.
| |
− | |-
| |
− | | |
− | |[[File:Icon stasis webifier i.png|link=|]]
| |
− | |'''{{co|wheat|Standup Stasis Webifier}}''' webs one target. The module has 30 second cycles and 60 second reactivation delay so it can not be used constantly.
| |
− | |-
| |
− | | |
− | |[[File:Icon target painter i.png|link=|]]
| |
− | |'''{{co|wheat|Standup Target Painter}}''' blooms the signature of one target.
| |
− | |-
| |
− | | |
− | |[[File:Icon energy neutralizer i.png|link=|]]
| |
− | |'''{{co|wheat|Standup Heavy Energy Neutralizer}}''' drains the capacitor of a target. Comes in normal size for subcapitals and XL size for capitals.
| |
− | |-
| |
− | | |
− | |[[File:Icon track disruptor 64.png|link=|]]
| |
− | |'''{{co|wheat|Standup Weapon Disruptor}}'''
| |
− | |-
| |
− | | |
− | |[[File:Icon focused warp disruption script.png|link=|]]
| |
− | |'''{{co|wheat|Standup Focused Warp Disruptor}}''' disrupts the weapons of a target. This module applies to both turrets and missiles simultaneously. Unlike its ship counterpart it can not be scripted.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup ecm jammer burst projector.png|link=|]]
| |
− | |'''{{co|wheat|Standup ECM Jammer Burst Projector}}''' AOE jamming module. Can jam targets in a 10 km area for 40 seconds.
| |
− | | |
− | Limited to one module of this type per structure. Can not be used in high-security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup energy neutralization burst projector.png|link=|]]
| |
− | |'''{{co|wheat|Standup Energy Neutralization Burst Projector}}''' AOE energy neutralizing module.
| |
− | | |
− | Limited to one module of this type per structure. Can not be used in high-security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup sensor dampening burst projector.png|link=|]]
| |
− | |'''{{co|wheat|Standup Sensor Dampening Burst Projector }}''' AOE sensor dampening module.
| |
− | | |
− | Limited to one module of this type per structure. Can not be used in high-security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup stasis webification burst projector.png|link=|]]
| |
− | |'''{{co|wheat|Standup Stasis Webification Burst Projector }}''' AOE stasis webifier module.
| |
− | | |
− | Limited to one module of this type per structure. Can not be used in high-security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup target illumination burst projector.png|link=|]]
| |
− | |'''{{co|wheat|Standup Target Illumination Burst Projector }}''' AOE target painting module.
| |
− | | |
− | Limited to one module of this type per structure. Can not be used in high-security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup warp disruption burst projector.png|link=|]]
| |
− | |'''{{co|wheat|Standup Warp Disruption Burst Projector }}''' AOE warp disruption module.
| |
− | | |
− | Limited to one module of this type per structure. Can not be used in high-security space.
| |
− | |-
| |
− | | |
− | |[[File:Icon standup weapon disruption burst projector.png|link=|]]
| |
− | |'''{{co|wheat|Standup Weapon Disruption Burst Projector }}''' AOE weapon disruption module.
| |
− | | |
− | Limited to one module of this type per structure. Can not be used in high-security space.
| |
− | |}
| |
− | | |
− | | |
− | | |
− | {|class=wikitable style="width: 900px;background:#111111"
| |
− | |-
| |
− | |style="text-align:center;background:#222222" colspan = 2| Structure engineering equipment
| |
− | |-
| |
− | | style="width: 1px" | [[File:Icon armor plate.png|link=|]]
| |
− | |'''{{co|wheat|Standup Layered Armor Plating}}''' increases armor HP by a percentage ammount.
| |
− | |-
| |
− | | |
− | |[[File:Icon cap battery.png|link=|]]
| |
− | |'''{{co|wheat|Standup Cap Battery}}''' increases capacitor size.
| |
− | |-
| |
− | | |
− | |[[File:Icon capacitor recharger.png|link=|]]
| |
− | |'''{{co|wheat|Standup Capacitor Power Relay}}''' improves capacitor recharge rate.
| |
− | |-
| |
− | | |
− | |[[File:Icon powergrid.png|link=|]]
| |
− | |'''{{co|wheat|Standup Reactor Control Unit}}''' increases available powergrid.
| |
− | | |
− | |}
| |
− | | |
− | | |
− | | |
− | {|class=wikitable style="width: 900px;background:#111111" | |
− | |-
| |
− | |style="text-align:center;background:#222222" colspan = 2| Structure electronics and sensor equipment
| |
− | |-
| |
− | | style="width: 1px" | [[File:Icon co-processor.png|link=|]]
| |
− | |'''{{co|wheat|Standup Co-Processor Array}}''' increases available CPU.
| |
− | |-
| |
− | | |
− | |[[File:Icon auto targeting system i.png|link=|]]
| |
− | |'''{{co|wheat|Standup Signal Amplifier}}''' improves targeting speed, targeting range and allows targeting more targets.
| |
− | |}
| |
− | | |
− | ===Structure modifications===
| |
− | Structures can also be fitted with rigs. Some of the righs will come only in certain size. All rigs are limited to one of same type per structure (including T1/T2 variants).
| |
− | | |
− | Most rigs have stronger bonuses when they are used in low- or null-security space.
| |
− | | |
− | | |
− | Combat rigs receive 20% bonus to most of their effects in low- and null-security space.
| |
− | {| class="wikitable collapsible collapsed" border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse"
| |
− | |-
| |
− | !style="text-align:center;background:#222222" colspan = 3| Medium structure combat rigs
| |
− | |-
| |
− | ! width=200px| Rig
| |
− | ! width=400px| Effect
| |
− | ! width=150px| Note
| |
− | |-
| |
− | | Electronic Warfare Economy
| |
− | | Reduced EWAR capacitor usage
| |
− | | Does not apply to neuts
| |
− | | |
− | |-
| |
− | | Electronic Warfare Projection
| |
− | | Increased EWAR range
| |
− | | Does not apply to neuts
| |
− | | |
− | |-
| |
− | | Energy Neutralizer Economy
| |
− | | Reduced neutralizer capacitor usage
| |
− | |
| |
− | | |
− | |-
| |
− | | Energy Neutralizer Projection
| |
− | | Increased neutralizer range
| |
− | |
| |
− | | |
− | |-
| |
− | | Enhanced Targeting System
| |
− | | Improved scan resolution and targeting range
| |
− | |
| |
− | | |
− | |-
| |
− | | Missile Precision
| |
− | | Increased missile explosion velocity
| |
− | |
| |
− | | |
− | |-
| |
− | | Missile Projection
| |
− | | Increased missile velocity
| |
− | |
| |
− | | |
− | |-
| |
− | | Structure Target ultiplexing
| |
− | | Improved maximum numberof targeted targets
| |
− | |
| |
− | |}
| |
− | | |
− | {| class="wikitable collapsible collapsed" border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse"
| |
− | |-
| |
− | !style="text-align:center;background:#222222" colspan = 3| Large structure combat rigs
| |
− | |-
| |
− | ! width=200px| Rig
| |
− | ! width=400px| Effect
| |
− | ! width=150px| Note
| |
− | |-
| |
− | | Bomb Aimer
| |
− | | Improved guided bomb explosion radius and explosion velocity
| |
− | |
| |
− | | |
− | |-
| |
− | | Energy Neutralizer Feedback Control
| |
− | | Improved neutralizer range and capacitor usage
| |
− | |
| |
− | | |
− | |-
| |
− | | EW Expert System
| |
− | | Improved EWAR range and capacitor usage
| |
− | | Does not apply to neuts
| |
− | | |
− | |-
| |
− | | Missile Flight Processor
| |
− | | Improved missile velocity and missile explosion velocity
| |
− | |
| |
− | | |
− | |-
| |
− | | Point Defence Battery Control
| |
− | | Improved point defence battery range and capacitor usage
| |
− | |
| |
− | | |
− | |-
| |
− | | Target Acquisition Array
| |
− | | improved scan resolution, maximum targeting range and maximum targeted targets
| |
− | |
| |
− | |}
| |
− | | |
− | {| class="wikitable collapsible collapsed" border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse"
| |
− | |-
| |
− | !style="text-align:center;background:#222222" colspan = 3| Extra large structure combat rigs
| |
− | |-
| |
− | ! width=200px| Rig
| |
− | ! width=400px| Effect
| |
− | ! width=150px| Note
| |
− | |-
| |
− | | EW and Emission Co-ordinator
| |
− | | Improved EWAR and neut range and capacitor usage
| |
− | |
| |
− | | |
− | |-
| |
− | | Extinction Level Weapons Suite
| |
− | | Improved sacn resolution, maximum targeting range and maximum targeted targets<br>
| |
− | Improved pointe defence battery range and capacitor usage<br>
| |
− | Additional doomsday secondary targets and reduced secondary target damage reduction
| |
− | |
| |
− | | |
− | |-
| |
− | | Missile Fire Control Computer
| |
− | | Improved guided bomb explosion radius<br>
| |
− | Improved missile velocity and missile explosion velocity
| |
− | |
| |
− | |}
| |
− | | |
− | | |
− | Engineering rigs receive 90% bonus to their effects in low-security space and 110% bonus in null-security and wormhole space.
| |
− | {| class="wikitable collapsible collapsed" border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse"
| |
− | |-
| |
− | !style="text-align:center;background:#222222" colspan = 3| Medium structure engineering rigs
| |
− | |-
| |
− | ! width=200px| Rig
| |
− | ! width=400px| Effect
| |
− | ! width=150px| Note
| |
− | |-
| |
− | | Advanced Component Manufacturing material Efficiency
| |
− | | Reduced material needs for T2, capital T2 and T3 components
| |
− | | Thukker variant exists
| |
− | | |
− | |-
| |
− | | Advanced Component Manufacturing Time Efficiency
| |
− | | Reduced manufacturing time for T2, capital T2 and T3 components
| |
− | |
| |
− | | |
− | |-
| |
− | | Advanced Large Ship Manufacturing Material Efficiency
| |
− | | Reduced material needs for T2 battleships and jump freighters
| |
− | |
| |
− | | |
− | |-
| |
− | | Advanced Large Ship Manufacturing Time Efficiency
| |
− | | Reduced manufacturing time for T2 battleships and jump freighters
| |
− | |
| |
− | | |
− | |-
| |
− | | Advanced medium Ship Manufacturing Material Efficiency
| |
− | | Reduced material needs for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers
| |
− | |
| |
− | | |
− | |-
| |
− | | Advanced Medium Ship Manufacturing Time Efficiency
| |
− | | Reduced manufacturing time for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers
| |
− | |
| |
− | | |
− | |-
| |
− | | Advanced small Ship Manufacturing Material Efficiency
| |
− | | Reduced material needs for T2 frigates, T2 destroyers and T3 destroyers
| |
− | |
| |
− | | |
− | |-
| |
− | | Advanced small Ship Manufacturing Time Efficiency
| |
− | | Reduced manufacturing time for T2 frigates, T2 destroyers and T3 destroyers
| |
− | |
| |
− | | |
− | |-
| |
− | | Ammunition Manufacturing Material Efficiency
| |
− | | Reduced material needs for ammunition, charges and scripts
| |
− | |
| |
− | | |
− | |-
| |
− | | Ammunition Manufacturing Time Efficiency
| |
− | | Reduced manufacturing time for ammunition, charges and scripts
| |
− | |
| |
− | | |
− | |-
| |
− | | Basic Capital Component Manufacturing Material Efficiency
| |
− | | Reduced material needs for capital ship construction components
| |
− | | Thukker variant exists
| |
− | | |
− | |-
| |
− | | Basic Capital Component Manufacturing Time Efficiency
| |
− | | Reduced Manufacturing time for capital ship construction components
| |
− | |
| |
− | | |
− | |-
| |
− | | Basic Large Ship Manufacturing Material Efficiency
| |
− | | Reduced material needs for battleship, freighters and industrial command ships
| |
− | |
| |
− | | |
− | |-
| |
− | | Basic Large Ship Manufacturing Time Efficiency
| |
− | | Reduced Manufacturing time for battleship, freighters and industrial command ships
| |
− | |
| |
− | | |
− | |-
| |
− | | basic Medium Ship Manufacturing Material Efficiency
| |
− | | Reduced material needs for cruisers, battlecruisers, industrials and mining barges
| |
− | |
| |
− | | |
− | |-
| |
− | | basic Medium Ship Manufacturing Time Efficiency
| |
− | | Reduced Manufacturing time for cruisers, battlecruisers, industrials and mining barges
| |
− | |
| |
− | | |
− | |-
| |
− | | Basic Small Ship Manufacturing Material Efficiency
| |
− | | Reduced material needs for shuttles, frigates and destroyers
| |
− | |
| |
− | | |
− | |-
| |
− | | Basic Small Ship Manufacturing Time Efficiency
| |
− | | Reduced Manufacturing time for shuttles, frigates and destroyers
| |
− | |
| |
− | | |
− | |-
| |
− | | Blueprint Copy Accelerator
| |
− | | Faster blueprint copying
| |
− | |
| |
− | | |
− | |-
| |
− | | Blueprint Copy Cost Optimization
| |
− | | Reduces ISK cost for blueprint copying
| |
− | |
| |
− | | |
− | |-
| |
− | | Drone and Fighter Manufacturing Material Efficiency
| |
− | | Reduced material needs for drones and fighters
| |
− | |
| |
− | | |
− | |-
| |
− | | Drone and Fighter Manufacturing Time Efficiency
| |
− | | Reduced Manufacturing time for drones and fighters
| |
− | |
| |
− | | |
− | |-
| |
− | | Equipment Manufacturing Material Efficiency
| |
− | | Reduced material needs for ship modules, ship rigs, personal deployables, implants and cargo containers
| |
− | |
| |
− | | |
− | |-
| |
− | | Equipment Manufacturing Time Efficiency
| |
− | | Reduced manufacturing time for ship modules, ship rigs, personal deployables, implants and cargo containers
| |
− | |
| |
− | | |
− | |-
| |
− | | Invention Accelerator
| |
− | | Faster invention
| |
− | |
| |
− | | |
− | |-
| |
− | | Invention Cost Optimization
| |
− | | Reduced ISK cost for invention
| |
− | |
| |
− | | |
− | |-
| |
− | | ME Research Accelerator
| |
− | | Faster ME researc
| |
− | |
| |
− | | |
− | |-
| |
− | | ME Research Cost Optimization
| |
− | | Reduced ISK cost for ME research
| |
− | |
| |
− | | |
− | |-
| |
− | | Structure Manufacturing Material Efficiency
| |
− | | Reduced material needs for structure components, structure modules, structure rigs, starbase structures and fuel blocks
| |
− | |
| |
− | | |
− | |-
| |
− | | Structure Manufacturing Time Efficiency
| |
− | | Reduced manufacturing time needed for structure components, structure modules, structure rigs, starbase structures and fuel blocks
| |
− | |
| |
− | | |
− | |-
| |
− | | TE REsearch Accelerator
| |
− | | Faster TE research
| |
− | |
| |
− | | |
− | |-
| |
− | | TE Research Cost Optimization
| |
− | | Reduced ISK cost for TE research
| |
− | |
| |
− | |}
| |
− | | |
− | {| class="wikitable collapsible collapsed" border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse"
| |
− | |-
| |
− | !style="text-align:center;background:#222222" colspan = 3| Large structure engineering rigs
| |
− | |-
| |
− | ! width=200px| Rig
| |
− | ! width=400px| Effect
| |
− | ! width=150px| Note
| |
− | |-
| |
− | | Advanced Component Manufacturing Efficiency
| |
− | | Reduced material needs for T2 components, T2 capital components, tools, data interfaces and T3 components.<br>
| |
− | Reduced manufacturing time for T2 components, T2 capital components, tools, data interfaces and T3 components.
| |
− | | Thukker variant exists.
| |
− | | |
− | |-
| |
− | | Advanced Large Ship Manufacturing Efficiency
| |
− | | Reduced material needs for T2 battleships and jump freighters.<br>
| |
− | Reduced manufacturing time for T2 battleships and jump freighters.
| |
− | |
| |
− | | |
− | |-
| |
− | | Advanced Medium Ship Manufacturing Efficiency
| |
− | | Reduced material needs for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers.<br>
| |
− | Reduced manufacturing time for T2 cruisers, T2 battlecruisers, T2 haulers, T3 cruisers, T3 subsystems and exhumers.
| |
− | |
| |
− | | |
− | |-
| |
− | | Advanced Small Ship Manufacturing Efficiency
| |
− | | Reduced material needs for T2 frigates, T2 destroyers and T3 destroyers.<br>
| |
− | Reduced manufacturing time for T2.
| |
− | |
| |
− | | |
− | |-
| |
− | | Ammunition Manufacturing Efficiency
| |
− | | Reduced material needs for ammunition, charges and scripts.<br>
| |
− | Reduced manufacturing time for ammunition, charges and scripts.
| |
− | |
| |
− | | |
− | |-
| |
− | | Basic Capital Component Manufacturing Efficiency
| |
− | | Reduced material needs for capital ship components.<br>
| |
− | Reduced manufacturing time for capital ship components.
| |
− | | Thukker variant exists
| |
− | | |
− | |-
| |
− | | Basic Large Ship Manufacturing Efficiency
| |
− | | Reduced material needs for battleships, freighters and industrial command ships.<br>
| |
− | Reduced manufacturing time for battleships, freighters and industrial command ships.
| |
− | |
| |
− | | |
− | |-
| |
− | | Basic Medium Ship Manufacturing Efficiency
| |
− | | Reduced material needs for cruisers, battlecruisers, industrial ships and mining barges.<br>
| |
− | Reduced manufacturing time for cruisers, battlecruisers, industrial ships and mining barges.
| |
− | |
| |
− | | |
− | |-
| |
− | | Basic Small Ship Manufacturing Efficiency
| |
− | | Reduced material needs for shuttles, frigates and destroyers.<br>
| |
− | Reduced manufacturing time for shuttles, frigates and destroyers.
| |
− | |
| |
− | | |
− | |-
| |
− | | Blueprint Copy Optimization
| |
− | | Faster blueprint copying.<br>
| |
− | Reduced ISK cost for blueprint copying.
| |
− | |
| |
− | | |
− | |-
| |
− | | Basic Capital Ship Manufacturing Efficiency
| |
− | | Reduced material needs for capital ships.<br>
| |
− | Reduced manufacturing time for capital ships.
| |
− | |
| |
− | | |
− | |-
| |
− | | Drone and Fighter Manufacturing Efficiency
| |
− | | Reduced material needs for drones and fighters.<br>
| |
− | Reduced manufacturing time for drones and fighters.
| |
− | |
| |
− | | |
− | |-
| |
− | | Equipment Manufacturing Efficiency
| |
− | | Reduced material needs for ship modules, ship rigs, personal deployables, implants and cargo containers.<br>
| |
− | Reduced manufacturing time for ship modules, ship rigs, personal deployables, implants and cargo containers.
| |
− | |
| |
− | | |
− | |-
| |
− | | Invention Optimization
| |
− | | Faster invention.<br>
| |
− | Reduced ISK cost for invention.
| |
− | |
| |
− | | |
− | |-
| |
− | | ME Research Optimization
| |
− | | Faster ME research.<br>
| |
− | Reduced ISK cost for ME research.
| |
− | |
| |
− | | |
− | |-
| |
− | | Structure Manufacturing Efficiency
| |
− | | Reduced materials needed for structure components, structure rigs, upwell structures, starbase structures and fuel blocks.<br>
| |
− | Reduced manufacturing time for structure components, structure rigs, upwell structures, starbase structures and fuel blocks.<br>
| |
− | |
| |
− | | |
− | |-
| |
− | | TE Research Optimization
| |
− | | Faster TE researc.<br>
| |
− | Reduced ISK cost for TE research.
| |
− | |
| |
− | |}
| |
− | | |
− | {| class="wikitable collapsible collapsed" border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse"
| |
− | |-
| |
− | !style="text-align:center;background:#222222" colspan = 3| Extra Large structure engineering rigs
| |
− | |-
| |
− | ! width=200px| Rig
| |
− | ! width=400px| Effect
| |
− | ! width=150px| Note
| |
− | |-
| |
− | | Equipment and Consumable Manufactuing Efficiency
| |
− | | Reduced material needs for ship modules, ship rigs, personal deployables, implants and cargo containers.<br>
| |
− | Reduced manufacturing time for ship modules, ship rigs, personal deployables, implants and cargo containers.
| |
− | |
| |
− | | |
− | |-
| |
− | | Laboratory Optimization
| |
− | | Faster invention, copying, ME researc and TE research.<br>
| |
− | Reduced ISK cost for invention, copying ME research and TE research.
| |
− | |
| |
− | | |
− | |-
| |
− | | Ship Manufacturing Efficiency
| |
− | | Reduced material needs for all T1 and faction ships.<br>
| |
− | Reduced manufacturing time for all T1 and faction ships.
| |
− | |
| |
− | | |
− | |-
| |
− | | Structure and Components Manufacturing Efficiency
| |
− | | Reduced material needs for manufacturing components, upwell structures, structure modules, starbase structures and fuel blocks.<br>
| |
− | Reduced manufacturing time for manufacturing components, upwell structures, structure modules, starbase structures and fuel blocks.
| |
− | | Thukker variant exists
| |
− | |}
| |
− | | |
− | ==Skills==
| |
− | Citadel fighters can be used without fighter skills and fighter skill bonuses do not apply.
| |
− | | |
− | There are a few relatively quick to train (2x) skills that affect Upwell structures:
| |
− | * Structure Doomsday Operation: 2% reduction in Arcing Vorton Projector duration per level
| |
− | * Structure Electronic Systems: 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level
| |
− | * Structure Engineering Systems: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level
| |
− | * Structure Missile Systems: 2% bonus to all structure missile and guided bomb damage per level
| |